Player Matchup

Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Clo0t
Medusa
Level 157
God Stats
13W - 7L
1,554 SR
Queue Stats
310W - 273L
1,567 Elo+
Party 3
Surtr
Surtr
MrBrackmard
Surtr
Level 126
God Stats
7W - 0L
1,730 SR
Queue Stats
42W - 20L
1,677 Elo+
Party 2
Yemoja
Yemoja
RingwraithReborn
Yemoja
Level 167
God Stats
64W - 42L
1,711 SR
Queue Stats
264W - 246L
1,519 Elo+
Party 3
Raijin
Raijin
Мeаt
Raijin
Level 159
God Stats
15W - 9L
1,563 SR
Queue Stats
108W - 120L
1,490 Elo+
Party 3
Team Averages
Level 146
1,612 SR
1,551 Elo+

VS

Team Averages
Level 166
1,391 SR
1,563 Elo+
Sobek
Sobek
Harmakhiz
Sobek
Level 163
God Stats
2W - 2L
1,375 SR
Queue Stats
34W - 34L
1,539 Elo+
Party 1
Terra
Terra
IrishSweeney
Terra
Level 154
God Stats
0W - 1L
1,285 SR
Queue Stats
111W - 111L
1,570 Elo+
Solo
Cliodhna
Cliodhna
ReillyNG
Cliodhna
Level 191
God Stats
3W - 3L
1,690 SR
Queue Stats
55W - 39L
1,564 Elo+
Party 1
Anhur
Anhur
xCurly
Anhur
Level 156
God Stats
2W - 5L
1,321 SR
Queue Stats
63W - 42L
1,570 Elo+
Party 1
Baba Yaga
Baba Yaga
xSatyaVaswani
Baba Yaga
Level 167
God Stats
1W - 4L
1,283 SR
Queue Stats
95W - 80L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
8 / 1 / 4
7,055
706
9,411
11,649
5,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Clo0t
Medusa
14
2 / 0 / 3
7,297
730
3,009
5,899
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

11
1 / 2 / 3
6,563
656
7,062
11,084
8,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 7
6,682
668
3,896
5,669
4,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Мeаt
Raijin
11
1 / 0 / 3
6,585
659
5,654
4,985
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Harmakhiz
Sobek
11
1 / 2 / 1
5,996
600
5,310
10,403
9,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 1
5,161
516
3,895
8,687
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
ReillyNG
Cliodhna
12
2 / 5 / 0
6,073
607
5,129
11,334
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
xCurly
Anhur
8
0 / 5 / 1
4,829
483
4,240
7,928
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baba Yaga
xSatyaVaswani
Baba Yaga
10
0 / 2 / 0
5,404
540
3,439
6,015
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
3
3
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
4
10
W
Medusa
Clo0t
Medusa
2
0
3
3.5
L
Sobek
Harmakhiz
Sobek
1
2
1
0.75
L
0
1
1
0.5
W
1
2
3
1.25
L
Cliodhna
ReillyNG
Cliodhna
2
5
0
0.4
W
3
0
7
6.5
L
Anhur
xCurly
Anhur
0
5
1
0.1
L
Baba Yaga
xSatyaVaswani
Baba Yaga
0
2
0
0
W
Raijin
Мeаt
Raijin
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,032
Damage
22,013
39,286
Taken
44,367
21,698
Mitigated
24,984
16,514
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,411
3,081
0
3,431
11,649
5,120
0
2,257
9,346
0
48,446
W
Medusa
Clo0t
Medusa
3,009
1,499
0
3,692
5,899
2,221
0
893
5,006
0
69,962
L
Sobek
Harmakhiz
Sobek
5,310
93
0
4,215
10,403
9,528
0
457
9,105
36,457
1,640
L
3,895
683
676
4,464
8,687
6,503
0
3,078
5,422
12,407
1,286
W
7,062
2,410
0
4,318
11,084
8,214
0
3,841
6,255
1,357
42,603
L
Cliodhna
ReillyNG
Cliodhna
5,129
1,136
0
3,636
11,334
4,215
0
1,300
9,892
0
49,138
W
3,896
890
1,494
2,658
5,669
4,198
0
1,479
4,190
17,580
0
L
Anhur
xCurly
Anhur
4,240
2,436
0
866
7,928
2,717
0
2,183
5,617
0
27,945
L
Baba Yaga
xSatyaVaswani
Baba Yaga
3,439
179
0
803
6,015
2,021
0
2,090
3,577
44,063
0
W
Raijin
Мeаt
Raijin
5,654
372
0
921
4,985
1,945
26
2,425
2,560
51,755
1,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,182
Gold Earned
27,463
413
Minions Killed
309
0
Camps Cleared
0
1,067,184
Distance Traveled
1,064,328
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,055
706
64
6
0
238,177
0
W
Medusa
7,297
730
130
13
0
210,680
2
L
Sobek
5,996
600
74
7
0
179,232
0
L
Terra
5,161
516
18
2
0
239,021
0
W
Surtr
6,563
656
81
8
0
191,225
0
L
Cliodhna
6,073
607
91
9
0
229,580
0
W
Yemoja
6,682
668
22
2
0
223,074
2
L
Anhur
4,829
483
47
5
0
184,368
0
L
Baba Yaga
5,404
540
79
8
0
232,127
4
W
Raijin
6,585
659
116
12
0
204,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role