Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
JoeMamaLigma
Surtr
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 63L
1,324 Elo+
Party 1
Pele
Pele
MAICONIGHT89
Pele
Level 213
God Stats
6W - 7L
1,713 SR
Queue Stats
840W - 800L
1,508 Elo+
Solo
Sol
Sol
SmallHams
Sol
Level 109
God Stats
2W - 6L
1,317 SR
Queue Stats
129W - 123L
1,481 Elo+
Party 1
Ares
Ares
TTVRUNNINGMAN314
Ares
Level 149
God Stats
1W - 3L
1,258 SR
Queue Stats
132W - 154L
1,532 Elo+
Party 1
Team Averages
Level 133
1,458 SR
1,469 Elo+

VS

Team Averages
Level 126
1,481 SR
1,511 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Eiliptic
Chronos
Level 101
God Stats
19W - 17L
1,648 SR
Queue Stats
248W - 243L
1,484 Elo+
Party 2
Medusa
Medusa
Fernetrix
Medusa
Level 156
God Stats
4W - 7L
1,351 SR
Queue Stats
29W - 24L
1,539 Elo+
Solo
Cthulhu
Cthulhu
PlayingOffense
Cthulhu
Level 99
God Stats
13W - 6L
1,500 SR
Queue Stats
203W - 198L
1,494 Elo+
Party 2
Odin
Odin
level8999
Odin
Level 145
God Stats
5W - 4L
1,407 SR
Queue Stats
167W - 158L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 2 / 0
5,820
582
4,160
4,835
3,117
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 0
5,916
592
6,544
7,966
4,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 0
4,923
492
2,529
10,519
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
4,845
485
4,296
5,372
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 7 / 0
4,460
446
4,261
11,512
8,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 0 / 7
6,336
634
3,567
5,119
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Eiliptic
Chronos
11
4 / 1 / 5
6,014
601
6,691
5,770
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Fernetrix
Medusa
11
6 / 1 / 3
6,087
609
6,454
9,734
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
5 / 0 / 6
6,199
620
7,185
10,180
7,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
11
1 / 1 / 0
5,665
567
3,072
7,201
5,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
2
Kills
18
18
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
W
Aphrodite
 
Aphrodite
2
0
7
5.5
W
Chronos
Eiliptic
Chronos
4
1
5
6.5
W
Medusa
Fernetrix
Medusa
6
1
3
7.5
L
1
1
0
1
L
0
6
0
0
W
5
0
6
8
L
0
2
0
0
L
0
7
0
0
W
Odin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,790
Damage
26,969
40,204
Taken
38,004
22,064
Mitigated
20,227
7,823
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,160
240
0
1,439
4,835
3,117
0
1,329
3,506
43,081
0
W
Aphrodite
 
Aphrodite
3,567
544
2,159
4,286
5,119
1,728
0
2,489
2,546
38,344
2,991
W
Chronos
Eiliptic
Chronos
6,691
2,569
0
1,282
5,770
2,255
108
2,503
3,267
44,529
0
W
Medusa
Fernetrix
Medusa
6,454
2,985
0
2,971
9,734
3,490
0
1,871
7,818
0
44,805
L
6,544
3,038
0
2,251
7,966
4,310
115
1,738
5,650
1,606
37,468
L
2,529
779
0
565
10,519
4,101
0
2,680
7,756
0
34,708
W
7,185
1,506
125
3,588
10,180
7,465
0
5,687
4,493
29,621
0
L
4,296
2,066
0
1,569
5,372
1,785
0
3,772
1,364
38,460
0
L
4,261
255
135
1,864
11,512
8,751
0
6,970
4,011
12,940
1,359
W
Odin
3,072
206
0
1,620
7,201
5,289
0
194
6,431
0
39,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,964
Gold Earned
30,301
301
Minions Killed
348
0
Camps Cleared
0
973,002
Distance Traveled
1,051,729
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,820
582
89
9
0
198,169
0
W
Aphrodite
6,336
634
77
8
0
195,098
1
W
Chronos
6,014
601
56
6
0
203,763
0
W
Medusa
6,087
609
65
7
0
237,402
3
L
Surtr
5,916
592
83
8
0
175,969
0
L
Pele
4,923
492
60
6
0
208,189
0
W
Cthulhu
6,199
620
69
7
0
224,597
0
L
Sol
4,845
485
52
5
0
204,352
0
L
Ares
4,460
446
17
2
0
186,323
2
W
Odin
5,665
567
81
8
0
190,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role