Player Matchup

Sylvanus
Sylvanus
CreepItOut
Sylvanus
Level 173
God Stats
0W - 1L
1,748 SR
Queue Stats
43W - 35L
1,604 Elo+
Party 2
Artemis
Artemis
NaSaRae
Artemis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,569 Elo+
Party 2
Da Ji
Da Ji
gone 2 chizzle
Da Ji
Level 159
God Stats
5W - 4L
1,911 SR
Queue Stats
119W - 105L
1,623 Elo+
Solo
Team Averages
Level 125
1,720 SR
1,599 Elo+

VS

Team Averages
Level 127
1,540 SR
1,621 Elo+
Cabrakan
Cabrakan
NickedMyBalls
Cabrakan
Level 126
God Stats
3W - 2L
1,475 SR
Queue Stats
36W - 32L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
ih8pngtuberz
Baron Samedi
Level 126
God Stats
2W - 0L
1,946 SR
Queue Stats
35W - 27L
1,702 Elo+
Party 1
Arachne
Arachne
shadowdog582
Arachne
Level 129
God Stats
1W - 1L
1,198 SR
Queue Stats
79W - 86L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CreepItOut
Sylvanus
14
4 / 4 / 6
9,457
727
9,631
16,981
20,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
NaSaRae
Artemis
13
1 / 5 / 7
8,669
667
10,876
11,977
6,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
5 / 4 / 2
9,226
710
11,520
15,607
12,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
NickedMyBalls
Cabrakan
15
7 / 5 / 5
10,569
813
12,330
16,122
23,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
ih8pngtuberz
Baron Samedi
16
3 / 2 / 8
10,356
797
12,749
13,586
9,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
shadowdog582
Arachne
15
3 / 3 / 9
10,000
769
13,806
16,779
13,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
10
Kills
13
13
Deaths
10
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CreepItOut
Sylvanus
4
4
6
1.75
L
Artemis
NaSaRae
Artemis
1
5
7
0.9
W
Cabrakan
NickedMyBalls
Cabrakan
7
5
5
1.9
L
5
4
2
1.5
W
Baron Samedi
ih8pngtuberz
Baron Samedi
3
2
8
3.5
W
Arachne
shadowdog582
Arachne
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,027
Damage
38,885
44,565
Taken
46,487
39,471
Mitigated
45,377
10,742
Healing
16,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CreepItOut
Sylvanus
9,631
2,023
1,880
5,369
16,981
20,343
0
7,932
8,392
32,344
0
L
Artemis
NaSaRae
Artemis
10,876
3,596
0
804
11,977
6,233
0
6,217
5,482
0
25,490
W
Cabrakan
NickedMyBalls
Cabrakan
12,330
1,405
0
2,452
16,122
23,080
0
3,277
12,845
28,435
1,018
L
11,520
2,448
0
2,689
15,607
12,895
0
8,200
6,851
0
39,857
W
Baron Samedi
ih8pngtuberz
Baron Samedi
12,749
1,810
2,328
6,555
13,586
9,114
250
2,300
11,286
41,335
2,075
W
Arachne
shadowdog582
Arachne
13,806
9,400
0
5,194
16,779
13,183
1,621
4,187
12,136
0
50,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,352
Gold Earned
30,925
149
Minions Killed
163
0
Camps Cleared
0
584,859
Distance Traveled
656,527
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,457
727
45
3
0
185,910
0
L
Artemis
8,669
667
48
4
0
182,895
2
W
Cabrakan
10,569
813
24
2
0
209,874
0
L
Da Ji
9,226
710
56
4
0
216,054
0
W
Baron Samedi
10,356
797
72
6
0
214,983
0
W
Arachne
10,000
769
67
5
0
231,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role