Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
FLK-buny
Cabrakan
Level 14
God Stats
1W - 5L
1,384 SR
Queue Stats
13W - 27L
1,362 Elo+
Party 1
Olorun
Olorun
Monster-on60hz
Olorun
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,198 Elo+
Party 1
Medusa
Medusa
chelou000
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,500 Elo+
Party 1
Artemis
Artemis
killer30520
Artemis
Level 6
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 9L
1,253 Elo+
Party 1
Team Averages
Level 31
1,417 SR
1,363 Elo+

VS

Team Averages
Level 46
1,545 SR
1,445 Elo+
Susano
Susano
DiLyAn951
Susano
Level 45
God Stats
17W - 15L
1,458 SR
Queue Stats
64W - 58L
1,479 Elo+
Solo
Apollo
Apollo
Erlwyn
Apollo
Level 26
God Stats
1W - 0L
1,836 SR
Queue Stats
7W - 7L
1,346 Elo+
Party 2
Hel
Hel
Mai_3425
Hel
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Guan Yu
Guan Yu
RogRoyal1
Guan Yu
Level 42
God Stats
8W - 9L
1,432 SR
Queue Stats
264W - 257L
1,485 Elo+
Solo
Janus
Janus
YouTheBoss
Janus
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 99L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 2 / 0
8,846
632
10,340
13,182
7,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
FLK-buny
Cabrakan
10
1 / 3 / 3
6,716
480
3,342
11,797
10,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 10 / 0
5,862
419
4,678
15,043
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
chelou000
Medusa
9
2 / 5 / 1
6,062
433
3,987
8,380
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
killer30520
Artemis
8
0 / 6 / 0
5,342
382
1,962
8,710
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DiLyAn951
Susano
15
7 / 2 / 2
8,672
619
5,216
10,161
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Erlwyn
Apollo
11
5 / 1 / 1
7,505
536
5,505
5,149
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 3 / 5
6,219
444
2,304
6,558
2,957
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
RogRoyal1
Guan Yu
14
2 / 3 / 1
8,526
609
6,658
12,820
9,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
14
12 / 2 / 4
9,234
660
15,016
9,988
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
11
Kills
26
26
Deaths
11
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
2
0
4
W
Susano
DiLyAn951
Susano
7
2
2
4
W
Apollo
Erlwyn
Apollo
5
1
1
5.5
L
Cabrakan
FLK-buny
Cabrakan
1
3
3
0.83
W
0
3
5
0.83
L
0
10
0
0
W
Guan Yu
RogRoyal1
Guan Yu
2
3
1
0.83
W
Janus
12
2
4
7
L
Medusa
chelou000
Medusa
2
5
1
0.5
L
Artemis
killer30520
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,309
Damage
34,699
57,112
Taken
44,676
27,263
Mitigated
23,102
6,634
Healing
13,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,340
2,684
0
2,778
13,182
7,036
0
968
12,172
0
68,525
W
Susano
DiLyAn951
Susano
5,216
1,217
0
5,002
10,161
4,404
0
185
9,976
0
66,624
W
Apollo
Erlwyn
Apollo
5,505
3,766
0
1,376
5,149
1,910
710
349
4,800
0
34,664
L
Cabrakan
FLK-buny
Cabrakan
3,342
819
0
842
11,797
10,919
175
2,449
9,259
11,929
1,014
W
2,304
249
505
952
6,558
2,957
177
1,207
5,351
17,796
604
L
4,678
2,336
0
2,251
15,043
4,141
74
11,522
2,773
31,864
1,169
W
Guan Yu
RogRoyal1
Guan Yu
6,658
1,366
68
2,323
12,820
9,897
0
989
11,831
3,649
60,075
W
Janus
15,016
2,606
0
3,440
9,988
3,934
0
4,961
5,027
56,703
1,940
L
Medusa
chelou000
Medusa
3,987
1,751
0
443
8,380
2,857
460
1,429
6,911
0
33,885
L
Artemis
killer30520
Artemis
1,962
641
0
320
8,710
2,310
0
787
7,883
0
24,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
40,156
248
Minions Killed
357
0
Camps Cleared
0
1,346,037
Distance Traveled
1,271,882
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,846
632
102
7
0
302,158
2
W
Susano
8,672
619
93
7
0
331,839
2
W
Apollo
7,505
536
65
5
0
175,706
0
L
Cabrakan
6,716
480
14
1
0
274,857
0
W
Hel
6,219
444
14
1
0
253,205
0
L
Olorun
5,862
419
46
3
0
220,984
0
W
Guan Yu
8,526
609
102
7
0
232,300
0
W
Janus
9,234
660
83
6
0
278,832
0
L
Medusa
6,062
433
48
3
0
266,540
0
L
Artemis
5,342
382
38
3
0
281,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role