Player Matchup

Nut
Nut
HBR_Reebar-_-
Nut
Level 120
God Stats
0W - 1L
1,757 SR
Queue Stats
13W - 11L
1,702 Elo+
Solo
Medusa
Medusa
HauntdDreamz715
Medusa
Level 124
God Stats
2W - 3L
1,523 SR
Queue Stats
15W - 26L
1,216 Elo+
Solo
Kukulkan
Kukulkan
LegendNoctis--
Kukulkan
Level 121
God Stats
9W - 16L
1,172 SR
Queue Stats
185W - 187L
1,441 Elo+
Solo
Ah Puch
Ah Puch
Ninjaquest8633
Ah Puch
Level 78
God Stats
145W - 136L
1,673 SR
Queue Stats
512W - 477L
1,503 Elo+
Solo
Surtr
Surtr
kG mammal
Surtr
Level 119
God Stats
3W - 5L
1,394 SR
Queue Stats
12W - 15L
1,462 Elo+
Solo
Team Averages
Level 112
1,504 SR
1,465 Elo+

VS

Team Averages
Level 105
1,581 SR
1,447 Elo+
Neith
Neith
Da_Best_JD
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,516 Elo+
Party 1
Odin
Odin
DerekfromATT
Odin
Level 123
God Stats
9W - 2L
1,625 SR
Queue Stats
30W - 29L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
Sebi7up
Sun Wukong
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 61L
1,386 Elo+
Party 2
Baron Samedi
Baron Samedi
SimplyBBN
Baron Samedi
Level 66
God Stats
6W - 2L
1,780 SR
Queue Stats
9W - 8L
1,482 Elo+
Party 1
Bastet
Bastet
non-acceptee
Bastet
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 62L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
7,689
854
6,271
10,366
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 0 / 0
6,220
691
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
14
2 / 2 / 2
7,825
869
4,836
7,206
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 1
7,841
871
8,585
3,594
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
kG mammal
Surtr
12
1 / 3 / 1
7,154
795
8,461
13,617
9,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 1 / 5
8,213
913
7,300
6,920
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 2 / 3
7,109
790
2,540
6,089
4,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Sebi7up
Sun Wukong
15
4 / 0 / 3
8,386
932
5,038
9,995
6,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SimplyBBN
Baron Samedi
14
3 / 1 / 3
7,889
877
8,136
7,159
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
14
1 / 0 / 6
7,672
852
7,726
6,113
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
9
9
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
1
1
5
3.5
W
0
2
3
0.75
L
1
4
1
0.38
L
0
0
0
0
L
Kukulkan
2
2
2
1.5
L
0
0
1
0.5
W
Sun Wukong
Sebi7up
Sun Wukong
4
0
3
5.5
W
Baron Samedi
SimplyBBN
Baron Samedi
3
1
3
4.5
L
Surtr
kG mammal
Surtr
1
3
1
0.5
W
Bastet
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,153
Damage
30,740
34,783
Taken
36,276
18,645
Mitigated
22,478
5,585
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,300
941
0
2,201
6,920
3,054
26
3,299
3,359
0
39,802
W
2,540
190
0
471
6,089
4,899
0
2,468
3,417
0
11,392
L
6,271
2,960
0
2,474
10,366
4,649
0
1,830
8,498
0
24,554
L
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
4,836
493
0
470
7,206
2,949
0
729
6,402
21,283
0
L
8,585
0
0
1,025
3,594
1,360
0
182
3,335
31,011
0
W
Sun Wukong
Sebi7up
Sun Wukong
5,038
521
0
3,009
9,995
6,750
0
2,999
6,720
0
23,231
W
Baron Samedi
SimplyBBN
Baron Samedi
8,136
450
914
1,976
7,159
5,263
0
2,514
4,490
23,259
0
L
Surtr
kG mammal
Surtr
8,461
2,167
0
1,616
13,617
9,687
0
5,395
8,054
615
15,580
W
Bastet
7,726
1,941
0
2,127
6,113
2,512
0
1,544
4,481
0
22,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,729
Gold Earned
39,269
187
Minions Killed
244
0
Camps Cleared
0
736,822
Distance Traveled
981,907
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,213
913
83
9
0
191,574
0
W
Odin
7,109
790
25
3
0
177,167
0
L
Nut
7,689
854
49
5
0
154,946
0
L
Medusa
6,220
691
0
0
0
6,184
0
L
Kukulkan
7,825
869
49
5
0
169,852
0
L
Ah Puch
7,841
871
66
7
0
225,233
4
W
Sun Wukong
8,386
932
69
8
0
234,311
0
W
Baron Samedi
7,889
877
31
3
0
155,105
1
L
Surtr
7,154
795
23
3
0
180,607
0
W
Bastet
7,672
852
36
4
0
223,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role