Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
BlastnOut2015
Cupid
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 39L
1,531 Elo+
Party 3
Bacchus
Bacchus
MoistAdventure
Bacchus
Level 72
God Stats
4W - 3L
1,658 SR
Queue Stats
87W - 87L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
TREE FIDDl
Danzaburou
Level 123
God Stats
1W - 0L
1,937 SR
Queue Stats
96W - 98L
1,471 Elo+
Party 1
Baba Yaga
Baba Yaga
caliche171
Baba Yaga
Level 158
God Stats
1W - 0L
1,202 SR
Queue Stats
9W - 4L
1,604 Elo+
Solo
Team Averages
Level 125
1,559 SR
1,523 Elo+

VS

Team Averages
Level 106
1,577 SR
1,517 Elo+
Ymir
Ymir
Gwizzz TGOD
Ymir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 273L
1,519 Elo+
Party 2
Anhur
Anhur
JVIixer
Anhur
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
323W - 309L
1,551 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nimble91
Morgan Le Fay
Level 150
God Stats
3W - 2L
1,960 SR
Queue Stats
195W - 199L
1,534 Elo+
Party 2
Olorun
Olorun
midget_assassin9
Olorun
Level 101
God Stats
1W - 2L
1,423 SR
Queue Stats
41W - 39L
1,466 Elo+
Solo
Thor
Thor
vaffancullo135
Thor
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 3 / 10
8,093
736
8,589
13,270
13,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 11
7,937
722
7,518
11,099
4,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 3 / 12
8,731
794
8,215
13,620
16,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
TREE FIDDl
Danzaburou
17
5 / 3 / 15
10,076
916
18,681
12,086
5,280
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Baba Yaga
caliche171
Baba Yaga
17
9 / 1 / 10
9,674
879
15,691
9,806
5,138
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 6
7,768
706
5,369
15,412
18,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
JVIixer
Anhur
11
0 / 7 / 8
6,977
634
7,458
14,744
6,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Nimble91
Morgan Le Fay
17
6 / 3 / 5
9,150
832
20,492
11,881
6,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 3 / 7
9,637
876
7,335
11,199
5,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
0 / 3 / 5
7,524
684
7,619
11,175
6,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
44
21
Kills
13
13
Deaths
21
58
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
3
10
2.67
W
2
3
11
2.5
L
2
5
6
1
L
Anhur
JVIixer
Anhur
0
7
8
0.57
W
2
3
12
2.67
L
Morgan Le Fay
Nimble91
Morgan Le Fay
6
3
5
2.83
W
Danzaburou
TREE FIDDl
Danzaburou
5
3
15
4.17
W
Baba Yaga
caliche171
Baba Yaga
9
1
10
14
L
5
3
7
2.83
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,694
Damage
48,273
59,881
Taken
64,411
44,868
Mitigated
43,305
27,909
Healing
20,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,589
206
1,248
3,862
13,270
13,617
107
7,318
5,952
0
16,074
W
7,518
1,760
3,177
3,614
11,099
4,602
582
7,819
3,280
0
12,056
L
5,369
511
457
1,521
15,412
18,993
0
4,904
10,292
9,079
0
L
Anhur
JVIixer
Anhur
7,458
3,350
1,003
2,917
14,744
6,597
0
6,157
8,413
0
13,846
W
8,215
305
2,120
4,440
13,620
16,231
0
5,624
7,996
14,548
0
L
Morgan Le Fay
Nimble91
Morgan Le Fay
20,492
864
762
2,897
11,881
6,064
0
5,118
6,680
31,592
0
W
Danzaburou
TREE FIDDl
Danzaburou
18,681
7,394
915
3,789
12,086
5,280
923
6,936
5,150
0
36,877
W
Baba Yaga
caliche171
Baba Yaga
15,691
676
1,371
3,373
9,806
5,138
616
5,499
4,307
30,061
594
L
7,335
4,677
4,291
3,988
11,199
5,592
189
3,961
7,032
17,804
0
L
7,619
856
1,962
947
11,175
6,059
0
3,663
7,463
0
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,511
Gold Earned
41,056
128
Minions Killed
103
0
Camps Cleared
0
1,096,439
Distance Traveled
988,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,093
736
16
1
0
205,323
0
W
Cupid
7,937
722
15
1
0
206,149
0
L
Ymir
7,768
706
10
1
0
174,518
0
L
Anhur
6,977
634
21
2
0
186,818
0
W
Bacchus
8,731
794
12
1
0
231,145
0
L
Morgan Le Fay
9,150
832
29
3
0
238,320
0
W
Danzaburou
10,076
916
48
4
0
211,936
0
W
Baba Yaga
9,674
879
37
3
0
241,886
0
L
Olorun
9,637
876
31
3
0
190,037
0
L
Thor
7,524
684
12
1
0
198,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role