Player Matchup

Sylvanus
Sylvanus
ItsOk2Hardscope
Sylvanus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,506 Elo+
Solo
Nike
Nike
Yahir3467
Nike
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
286W - 301L
1,419 Elo+
Solo
Mulan
Mulan
llll REMY llll
Mulan
Level 123
God Stats
4W - 2L
1,585 SR
Queue Stats
113W - 112L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
r0oster
Jormungandr
Level 101
God Stats
1W - 0L
1,292 SR
Queue Stats
70W - 67L
1,471 Elo+
Party 1
Nut
Nut
rexmen97
Nut
Level 115
God Stats
2W - 0L
1,361 SR
Queue Stats
77W - 89L
1,406 Elo+
Solo
Team Averages
Level 93
1,447 SR
1,457 Elo+

VS

Team Averages
Level 94
1,391 SR
1,454 Elo+
Cthulhu
Cthulhu
Beastanamaori
Cthulhu
Level 100
God Stats
0W - 2L
1,278 SR
Queue Stats
108W - 73L
1,493 Elo+
Solo
Chang'e
Chang'e
JdFreeman2
Chang'e
Level 88
God Stats
3W - 4L
1,425 SR
Queue Stats
376W - 378L
1,483 Elo+
Solo
Charybdis
Charybdis
Sparticus77
Charybdis
Level 124
God Stats
2W - 2L
1,336 SR
Queue Stats
295W - 286L
1,490 Elo+
Solo
Neith
Neith
berk91
Neith
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 206L
1,398 Elo+
Solo
Shiva
Shiva
inrockstarmode
Shiva
Level 79
God Stats
4W - 3L
1,416 SR
Queue Stats
415W - 420L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
19
1 / 5 / 14
11,858
791
9,114
29,766
37,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
7
0 / 2 / 0
7,802
520
1,497
3,732
2,520
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

19
3 / 5 / 14
11,759
784
22,159
27,076
30,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
r0oster
Jormungandr
20
6 / 3 / 11
12,452
830
19,645
20,789
25,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

20
8 / 3 / 8
12,445
830
14,195
14,575
9,507
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 4 / 10
10,805
720
16,848
19,724
24,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
JdFreeman2
Chang'e
20
2 / 3 / 13
11,340
756
16,457
21,958
11,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Sparticus77
Charybdis
18
4 / 6 / 9
10,734
716
19,664
19,350
9,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Neith
berk91
Neith
20
9 / 4 / 7
12,023
802
25,026
17,155
8,777
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

2
0 / 1 / 0
4,216
281
0
847
179

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
57
18
Kills
18
18
Deaths
18
47
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
4
10
2
W
Sylvanus
1
5
14
1.6
L
Chang'e
JdFreeman2
Chang'e
2
3
13
2.83
L
Charybdis
Sparticus77
Charybdis
4
6
9
1.42
W
Nike
0
2
0
0
L
Neith
berk91
Neith
9
4
7
3.13
L
0
1
0
0
W
3
5
14
2
W
Jormungandr
r0oster
Jormungandr
6
3
11
3.83
W
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,610
Damage
77,995
95,938
Taken
79,034
106,125
Mitigated
54,672
40,884
Healing
35,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
16,848
390
2,529
3,012
19,724
24,249
0
6,780
12,538
27,016
1,907
W
Sylvanus
9,114
2,839
8,001
12,259
29,766
37,288
1,064
8,054
21,323
17,936
0
L
Chang'e
JdFreeman2
Chang'e
16,457
1,177
9,967
11,713
21,958
11,702
526
6,499
14,968
30,003
854
L
Charybdis
Sparticus77
Charybdis
19,664
8,781
627
1,759
19,350
9,765
936
7,122
11,890
0
36,822
W
Nike
1,497
46
101
116
3,732
2,520
0
1,666
2,027
196
4,168
L
Neith
berk91
Neith
25,026
14,745
922
5,330
17,155
8,777
561
4,993
11,853
0
43,370
L
0
0
0
0
847
179
0
0
847
0
0
W
22,159
4,017
3,549
7,237
27,076
30,984
2,119
10,435
16,329
0
41,972
W
Jormungandr
r0oster
Jormungandr
19,645
1,971
516
3,926
20,789
25,826
1,270
5,669
14,802
41,414
3,790
W
14,195
6,956
1,830
3,349
14,575
9,507
3,725
3,844
10,458
0
43,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,316
Gold Earned
49,118
173
Minions Killed
165
0
Camps Cleared
0
1,108,559
Distance Traveled
1,012,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,805
720
34
2
0
274,072
0
W
Sylvanus
11,858
791
21
1
0
235,467
0
L
Chang'e
11,340
756
37
2
0
302,677
0
L
Charybdis
10,734
716
53
4
0
215,896
0
W
Nike
7,802
520
1
0
0
53,917
0
L
Neith
12,023
802
41
3
0
219,601
0
L
Shiva
4,216
281
0
0
0
547
0
W
Mulan
11,759
784
55
4
0
285,790
0
W
Jormungandr
12,452
830
48
3
0
280,137
0
W
Nut
12,445
830
48
3
0
253,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role