Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
PAJAMAS13
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,206 Elo+
Party 3
Set
Set
ProtecG
Set
Level 101
God Stats
13W - 18L
1,425 SR
Queue Stats
457W - 417L
1,434 Elo+
Solo
Hercules
Hercules
TheSplitView
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,157 Elo+
Party 3
Anubis
Anubis
choasdj19888
Anubis
Level 156
God Stats
1W - 3L
1,388 SR
Queue Stats
9W - 19L
1,206 Elo+
Party 3
Team Averages
Level 112
1,463 SR
1,301 Elo+

VS

Team Averages
Level 115
1,632 SR
1,471 Elo+
Medusa
Medusa
A_Mad_Feminist
Medusa
Level 83
God Stats
2W - 3L
1,698 SR
Queue Stats
5W - 6L
1,458 Elo+
Party 1
Geb
Geb
A_Mad_Shark_
Geb
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,458 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BlaCkXRipper
Morgan Le Fay
Level 139
God Stats
4W - 2L
1,477 SR
Queue Stats
200W - 205L
1,534 Elo+
Solo
Poseidon
Poseidon
Deathstroke_10PR
Poseidon
Level 123
God Stats
3W - 4L
1,706 SR
Queue Stats
70W - 69L
1,478 Elo+
Party 2
Pele
Pele
El_Jincho_Pelu
Pele
Level 126
God Stats
3W - 0L
1,778 SR
Queue Stats
76W - 78L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
8 / 4 / 0
7,277
606
9,562
13,680
5,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
5,286
441
3,086
7,796
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
11
4 / 2 / 3
6,777
565
8,775
11,995
8,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
TheSplitView
Hercules
9
0 / 2 / 0
5,065
422
2,075
8,557
5,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
9
0 / 7 / 0
5,317
443
1,077
8,162
4,435
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,642
554
9,857
7,305
3,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 3 / 5
6,713
559
5,266
8,835
6,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
BlaCkXRipper
Morgan Le Fay
13
10 / 0 / 1
8,558
713
8,231
6,184
2,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 1
5,760
480
4,488
9,009
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 3 / 3
6,572
548
5,917
9,981
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
12
Kills
19
19
Deaths
12
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
8
4
0
2
W
5
1
1
5.5
W
1
3
5
1.17
W
Morgan Le Fay
BlaCkXRipper
Morgan Le Fay
10
0
1
10.5
W
0
5
1
0.1
W
3
3
3
1.5
L
0
4
0
0
L
Set
4
2
3
2.75
L
Hercules
TheSplitView
Hercules
0
2
0
0
L
Anubis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,575
Damage
33,759
50,190
Taken
41,314
26,175
Mitigated
19,138
17,458
Healing
9,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,562
3,636
0
6,858
13,680
5,885
0
4,281
9,399
0
47,206
W
9,857
4,125
226
2,109
7,305
3,184
39
1,543
5,644
0
49,937
W
5,266
900
0
1,181
8,835
6,827
42
1,543
7,224
22,217
1,068
W
Morgan Le Fay
BlaCkXRipper
Morgan Le Fay
8,231
1,222
0
3,748
6,184
2,480
126
919
5,265
57,855
1,292
W
4,488
972
0
1,430
9,009
2,426
0
0
9,009
39,037
0
W
5,917
2,247
0
1,195
9,981
4,221
0
158
9,788
0
37,938
L
3,086
1,561
0
2,077
7,796
2,463
0
1,140
6,656
33,329
0
L
Set
8,775
2,420
0
5,473
11,995
8,043
0
5,050
6,945
0
43,472
L
Hercules
TheSplitView
Hercules
2,075
464
0
2,491
8,557
5,349
0
1,205
7,352
49
24,594
L
Anubis
1,077
75
0
559
8,162
4,435
0
6,164
1,998
30,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,722
Gold Earned
34,245
266
Minions Killed
328
0
Camps Cleared
0
1,110,002
Distance Traveled
1,122,858
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,277
606
67
6
0
257,826
0
W
Medusa
6,642
554
86
7
0
195,804
8
W
Geb
6,713
559
24
2
0
220,726
0
W
Morgan Le Fay
8,558
713
96
8
0
230,289
2
W
Poseidon
5,760
480
68
6
0
213,384
0
W
Pele
6,572
548
54
5
0
262,655
0
L
Sol
5,286
441
62
5
0
226,922
0
L
Set
6,777
565
54
5
0
229,334
0
L
Hercules
5,065
422
38
3
0
211,852
0
L
Anubis
5,317
443
45
4
0
184,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role