Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GrosseCenne
Ra
Level 147
God Stats
5W - 3L
1,611 SR
Queue Stats
326W - 317L
1,453 Elo+
Party 1
Zhong Kui
Zhong Kui
Kd MunCheese
Zhong Kui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,465 Elo+
Party 1
Zeus
Zeus
WHE3ZING
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,511 Elo+
Solo
Ah Puch
Ah Puch
sim_habs_qc
Ah Puch
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 118L
1,517 Elo+
Party 1
Team Averages
Level 93
1,522 SR
1,489 Elo+

VS

Team Averages
Level 117
1,436 SR
1,468 Elo+
Loki
Loki
AbsoluteZenbi
Loki
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 47L
1,413 Elo+
Solo
Kukulkan
Kukulkan
CBG Savage4Oreo
Kukulkan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 23L
1,633 Elo+
Solo
Nike
Nike
K666ti
Nike
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
293W - 296L
1,422 Elo+
Solo
Yu Huang
Yu Huang
Pardori3
Yu Huang
Level 89
God Stats
1W - 2L
1,179 SR
Queue Stats
57W - 44L
1,552 Elo+
Solo
Sylvanus
Sylvanus
SavantXDARK
Sylvanus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 107L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 2 / 4
6,710
610
3,635
9,536
8,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 6 / 2
8,160
742
3,515
9,325
3,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Kd MunCheese
Zhong Kui
14
2 / 5 / 2
7,917
720
5,359
10,291
7,944
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
11
0 / 3 / 2
6,834
621
5,740
4,378
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
sim_habs_qc
Ah Puch
15
2 / 4 / 2
8,422
766
11,911
11,411
4,031
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 11
9,377
852
5,319
8,415
4,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
4 / 1 / 10
9,805
891
9,229
3,569
2,031
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
K666ti
Nike
15
3 / 2 / 11
8,772
797
7,105
12,214
11,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Pardori3
Yu Huang
16
5 / 1 / 12
9,388
853
13,645
6,908
3,314
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
SavantXDARK
Sylvanus
14
2 / 2 / 13
8,442
767
4,378
8,845
8,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
8
Kills
20
20
Deaths
8
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
4
1
W
6
2
11
5.75
W
Kukulkan
4
1
10
9
L
4
6
2
0.83
W
Nike
K666ti
Nike
3
2
11
4.25
L
Zhong Kui
Kd MunCheese
Zhong Kui
2
5
2
0.6
W
Yu Huang
Pardori3
Yu Huang
5
1
12
11
W
Sylvanus
SavantXDARK
Sylvanus
2
2
13
4.25
L
Zeus
0
3
2
0.33
L
Ah Puch
sim_habs_qc
Ah Puch
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,160
Damage
39,676
44,941
Taken
39,951
25,431
Mitigated
30,475
11,698
Healing
13,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,635
964
403
2,670
9,536
8,191
27
4,764
4,390
0
6,854
W
5,319
250
509
1,064
8,415
4,608
367
6,068
2,089
0
9,258
W
Kukulkan
9,229
150
1,326
541
3,569
2,031
990
1,737
1,705
29,452
1,514
L
3,515
214
1,462
1,433
9,325
3,665
190
4,891
4,266
10,828
0
W
Nike
K666ti
Nike
7,105
509
1,188
2,725
12,214
11,892
817
6,595
5,190
0
12,888
L
Zhong Kui
Kd MunCheese
Zhong Kui
5,359
794
1,055
1,344
10,291
7,944
0
5,555
4,420
8,393
541
W
Yu Huang
Pardori3
Yu Huang
13,645
340
791
1,203
6,908
3,314
962
4,313
2,406
24,469
1,132
W
Sylvanus
SavantXDARK
Sylvanus
4,378
1,026
2,262
2,244
8,845
8,630
388
7,170
1,502
7,409
881
L
Zeus
5,740
455
424
196
4,378
1,600
0
2,547
1,787
14,334
0
L
Ah Puch
sim_habs_qc
Ah Puch
11,911
465
194
2,517
11,411
4,031
208
7,148
4,053
25,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,043
Gold Earned
45,784
107
Minions Killed
136
0
Camps Cleared
0
902,855
Distance Traveled
1,005,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,710
610
9
1
0
239,284
0
W
Loki
9,377
852
12
1
0
241,338
0
W
Kukulkan
9,805
891
59
5
0
167,676
0
L
Ra
8,160
742
21
2
0
191,065
0
W
Nike
8,772
797
16
1
0
204,749
0
L
Zhong Kui
7,917
720
14
1
0
168,696
0
W
Yu Huang
9,388
853
33
3
0
232,151
0
W
Sylvanus
8,442
767
16
1
0
159,503
0
L
Zeus
6,834
621
31
3
0
124,019
0
L
Ah Puch
8,422
766
32
3
0
179,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role