Player Matchup

Chiron
Chiron
McMeany
Chiron
Level 83
God Stats
1W - 1L
1,247 SR
Queue Stats
33W - 40L
1,442 Elo+
Party 1
Charon
Charon
Sexylegs04
Charon
Level 103
God Stats
2W - 2L
1,160 SR
Queue Stats
41W - 48L
1,422 Elo+
Party 1
Medusa
Medusa
SweatieMeats
Medusa
Level 119
God Stats
3W - 3L
1,238 SR
Queue Stats
149W - 143L
1,571 Elo+
Party 1
Horus
Horus
iMamBorrachO
Horus
Level 154
God Stats
1W - 0L
1,238 SR
Queue Stats
11W - 3L
1,732 Elo+
Solo
Sun Wukong
Sun Wukong
not2goodatsmite
Sun Wukong
Level 98
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 60L
1,475 Elo+
Party 1
Team Averages
Level 111
1,277 SR
1,528 Elo+

VS

Team Averages
Level 134
1,409 SR
1,460 Elo+
Ra
Ra
I22hI Barra
Ra
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 124L
1,420 Elo+
Party 2
Achilles
Achilles
Kratos192
Achilles
Level 152
God Stats
4W - 5L
1,282 SR
Queue Stats
123W - 159L
1,440 Elo+
Party 2
Chaac
Chaac
The-Avenged-Wolf
Chaac
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 21L
1,317 Elo+
Solo
Anubis
Anubis
blackbootieninja
Anubis
Level 156
God Stats
0W - 2L
1,281 SR
Queue Stats
37W - 34L
1,543 Elo+
Solo
Rama
Rama
sachatPopoKing
Rama
Level 79
God Stats
1W - 3L
1,265 SR
Queue Stats
58W - 46L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
McMeany
Chiron
16
7 / 1 / 11
9,128
1,014
12,147
6,500
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Charon
Sexylegs04
Charon
14
3 / 2 / 14
8,606
956
9,921
9,933
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
13
2 / 1 / 13
7,465
829
6,703
5,880
2,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 1 / 14
7,984
887
8,375
10,609
11,556
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
not2goodatsmite
Sun Wukong
13
3 / 3 / 12
7,523
836
6,399
9,847
10,053
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,575
731
3,281
9,949
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
Kratos192
Achilles
14
4 / 5 / 3
8,245
916
6,611
11,578
13,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 2 / 5
6,722
747
9,477
9,145
9,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 4
7,073
786
5,857
8,392
4,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 4
6,240
693
2,569
6,457
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
27
20
Kills
7
8
Deaths
20
64
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Achilles
Kratos192
Achilles
4
5
3
1.1
W
Chiron
McMeany
Chiron
7
1
11
12.5
W
Charon
Sexylegs04
Charon
3
2
14
5
W
Medusa
2
1
13
8.5
L
0
2
5
1.25
L
1
5
4
0.6
W
5
1
14
12
W
Sun Wukong
not2goodatsmite
Sun Wukong
3
3
12
3
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,545
Damage
27,795
42,769
Taken
45,521
39,008
Mitigated
33,901
18,163
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,281
0
3,484
1,935
9,949
4,795
0
1,664
8,285
7,705
0
L
Achilles
Kratos192
Achilles
6,611
985
904
1,722
11,578
13,002
0
2,699
8,879
1,384
12,277
W
Chiron
McMeany
Chiron
12,147
2,065
1,814
1,094
6,500
2,901
982
1,973
4,527
0
25,783
W
Charon
Sexylegs04
Charon
9,921
1,349
2,925
2,482
9,933
11,670
125
1,657
8,276
19,945
597
W
Medusa
6,703
3,369
274
199
5,880
2,828
1,788
2,241
3,639
0
13,720
L
9,477
447
127
2,210
9,145
9,897
0
2,335
6,810
0
16,172
L
5,857
137
0
775
8,392
4,014
0
1,980
6,412
18,399
0
W
8,375
1,990
2,515
4,184
10,609
11,556
203
2,863
7,673
1,011
9,125
W
Sun Wukong
not2goodatsmite
Sun Wukong
6,399
608
1,495
1,181
9,847
10,053
279
1,201
8,646
0
14,115
L
2,569
1,648
45
859
6,457
2,193
115
1,870
4,587
0
6,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,706
Gold Earned
34,855
104
Minions Killed
78
0
Camps Cleared
0
906,633
Distance Traveled
759,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,575
731
9
1
0
178,737
0
L
Achilles
8,245
916
16
2
0
167,751
0
W
Chiron
9,128
1,014
37
4
0
179,330
0
W
Charon
8,606
956
16
2
0
179,780
0
W
Medusa
7,465
829
26
3
0
182,668
0
L
Chaac
6,722
747
13
1
0
177,208
0
L
Anubis
7,073
786
28
3
0
114,587
0
W
Horus
7,984
887
8
1
0
180,214
0
W
Sun Wukong
7,523
836
17
2
0
184,641
0
L
Rama
6,240
693
12
1
0
121,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role