Player Matchup

Cthulhu
Cthulhu
Piemolmann
Cthulhu
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 74L
1,623 Elo+
Party 1
Cupid
Cupid
Simphomaniac
Cupid
Level 62
God Stats
1W - 1L
1,720 SR
Queue Stats
87W - 93L
1,493 Elo+
Party 1
Loki
Loki
Squidtira
Loki
Level 96
God Stats
0W - 3L
1,202 SR
Queue Stats
129W - 145L
1,481 Elo+
Party 1
Nike
Nike
daryos
Nike
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,683 Elo+
Solo
Ravana
Ravana
iCooook
Ravana
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 121L
1,350 Elo+
Solo
Team Averages
Level 81
1,484 SR
1,526 Elo+

VS

Team Averages
Level 113
1,487 SR
1,453 Elo+
Amaterasu
Amaterasu
Ulquorr
Amaterasu
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 59L
1,535 Elo+
Party 2
Ao Kuang
Ao Kuang
abo-jazii
Ao Kuang
Level 134
God Stats
2W - 2L
1,399 SR
Queue Stats
238W - 221L
1,475 Elo+
Solo
Hou Yi
Hou Yi
dechotzar
Hou Yi
Level 149
God Stats
5W - 6L
1,536 SR
Queue Stats
155W - 162L
1,442 Elo+
Party 3
Baron Samedi
Baron Samedi
deckhotzar93
Baron Samedi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 68L
1,303 Elo+
Party 3
Hun Batz
Hun Batz
tsabi03
Hun Batz
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 78L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Piemolmann
Cthulhu
16
4 / 6 / 10
9,909
901
16,571
17,611
21,553
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 8 / 10
8,955
814
9,848
14,574
7,297
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
16
7 / 7 / 5
9,331
848
13,291
14,570
7,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nike
daryos
Nike
16
3 / 4 / 12
9,073
825
12,852
19,634
14,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
iCooook
Ravana
13
1 / 7 / 12
8,078
734
6,446
15,738
16,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ulquorr
Amaterasu
16
7 / 4 / 19
9,753
887
8,995
20,540
26,470
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
abo-jazii
Ao Kuang
17
9 / 2 / 19
10,791
981
14,370
14,985
15,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
dechotzar
Hou Yi
18
7 / 3 / 19
10,718
974
18,354
12,507
6,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
deckhotzar93
Baron Samedi
15
2 / 5 / 19
9,078
825
16,128
13,964
8,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
tsabi03
Hun Batz
16
6 / 5 / 19
10,033
912
17,107
17,564
23,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
126
18
Kills
31
32
Deaths
19
49
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Piemolmann
Cthulhu
4
6
10
1.5
L
3
8
10
1
L
Loki
7
7
5
1.36
W
Amaterasu
Ulquorr
Amaterasu
7
4
19
4.13
W
Ao Kuang
abo-jazii
Ao Kuang
9
2
19
9.25
L
Nike
daryos
Nike
3
4
12
2.25
W
Hou Yi
dechotzar
Hou Yi
7
3
19
5.5
W
Baron Samedi
deckhotzar93
Baron Samedi
2
5
19
2.3
L
Ravana
iCooook
Ravana
1
7
12
1
W
Hun Batz
tsabi03
Hun Batz
6
5
19
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,008
Damage
74,954
82,127
Taken
79,560
67,194
Mitigated
79,638
18,374
Healing
27,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Piemolmann
Cthulhu
16,571
1,088
2,549
2,485
17,611
21,553
261
5,977
11,279
32,396
762
L
9,848
4,718
1,099
2,259
14,574
7,297
0
4,158
10,244
0
14,209
L
Loki
13,291
2,571
855
2,120
14,570
7,111
954
5,688
8,723
0
21,738
W
Amaterasu
Ulquorr
Amaterasu
8,995
3,161
1,045
6,001
20,540
26,470
670
3,370
17,170
0
12,353
W
Ao Kuang
abo-jazii
Ao Kuang
14,370
4,203
804
4,421
14,985
15,523
1,926
2,563
12,422
16,210
278
L
Nike
daryos
Nike
12,852
1,931
688
4,157
19,634
14,956
98
7,652
11,771
1,240
21,448
W
Hou Yi
dechotzar
Hou Yi
18,354
7,291
1,627
2,615
12,507
6,397
3,125
2,800
9,707
0
38,462
W
Baron Samedi
deckhotzar93
Baron Samedi
16,128
2,723
3,678
2,911
13,964
8,070
781
4,390
9,574
32,151
0
L
Ravana
iCooook
Ravana
6,446
2,518
384
1,778
15,738
16,277
745
5,704
9,850
0
10,770
W
Hun Batz
tsabi03
Hun Batz
17,107
2,925
2,097
2,756
17,564
23,178
839
3,537
14,027
0
32,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,346
Gold Earned
50,373
90
Minions Killed
120
0
Camps Cleared
0
973,894
Distance Traveled
1,034,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,909
901
30
3
0
196,642
0
L
Cupid
8,955
814
11
1
0
186,408
0
L
Loki
9,331
848
13
1
0
195,592
0
W
Amaterasu
9,753
887
6
1
0
217,762
0
W
Ao Kuang
10,791
981
11
1
0
229,295
0
L
Nike
9,073
825
24
2
0
208,361
0
W
Hou Yi
10,718
974
43
4
0
197,666
0
W
Baron Samedi
9,078
825
34
3
0
183,877
0
L
Ravana
8,078
734
12
1
0
186,891
0
W
Hun Batz
10,033
912
26
2
0
205,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role