Player Matchup

Janus
Janus
Gold V
ClassyDavid5844
Janus
Gold V
Level 87
God Stats
62W - 74L
1,560 SR
Queue Stats
333W - 333L
1,407 MMR
Solo
Fenrir
Fenrir
Silver I
PowderyPolecat
Fenrir
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,392 MMR
Solo
Bacchus
Bacchus
Gold II
SlumpEmperor
Bacchus
Gold II
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
135W - 129L
1,400 MMR
Solo
Achilles
Achilles
Bronze III
demonslayeraj14
Achilles
Bronze III
Level 147
God Stats
3W - 4L
1,702 SR
Queue Stats
316W - 340L
1,362 MMR
Solo
Nut
Nut
Gold V
khatonbros2013
Nut
Gold V
Level 131
God Stats
1W - 3L
1,794 SR
Queue Stats
59W - 77L
1,409 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,611 SR
1,394 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,633 SR
1,394 MMR
Zeus
Zeus
Gold IV
AyyoBann
Zeus
Gold IV
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 201L
1,405 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Bloodha1l
Sun Wukong
Silver I
Level 80
God Stats
4W - 4L
1,810 SR
Queue Stats
30W - 33L
1,355 MMR
Solo
Serqet
Serqet
Silver I
Ovolacto
Serqet
Silver I
Level 107
God Stats
4W - 2L
1,743 SR
Queue Stats
24W - 23L
1,407 MMR
Solo
Athena
Athena
Silver II
WilliamRSV
Athena
Silver II
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 69L
1,402 MMR
Solo
Bellona
Bellona
Gold IV
ZhakarrV
Bellona
Gold IV
Level 145
God Stats
56W - 43L
1,612 SR
Queue Stats
88W - 90L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,144
691
1,976
4,781
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 3 / 1
3,284
547
1,486
5,053
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SlumpEmperor
Bacchus
6
0 / 0 / 1
3,838
640
2,207
4,271
3,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
7
0 / 1 / 0
3,609
602
1,712
5,348
2,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 3 / 0
3,627
605
2,121
3,855
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThanatosThorRavanaHachiman

VS

Bans
AresBake KujiraTsukuyomiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
7
2 / 1 / 0
4,637
773
4,055
2,269
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Bloodha1l
Sun Wukong
9
0 / 0 / 1
4,795
799
2,573
4,443
2,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serqet
Ovolacto
Serqet
8
2 / 1 / 1
4,127
688
1,899
5,277
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
WilliamRSV
Athena
7
1 / 0 / 6
4,712
785
2,495
5,740
3,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
ZhakarrV
Bellona
7
3 / 0 / 1
4,514
752
3,685
4,745
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
2
1
0
2
W
Sun Wukong
Bloodha1l
Sun Wukong
0
0
1
0.5
L
2
2
0
1
W
Serqet
Ovolacto
Serqet
2
1
1
2.5
L
0
3
1
0.17
L
Bacchus
SlumpEmperor
Bacchus
0
0
1
0.5
W
Athena
WilliamRSV
Athena
1
0
6
4
W
Bellona
ZhakarrV
Bellona
3
0
1
3.5
L
Achilles
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,502
Damage
14,707
23,308
Taken
22,474
11,258
Mitigated
11,126
5,954
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
4,055
1,176
0
250
2,269
724
517
1,362
843
31,411
718
W
Sun Wukong
Bloodha1l
Sun Wukong
2,573
505
0
1,396
4,443
2,139
0
0
4,155
0
33,003
L
1,976
269
0
870
4,781
1,714
0
3,258
1,523
22,043
0
W
Serqet
Ovolacto
Serqet
1,899
809
0
2,853
5,277
1,692
0
41
5,236
0
22,652
L
1,486
785
0
621
5,053
1,820
0
1,609
3,444
0
11,773
L
Bacchus
SlumpEmperor
Bacchus
2,207
528
0
1,654
4,271
3,623
0
890
3,381
12,658
0
W
Athena
WilliamRSV
Athena
2,495
732
0
1,816
5,740
3,731
0
1,803
3,805
13,843
194
W
Bellona
ZhakarrV
Bellona
3,685
1,355
0
2,396
4,745
2,840
0
781
3,964
0
25,532
L
Achilles
1,712
404
0
2,382
5,348
2,896
0
0
5,273
0
15,429
L
2,121
1,231
0
427
3,855
1,205
0
602
3,253
0
21,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,502
Gold Earned
22,785
163
Minions Killed
231
0
Camps Cleared
0
621,314
Distance Traveled
675,459
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,637
773
57
10
0
102,980
0
W
Sun Wukong
4,795
799
61
10
0
129,978
0
L
Janus
4,144
691
56
9
0
134,997
0
W
Serqet
4,127
688
48
8
0
162,722
0
L
Fenrir
3,284
547
22
4
0
105,348
0
L
Bacchus
3,838
640
14
2
0
138,899
1
W
Athena
4,712
785
21
4
0
135,152
1
W
Bellona
4,514
752
44
7
0
144,627
0
L
Achilles
3,609
602
29
5
0
132,489
0
L
Nut
3,627
605
42
7
0
109,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role