Player Matchup

Hun Batz
Hun Batz
Diamond III
 
Hun Batz
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum I
ASÐ666
Raijin
Platinum I
Level 193
God Stats
5W - 6L
1,521 SR
Queue Stats
264W - 244L
1,850 MMR
Solo
Chronos
Chronos
Diamond IV
ChronosOrTroII
Chronos
Diamond IV
Level 97
God Stats
24W - 14L
1,709 SR
Queue Stats
30W - 18L
2,176 MMR
Solo
Sobek
Sobek
Diamond IV
T1mmyTrumpet
Sobek
Diamond IV
Level 147
God Stats
3W - 0L
1,747 SR
Queue Stats
25W - 24L
1,865 MMR
Solo
Anhur
Anhur
Diamond II
TheAIIex
Anhur
Diamond II
Level 286
God Stats
33W - 29L
1,664 SR
Queue Stats
249W - 212L
2,116 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 176
1,628 SR
1,901 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,539 SR
1,765 MMR
Pele
Pele
Diamond III
 
Pele
Diamond III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Diamond IV
AryαStark
Ra
Diamond IV
Level 160
God Stats
8W - 7L
1,537 SR
Queue Stats
299W - 282L
2,102 MMR
Party 1
Rama
Rama
Platinum I
Eminemcia
Rama
Platinum I
Level 155
God Stats
6W - 3L
1,872 SR
Queue Stats
111W - 108L
1,911 MMR
Party 2
Amaterasu
Amaterasu
Platinum V
H4SHYR4
Amaterasu
Platinum V
Level 147
God Stats
0W - 8L
1,288 SR
Queue Stats
324W - 332L
1,812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 1 / 0
3,318
664
1,457
3,686
1,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
ASÐ666
Raijin
7
2 / 2 / 0
3,854
771
1,220
2,624
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 0 / 0
4,101
820
1,312
2,387
605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 1 / 1
3,473
695
1,350
4,448
2,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
TheAIIex
Anhur
6
1 / 1 / 2
3,888
778
1,902
3,539
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
SusanoBacchusSun WukongGeb

VS

Bans
AwilixThothThanatosCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
4 / 1 / 0
4,709
942
2,627
4,428
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ne Zha
 
Ne Zha
6
0 / 1 / 2
3,528
706
2,502
3,619
1,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

1
0 / 0 / 0
2,436
487
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
6
1 / 1 / 0
3,368
674
2,759
2,700
711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
H4SHYR4
Amaterasu
7
0 / 1 / 0
3,409
682
890
3,395
1,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
5
5
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
1
0
0
L
Pele
 
Pele
4
1
0
4
L
Ne Zha
 
Ne Zha
0
1
2
1
W
Raijin
ASÐ666
Raijin
2
2
0
1
L
0
0
0
0
W
1
0
0
1
L
Rama
1
1
0
1
L
Amaterasu
H4SHYR4
Amaterasu
0
1
0
0
W
0
1
1
0.5
W
Anhur
TheAIIex
Anhur
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,241
Damage
8,778
16,684
Taken
14,142
6,107
Mitigated
5,734
7,543
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,457
564
0
1,379
3,686
1,042
0
0
3,686
0
15,837
L
Pele
 
Pele
2,627
1,043
0
1,027
4,428
1,609
0
881
3,547
0
30,931
L
Ne Zha
 
Ne Zha
2,502
455
0
1,563
3,619
1,458
0
731
2,888
0
9,838
W
Raijin
ASÐ666
Raijin
1,220
169
0
415
2,624
671
0
0
2,624
19,726
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,312
620
0
1,604
2,387
605
0
0
2,274
23,386
1,458
L
Rama
2,759
2,439
0
1,024
2,700
711
0
958
1,742
0
18,457
L
Amaterasu
H4SHYR4
Amaterasu
890
257
0
876
3,395
1,956
0
1,289
2,106
0
17,244
W
1,350
205
0
2,296
4,448
2,899
0
0
4,448
8,519
0
W
Anhur
TheAIIex
Anhur
1,902
1,392
0
1,849
3,539
890
0
0
3,539
0
15,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,634
Gold Earned
17,450
172
Minions Killed
133
0
Camps Cleared
0
558,614
Distance Traveled
442,815
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,318
664
43
9
0
133,302
0
L
Pele
4,709
942
55
11
0
114,535
0
L
Ne Zha
3,528
706
11
2
0
120,168
0
W
Raijin
3,854
771
37
7
0
96,292
0
L
Ra
2,436
487
0
0
0
21,748
0
W
Chronos
4,101
820
50
10
0
115,032
0
L
Rama
3,368
674
34
7
0
94,532
0
L
Amaterasu
3,409
682
33
7
0
91,832
3
W
Sobek
3,473
695
14
3
0
123,716
0
W
Anhur
3,888
778
28
6
0
90,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role