Player Matchup

Raijin
Raijin
CastrOsito-
Raijin
Level 125
God Stats
1W - 1L
1,296 SR
Queue Stats
34W - 43L
1,450 Elo+
Solo
Terra
Terra
II Judgee II
Terra
Level 147
God Stats
8W - 2L
1,782 SR
Queue Stats
193W - 219L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
Tmillions
Ne Zha
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 91L
1,479 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Whorific
Morgan Le Fay
Level 158
God Stats
3W - 1L
1,635 SR
Queue Stats
79W - 78L
1,474 Elo+
Solo
Cerberus
Cerberus
bigmikeypi
Cerberus
Level 41
God Stats
3W - 2L
1,690 SR
Queue Stats
177W - 151L
1,533 Elo+
Party 1
Team Averages
Level 106
1,581 SR
1,482 Elo+

VS

Team Averages
Level 105
1,522 SR
1,533 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
BradleyCh
Maui
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,692 Elo+
Party 2
Hun Batz
Hun Batz
RtD DemonKing
Hun Batz
Level 111
God Stats
4W - 8L
1,612 SR
Queue Stats
243W - 307L
1,520 Elo+
Party 2
Ix Chel
Ix Chel
chris58968
Ix Chel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,415 Elo+
Solo
Freya
Freya
disloyalone19
Freya
Level 119
God Stats
3W - 4L
1,500 SR
Queue Stats
331W - 349L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
1 / 3 / 13
7,491
832
4,975
7,125
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 3 / 18
8,704
967
4,415
13,964
13,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ne Zha
Tmillions
Ne Zha
15
5 / 2 / 15
8,523
947
10,332
11,536
11,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Whorific
Morgan Le Fay
16
9 / 1 / 13
9,588
1,065
14,064
9,590
5,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
bigmikeypi
Cerberus
16
7 / 1 / 16
9,604
1,067
8,447
17,768
22,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 4 / 4
7,641
849
6,799
11,439
13,708
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
13
2 / 4 / 3
7,460
829
4,913
9,357
9,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
RtD DemonKing
Hun Batz
12
0 / 7 / 5
6,800
756
9,890
10,995
6,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
chris58968
Ix Chel
12
0 / 6 / 3
6,783
754
8,743
9,058
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 2
7,276
808
12,137
8,889
3,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
23
25
Kills
6
10
Deaths
25
75
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
4
4
1.25
L
Maui
2
4
3
0.88
W
Raijin
1
3
13
2.5
W
3
3
18
4
L
Hun Batz
RtD DemonKing
Hun Batz
0
7
5
0.36
W
Ne Zha
Tmillions
Ne Zha
5
2
15
6.25
W
Morgan Le Fay
Whorific
Morgan Le Fay
9
1
13
15.5
W
Cerberus
bigmikeypi
Cerberus
7
1
16
15
L
Ix Chel
chris58968
Ix Chel
0
6
3
0.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,233
Damage
42,482
59,983
Taken
49,738
56,142
Mitigated
37,118
33,132
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,799
403
254
1,218
11,439
13,708
0
5,884
5,555
12,891
0
L
Maui
4,913
1,013
208
899
9,357
9,249
0
6,830
2,527
13,002
0
W
Raijin
4,975
296
613
429
7,125
3,576
613
3,875
3,250
11,438
0
W
4,415
664
7,559
4,048
13,964
13,253
0
7,215
6,749
7,315
0
L
Hun Batz
RtD DemonKing
Hun Batz
9,890
948
388
306
10,995
6,272
0
7,004
3,991
0
19,453
W
Ne Zha
Tmillions
Ne Zha
10,332
2,787
2,843
2,291
11,536
11,559
1,135
6,849
4,687
0
22,399
W
Morgan Le Fay
Whorific
Morgan Le Fay
14,064
2,614
2,050
2,702
9,590
5,597
600
4,617
4,973
26,902
817
W
Cerberus
bigmikeypi
Cerberus
8,447
556
3,144
7,453
17,768
22,157
195
9,754
8,014
14,714
1,304
L
Ix Chel
chris58968
Ix Chel
8,743
852
368
833
9,058
3,941
0
5,838
3,220
15,741
0
L
12,137
3,924
613
2,236
8,889
3,948
0
5,620
3,269
20,082
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,910
Gold Earned
35,960
115
Minions Killed
79
0
Camps Cleared
0
985,500
Distance Traveled
760,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,641
849
7
1
0
183,270
0
L
Maui
7,460
829
16
2
0
141,366
0
W
Raijin
7,491
832
24
3
0
185,051
0
W
Terra
8,704
967
2
0
0
203,659
0
L
Hun Batz
6,800
756
18
2
0
150,390
0
W
Ne Zha
8,523
947
14
2
0
195,201
0
W
Morgan Le Fay
9,588
1,065
44
5
0
193,928
0
W
Cerberus
9,604
1,067
31
3
0
207,661
0
L
Ix Chel
6,783
754
10
1
0
124,014
0
L
Freya
7,276
808
28
3
0
161,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role