Player Matchup

Anhur
Anhur
Bronze III
Culdasac
Anhur
Bronze III
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,437 MMR
Party 2
Chaac
Chaac
Bronze III
EwankB
Chaac
Bronze III
Level 129
God Stats
2W - 0L
1,608 SR
Queue Stats
4W - 3L
1,437 MMR
Party 2
Vulcan
Vulcan
Bronze III
RavelordNito999
Vulcan
Bronze III
Level 143
God Stats
1W - 0L
1,771 SR
Queue Stats
4W - 3L
1,437 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,626 SR
1,437 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 154
1,652 SR
1,447 MMR
Nox
Nox
Bronze III
Kartoushh16
Nox
Bronze III
Level 157
God Stats
0W - 1L
1,483 SR
Queue Stats
13W - 10L
1,490 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
Zaveurcitron
Ne Zha
Bronze III
Level 157
God Stats
2W - 3L
1,702 SR
Queue Stats
30W - 31L
1,541 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
elyo61
Kuzenbo
Bronze III
Level 148
God Stats
10W - 7L
1,771 SR
Queue Stats
48W - 37L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Culdasac
Anhur
18
6 / 0 / 5
12,065
804
10,558
10,632
4,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
EwankB
Chaac
17
5 / 3 / 7
11,820
788
14,825
19,522
22,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 10
10,779
719
18,138
10,065
3,981
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeNutKukulkanThoth

VS

Bans
HelAchillesAnubisDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 2
9,540
636
6,743
10,475
4,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
14
3 / 5 / 1
9,177
612
13,048
15,813
10,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
elyo61
Kuzenbo
15
1 / 4 / 4
9,480
632
7,336
20,854
25,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
12
Kills
5
5
Deaths
12
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Culdasac
Anhur
6
0
5
8.5
W
Chaac
EwankB
Chaac
5
3
7
2.83
L
1
3
2
0.67
W
1
2
10
3
L
Ne Zha
3
5
1
0.7
L
Kuzenbo
elyo61
Kuzenbo
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,521
Damage
27,127
40,219
Taken
47,142
30,851
Mitigated
40,497
11,743
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Culdasac
Anhur
10,558
6,188
0
5,792
10,632
4,275
1,499
1,913
8,356
0
69,443
W
Chaac
EwankB
Chaac
14,825
1,540
0
5,017
19,522
22,595
132
6,543
11,750
0
52,306
L
6,743
685
0
993
10,475
4,619
0
3,951
6,524
45,557
0
W
18,138
10,949
0
934
10,065
3,981
816
3,843
5,792
53,375
2,604
L
Ne Zha
13,048
908
0
2,270
15,813
10,731
0
4,527
11,202
0
41,441
L
Kuzenbo
elyo61
Kuzenbo
7,336
2,652
0
1,711
20,854
25,147
13
8,833
11,984
18,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
28,197
252
Minions Killed
165
0
Camps Cleared
0
925,473
Distance Traveled
819,627
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,065
804
127
8
0
294,947
0
W
Chaac
11,820
788
55
4
0
315,027
0
L
Nox
9,540
636
111
7
0
250,870
1
W
Vulcan
10,779
719
70
5
0
315,499
0
L
Ne Zha
9,177
612
35
2
0
280,786
0
L
Kuzenbo
9,480
632
19
1
0
287,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role