Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Awesomeguy5702
Sobek
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 51L
1,519 Elo+
Party 2
Bastet
Bastet
GoloGolo9912
Bastet
Level 42
God Stats
3W - 3L
1,561 SR
Queue Stats
11W - 14L
1,483 Elo+
Party 2
Heimdallr
Heimdallr
Wasadendoe
Heimdallr
Level 8
God Stats
3W - 1L
1,626 SR
Queue Stats
11W - 18L
1,398 Elo+
Party 2
Sol
Sol
frodo5552471
Sol
Level 112
God Stats
1W - 3L
1,171 SR
Queue Stats
55W - 65L
1,555 Elo+
Party 2
Team Averages
Level 75
1,471 SR
1,491 Elo+

VS

Team Averages
Level 90
1,529 SR
1,514 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
H3NN3SSY1515
Bastet
Level 87
God Stats
25W - 21L
1,603 SR
Queue Stats
365W - 335L
1,531 Elo+
Solo
Anhur
Anhur
Nol123ee
Anhur
Level 91
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 41L
1,585 Elo+
Party 1
He Bo
He Bo
angelcruz9
He Bo
Level 83
God Stats
4W - 5L
1,540 SR
Queue Stats
240W - 221L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 4 / 0
6,064
606
6,073
8,855
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 3
6,261
626
3,311
7,594
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bastet
10
4 / 2 / 2
5,651
565
3,184
8,200
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Wasadendoe
Heimdallr
11
2 / 0 / 1
5,925
593
2,817
3,027
1,096
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 2 / 2
6,582
658
3,922
7,137
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
5 / 2 / 1
6,147
615
5,876
9,310
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
 
Izanami
11
0 / 1 / 0
5,616
562
2,141
4,691
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
2 / 3 / 2
6,056
606
6,112
11,812
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Nol123ee
Anhur
10
0 / 3 / 2
5,157
516
3,045
7,119
2,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
8
1 / 3 / 1
5,075
508
3,965
4,505
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
8
8
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
4
0
0.5
L
Ne Zha
 
Ne Zha
5
2
1
2.75
L
Izanami
 
Izanami
0
1
0
0
W
1
0
3
2.5
W
Bastet
4
2
2
2.5
L
Bastet
2
3
2
1
L
Anhur
Nol123ee
Anhur
0
3
2
0.33
W
Heimdallr
Wasadendoe
Heimdallr
2
0
1
2.5
L
He Bo
1
3
1
0.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,307
Damage
21,139
34,813
Taken
37,437
16,484
Mitigated
12,969
13,331
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,073
1,558
0
3,156
8,855
5,069
0
0
8,855
0
39,582
L
Ne Zha
 
Ne Zha
5,876
1,420
0
738
9,310
4,133
0
1,747
7,518
0
40,283
L
Izanami
 
Izanami
2,141
1,471
0
1,020
4,691
1,699
0
269
4,422
0
48,128
W
3,311
329
0
3,172
7,594
5,993
0
0
7,594
15,536
2,089
W
Bastet
3,184
717
0
2,138
8,200
2,342
0
1,457
6,743
0
24,496
L
Bastet
6,112
1,147
0
4,889
11,812
3,546
0
1,118
10,071
0
39,117
L
Anhur
Nol123ee
Anhur
3,045
2,091
0
1,968
7,119
2,304
57
2,342
4,777
0
27,113
W
Heimdallr
Wasadendoe
Heimdallr
2,817
1,469
0
1,948
3,027
1,096
0
0
3,027
0
44,794
L
He Bo
3,965
106
0
472
4,505
1,287
0
1,701
2,804
19,780
935
W
3,922
718
0
2,917
7,137
1,984
204
2,220
4,917
42,397
1,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,483
Gold Earned
28,051
276
Minions Killed
282
0
Camps Cleared
0
1,014,794
Distance Traveled
969,091
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,064
606
59
6
0
190,210
0
L
Ne Zha
6,147
615
61
6
0
233,614
0
L
Izanami
5,616
562
74
7
0
170,913
0
W
Sobek
6,261
626
29
3
0
216,096
0
W
Bastet
5,651
565
36
4
0
240,547
1
L
Bastet
6,056
606
62
6
0
242,324
0
L
Anhur
5,157
516
48
5
0
186,563
0
W
Heimdallr
5,925
593
81
8
0
169,286
0
L
He Bo
5,075
508
37
4
0
135,677
0
W
Sol
6,582
658
71
7
0
198,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role