Player Matchup

Charybdis
Charybdis
HellDemon Elite
Charybdis
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 44L
1,413 Elo+
Party 1
Zhong Kui
Zhong Kui
SBG Odyssey
Zhong Kui
Level 105
God Stats
1W - 3L
1,348 SR
Queue Stats
114W - 123L
1,366 Elo+
Party 1
Thanatos
Thanatos
squeeeeeeeeps77
Thanatos
Level 64
God Stats
3W - 2L
1,807 SR
Queue Stats
6W - 6L
1,359 Elo+
Solo
Team Averages
Level 86
1,552 SR
1,380 Elo+

VS

Team Averages
Level 72
1,506 SR
1,361 Elo+
Sol
Sol
Pryvic
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,334 Elo+
Party 2
Heimdallr
Heimdallr
Rijian
Heimdallr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,327 Elo+
Party 2
King Arthur
King Arthur
jfish1
King Arthur
Level 87
God Stats
39W - 37L
1,517 SR
Queue Stats
179W - 181L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HellDemon Elite
Charybdis
14
2 / 4 / 4
9,660
690
8,314
11,725
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
SBG Odyssey
Zhong Kui
18
5 / 0 / 4
11,161
797
19,488
14,355
12,661
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
14
3 / 3 / 4
9,968
712
4,715
6,237
2,404
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Pryvic
Sol
14
4 / 4 / 2
9,595
685
7,932
12,866
5,485
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Rijian
Heimdallr
15
2 / 3 / 1
9,095
650
7,695
11,261
5,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
jfish1
King Arthur
13
1 / 3 / 4
8,680
620
8,547
14,553
13,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
10
Kills
7
7
Deaths
10
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
HellDemon Elite
Charybdis
2
4
4
1
L
Sol
Pryvic
Sol
4
4
2
1.25
L
Heimdallr
Rijian
Heimdallr
2
3
1
0.83
W
Zhong Kui
SBG Odyssey
Zhong Kui
5
0
4
7
L
King Arthur
jfish1
King Arthur
1
3
4
1
W
Thanatos
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,517
Damage
24,174
32,317
Taken
38,680
20,194
Mitigated
23,704
16,095
Healing
4,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
HellDemon Elite
Charybdis
8,314
3,451
468
1,363
11,725
5,129
804
2,945
8,728
0
36,381
L
Sol
Pryvic
Sol
7,932
1,579
0
2,860
12,866
5,485
47
6,154
6,641
21,798
686
L
Heimdallr
Rijian
Heimdallr
7,695
3,195
0
500
11,261
5,019
0
5,739
5,430
0
41,417
W
Zhong Kui
SBG Odyssey
Zhong Kui
19,488
2,258
0
9,705
14,355
12,661
1,053
3,674
10,610
57,041
1,403
L
King Arthur
jfish1
King Arthur
8,547
320
0
1,610
14,553
13,200
0
7,068
7,290
890
23,021
W
Thanatos
4,715
314
255
4,304
6,237
2,404
26
1,777
4,432
0
25,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
27,370
179
Minions Killed
143
0
Camps Cleared
0
645,052
Distance Traveled
712,116
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,660
690
54
4
0
235,958
0
L
Sol
9,595
685
44
3
0
241,010
0
L
Heimdallr
9,095
650
81
6
0
219,322
0
W
Zhong Kui
11,161
797
92
7
0
248,129
1
L
King Arthur
8,680
620
18
1
0
251,784
6
W
Thanatos
9,968
712
33
2
0
160,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role