Player Matchup

Baron Samedi
Baron Samedi
Jormundr-
Baron Samedi
Level 55
God Stats
12W - 9L
1,659 SR
Queue Stats
144W - 141L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
NeonCZD
Danzaburou
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 70L
1,511 Elo+
Solo
Mulan
Mulan
Xeanith
Mulan
Level 106
God Stats
9W - 3L
1,921 SR
Queue Stats
139W - 134L
1,554 Elo+
Party 1
Team Averages
Level 83
1,693 SR
1,540 Elo+

VS

Team Averages
Level 88
1,500 SR
1,864 Elo+
Nu Wa
Nu Wa
GodOfLobsters
Nu Wa
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 10L
1,762 Elo+
Party 2
Ymir
Ymir
Hellfires_Edge
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,914 Elo+
Party 2
Danzaburou
Danzaburou
t_b_o_o_f
Danzaburou
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,914 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jormundr-
Baron Samedi
14
1 / 4 / 9
8,592
781
6,974
10,154
4,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
NeonCZD
Danzaburou
15
8 / 0 / 5
10,359
942
10,818
8,269
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Xeanith
Mulan
14
5 / 2 / 7
9,160
833
12,710
12,698
9,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
7,734
703
7,552
9,133
3,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 6 / 3
6,997
636
9,116
17,027
9,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
t_b_o_o_f
Danzaburou
12
4 / 3 / 2
8,547
777
8,513
11,003
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
6
6
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
L
0
6
3
0.25
W
Baron Samedi
Jormundr-
Baron Samedi
1
4
9
1.38
W
Danzaburou
NeonCZD
Danzaburou
8
0
5
10.5
W
Mulan
Xeanith
Mulan
5
2
7
4.25
L
Danzaburou
t_b_o_o_f
Danzaburou
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
25,181
31,121
Taken
37,163
18,280
Mitigated
17,799
10,641
Healing
5,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,552
2,718
0
77
9,133
3,346
0
1,100
7,737
21,156
0
L
9,116
1,620
271
3,665
17,027
9,280
0
4,251
12,194
28,401
1,643
W
Baron Samedi
Jormundr-
Baron Samedi
6,974
268
448
2,321
10,154
4,929
619
4,741
5,413
32,261
0
W
Danzaburou
NeonCZD
Danzaburou
10,818
4,885
0
4,500
8,269
3,616
1,817
4,813
3,456
0
51,885
W
Mulan
Xeanith
Mulan
12,710
1,401
0
3,372
12,698
9,735
189
6,802
5,896
0
26,109
L
Danzaburou
t_b_o_o_f
Danzaburou
8,513
3,382
0
1,718
11,003
5,173
0
1,524
9,237
0
30,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,111
Gold Earned
23,278
164
Minions Killed
114
0
Camps Cleared
0
605,505
Distance Traveled
527,568
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,734
703
32
3
0
174,939
1
L
Ymir
6,997
636
41
4
0
168,442
2
W
Baron Samedi
8,592
781
58
5
0
180,997
0
W
Danzaburou
10,359
942
74
7
0
207,497
0
W
Mulan
9,160
833
32
3
0
217,011
0
L
Danzaburou
8,547
777
41
4
0
184,187
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role