Player Matchup

Vamana
Vamana
Bronze III
 
Vamana
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold II
GuillermoGG
Hun Batz
Gold II
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 152L
1,541 MMR
Solo
Bacchus
Bacchus
Gold IV
Jinglewei
Bacchus
Gold IV
Level 99
God Stats
1W - 2L
1,823 SR
Queue Stats
50W - 24L
1,540 MMR
Solo
Persephone
Persephone
Bronze IV
MOLKXE
Persephone
Bronze IV
Level 62
God Stats
0W - 1L
1,521 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1
Rama
Rama
Platinum II
SargentBean
Rama
Platinum II
Level 128
God Stats
13W - 12L
1,458 SR
Queue Stats
114W - 110L
1,526 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,560 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,572 SR
1,536 MMR
Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Gold V
AskMeWhoGoblinIs
Maui
Gold V
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 98L
1,530 MMR
Solo
Hachiman
Hachiman
Gold IV
LeChefcito
Hachiman
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,544 MMR
Party 2
Bastet
Bastet
Gold IV
SpankMueller
Bastet
Gold IV
Level 109
God Stats
6W - 2L
1,640 SR
Queue Stats
72W - 74L
1,524 MMR
Solo
Hera
Hera
Gold III
lochi_poke14
Hera
Gold III
Level 176
God Stats
3W - 2L
1,720 SR
Queue Stats
55W - 46L
1,584 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
0 / 4 / 1
9,204
460
8,768
17,304
16,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
GuillermoGG
Hun Batz
16
2 / 4 / 1
8,964
448
8,207
17,781
8,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Jinglewei
Bacchus
13
2 / 5 / 2
8,832
442
11,978
18,884
23,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
MOLKXE
Persephone
14
0 / 6 / 2
9,380
469
10,053
12,522
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 0
10,687
534
10,459
13,606
6,981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ThorMorgan Le FayRaijinCu Chulainn

VS

Bans
MulanAthenaSusanoAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 1 / 13
9,798
490
4,375
19,115
18,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
6 / 1 / 8
10,557
528
10,325
12,879
12,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
LeChefcito
Hachiman
19
8 / 0 / 4
11,998
600
10,356
13,933
6,336
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
16
5 / 2 / 13
9,633
482
11,839
17,967
8,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 2 / 9
10,087
504
13,646
10,270
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
69
6
Kills
22
22
Deaths
6
6
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
1
0.13
W
Yemoja
 
Yemoja
1
1
13
7.5
W
6
1
8
10
L
Hun Batz
GuillermoGG
Hun Batz
2
4
1
0.63
L
Bacchus
Jinglewei
Bacchus
2
5
2
0.6
W
Hachiman
LeChefcito
Hachiman
8
0
4
10
L
Persephone
MOLKXE
Persephone
0
6
2
0.17
L
2
3
0
0.67
W
Bastet
5
2
13
5.75
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,465
Damage
50,541
80,097
Taken
74,164
60,440
Mitigated
50,829
14,048
Healing
31,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
8,768
2,966
0
2,930
17,304
16,578
424
6,776
10,240
0
66,171
W
Yemoja
 
Yemoja
4,375
1,514
7,717
5,386
19,115
18,117
249
8,096
10,867
19,071
993
W
10,325
2,057
0
3,344
12,879
12,693
0
1,802
10,280
57,911
2,525
L
Hun Batz
GuillermoGG
Hun Batz
8,207
944
0
443
17,781
8,456
0
4,479
13,186
0
89,763
L
Bacchus
Jinglewei
Bacchus
11,978
1,195
0
2,260
18,884
23,555
35
7,345
11,422
38,044
541
W
Hachiman
LeChefcito
Hachiman
10,356
6,017
0
6,734
13,933
6,336
794
1,829
12,052
0
109,458
L
Persephone
MOLKXE
Persephone
10,053
272
0
2,703
12,522
4,870
0
6,082
6,159
70,119
1,367
L
10,459
9,212
0
5,712
13,606
6,981
0
2,045
11,481
0
120,642
W
Bastet
11,839
3,483
0
7,209
17,967
8,554
0
4,791
12,936
0
65,601
W
13,646
4,080
0
662
10,270
5,129
285
6,019
4,251
99,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,067
Gold Earned
52,073
570
Minions Killed
578
0
Camps Cleared
0
2,021,434
Distance Traveled
1,984,737
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,204
460
81
4
0
383,015
0
W
Yemoja
9,798
490
34
2
0
370,179
7
W
Maui
10,557
528
119
6
0
354,555
2
L
Hun Batz
8,964
448
131
7
0
447,250
2
L
Bacchus
8,832
442
31
2
0
420,843
4
W
Hachiman
11,998
600
167
8
0
393,608
2
L
Persephone
9,380
469
145
7
0
381,070
3
L
Rama
10,687
534
182
9
0
389,256
10
W
Bastet
9,633
482
76
4
0
466,789
6
W
Hera
10,087
504
182
9
0
399,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role