Player Matchup

Hercules
Hercules
Marshal Ghosty
Hercules
Level 129
God Stats
19W - 8L
1,526 SR
Queue Stats
210W - 210L
1,425 Elo+
Solo
Merlin
Merlin
PeacePM
Merlin
Level 134
God Stats
1W - 3L
1,286 SR
Queue Stats
195W - 181L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
Slabbypooh
Hun Batz
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 139L
1,459 Elo+
Party 1
Chronos
Chronos
by_javi11
Chronos
Level 156
God Stats
5W - 8L
1,267 SR
Queue Stats
206W - 216L
1,411 Elo+
Solo
Atlas
Atlas
nak21savage
Atlas
Level 122
God Stats
14W - 20L
1,411 SR
Queue Stats
54W - 57L
1,449 Elo+
Solo
Team Averages
Level 140
1,398 SR
1,455 Elo+

VS

Team Averages
Level 110
1,481 SR
1,517 Elo+
Bellona
Bellona
ComaCruz
Bellona
Level 107
God Stats
20W - 16L
1,557 SR
Queue Stats
100W - 99L
1,524 Elo+
Party 2
Sylvanus
Sylvanus
Flaming-KG-
Sylvanus
Level 115
God Stats
11W - 9L
1,476 SR
Queue Stats
198W - 181L
1,547 Elo+
Party 2
Fenrir
Fenrir
Jim2099
Fenrir
Level 87
God Stats
1W - 2L
1,276 SR
Queue Stats
87W - 81L
1,484 Elo+
Solo
Heimdallr
Heimdallr
Mungiing
Heimdallr
Level 112
God Stats
7W - 10L
1,541 SR
Queue Stats
178W - 164L
1,531 Elo+
Party 2
Janus
Janus
xNoCapZonex
Janus
Level 130
God Stats
27W - 29L
1,556 SR
Queue Stats
100W - 92L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 2 / 1
6,497
541
5,557
10,966
5,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
PeacePM
Merlin
13
1 / 0 / 1
7,038
587
5,284
4,467
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
Slabbypooh
Hun Batz
12
1 / 0 / 1
6,149
512
5,141
8,850
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
by_javi11
Chronos
12
1 / 1 / 0
6,760
563
5,147
4,580
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 1 / 1
5,757
480
4,876
6,262
3,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ComaCruz
Bellona
13
0 / 0 / 2
6,308
526
4,632
10,374
5,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Flaming-KG-
Sylvanus
11
0 / 0 / 2
6,186
516
2,609
9,221
6,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Jim2099
Fenrir
12
2 / 1 / 0
6,352
529
5,861
11,268
7,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
Mungiing
Heimdallr
10
2 / 1 / 0
5,945
495
3,890
7,462
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 0
6,420
535
2,689
5,772
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
4
4
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
ComaCruz
Bellona
0
0
2
1
L
Sylvanus
Flaming-KG-
Sylvanus
0
0
2
1
L
Fenrir
Jim2099
Fenrir
2
1
0
2
W
Hercules
0
2
1
0.25
L
Heimdallr
Mungiing
Heimdallr
2
1
0
2
W
Merlin
PeacePM
Merlin
1
0
1
1.5
W
Hun Batz
Slabbypooh
Hun Batz
1
0
1
1.5
W
Chronos
by_javi11
Chronos
1
1
0
1
W
0
1
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,005
Damage
19,681
35,125
Taken
44,097
16,631
Mitigated
23,751
11,378
Healing
19,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ComaCruz
Bellona
4,632
1,519
0
6,559
10,374
5,676
0
2,186
7,958
0
66,866
L
Sylvanus
Flaming-KG-
Sylvanus
2,609
630
972
3,427
9,221
6,210
0
5,030
3,767
19,818
0
L
Fenrir
Jim2099
Fenrir
5,861
2,206
0
5,132
11,268
7,415
0
0
11,268
0
37,363
W
Hercules
5,557
3,124
0
6,058
10,966
5,927
1,070
0
10,966
0
35,075
L
Heimdallr
Mungiing
Heimdallr
3,890
2,761
0
2,564
7,462
2,812
0
4,411
2,753
0
49,054
W
Merlin
PeacePM
Merlin
5,284
216
0
375
4,467
1,564
0
1,354
2,883
48,968
697
W
Hun Batz
Slabbypooh
Hun Batz
5,141
1,565
0
630
8,850
3,680
0
1,363
7,381
0
49,584
W
Chronos
by_javi11
Chronos
5,147
1,143
0
1,924
4,580
1,499
0
642
3,938
50,185
2,144
W
4,876
2,339
0
2,391
6,262
3,961
0
1,502
4,760
18,911
826
L
2,689
109
0
750
5,772
1,638
0
2,286
3,094
46,075
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
31,211
368
Minions Killed
369
0
Camps Cleared
0
1,141,418
Distance Traveled
1,248,659
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,308
526
105
9
0
287,569
2
L
Sylvanus
6,186
516
24
2
0
252,262
2
L
Fenrir
6,352
529
62
5
0
245,318
0
W
Hercules
6,497
541
55
5
0
187,707
5
L
Heimdallr
5,945
495
85
7
0
216,454
0
W
Merlin
7,038
587
115
10
0
230,212
0
W
Hun Batz
6,149
512
72
6
0
280,952
0
W
Chronos
6,760
563
105
9
0
241,646
0
W
Atlas
5,757
480
21
2
0
200,901
2
L
Janus
6,420
535
93
8
0
247,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role