Player Matchup

Medusa
Medusa
Menma_Uzumaki_17
Medusa
Level 122
God Stats
4W - 4L
1,623 SR
Queue Stats
22W - 31L
1,524 Elo+
Party 1
Mercury
Mercury
Wholezay
Mercury
Level 140
God Stats
1W - 2L
1,471 SR
Queue Stats
21W - 29L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
krystalxoxo7
Baron Samedi
Level 129
God Stats
3W - 5L
1,369 SR
Queue Stats
27W - 41L
1,540 Elo+
Party 1
Team Averages
Level 130
1,488 SR
1,532 Elo+

VS

Team Averages
Level 100
1,758 SR
1,557 Elo+
Tyr
Tyr
DaJoncorporation
Tyr
Level 137
God Stats
2W - 2L
1,702 SR
Queue Stats
79W - 86L
1,534 Elo+
Party 2
Thanatos
Thanatos
Dragonfist911
Thanatos
Level 127
God Stats
7W - 6L
1,730 SR
Queue Stats
26W - 30L
1,555 Elo+
Party 2
Hades
Hades
OddyGoldenFoot
Hades
Level 35
God Stats
2W - 1L
1,843 SR
Queue Stats
24W - 26L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
10,001
667
8,899
9,715
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mercury
Wholezay
Mercury
15
1 / 2 / 4
9,495
633
6,109
11,774
10,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
krystalxoxo7
Baron Samedi
14
2 / 2 / 3
9,458
631
5,415
6,204
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
10,231
682
9,330
11,993
12,574
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Dragonfist911
Thanatos
15
3 / 3 / 2
10,082
672
5,404
9,108
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 1 / 5
11,163
744
7,813
11,908
7,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
5
Kills
6
6
Deaths
5
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Thanatos
Dragonfist911
Thanatos
3
3
2
1.33
L
2
2
2
1.5
W
1
1
5
3.5
L
Mercury
Wholezay
Mercury
1
2
4
1.5
L
Baron Samedi
krystalxoxo7
Baron Samedi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,423
Damage
22,547
27,693
Taken
33,009
18,788
Mitigated
24,423
5,756
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,330
902
0
3,155
11,993
12,574
636
2,363
9,417
0
31,037
W
Thanatos
Dragonfist911
Thanatos
5,404
1,690
0
4,634
9,108
4,135
1,177
1,452
7,368
0
31,344
L
8,899
3,344
0
2,052
9,715
4,718
0
2,164
7,159
0
50,620
W
7,813
778
1,827
8,108
11,908
7,714
281
2,065
9,358
65,055
2,834
L
Mercury
Wholezay
Mercury
6,109
2,417
0
1,038
11,774
10,911
0
2,991
8,274
0
24,719
L
Baron Samedi
krystalxoxo7
Baron Samedi
5,415
280
955
1,711
6,204
3,159
0
2,239
3,858
18,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
31,476
156
Minions Killed
195
0
Camps Cleared
0
722,842
Distance Traveled
826,667
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,231
682
32
2
0
308,818
5
W
Thanatos
10,082
672
45
3
0
242,009
1
L
Medusa
10,001
667
68
5
0
278,676
0
W
Hades
11,163
744
118
8
0
275,840
0
L
Mercury
9,495
633
57
4
0
282,964
0
L
Baron Samedi
9,458
631
31
2
0
161,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role