Player Matchup

Olorun
Olorun
 
Olorun
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
R4M_hacosta73
Sun Wukong
Level 126
God Stats
21W - 11L
1,873 SR
Queue Stats
62W - 48L
1,568 Elo+
Solo
Kukulkan
Kukulkan
XxS1NFULxX
Kukulkan
Level 83
God Stats
6W - 9L
1,469 SR
Queue Stats
574W - 552L
1,462 Elo+
Party 1
Achilles
Achilles
alcholic-annonem
Achilles
Level 50
God Stats
5W - 5L
1,763 SR
Queue Stats
218W - 204L
1,459 Elo+
Solo
Horus
Horus
not a cop5216
Horus
Level 115
God Stats
0W - 2L
1,287 SR
Queue Stats
17W - 27L
1,488 Elo+
Solo
Team Averages
Level 95
1,578 SR
1,495 Elo+

VS

Team Averages
Level 75
1,553 SR
1,487 Elo+
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DoomedRuthless
Raijin
Level 67
God Stats
2W - 0L
1,749 SR
Queue Stats
83W - 88L
1,456 Elo+
Party 2
Hachiman
Hachiman
If Umm
Hachiman
Level 39
God Stats
5W - 6L
1,445 SR
Queue Stats
71W - 69L
1,453 Elo+
Party 2
Thanatos
Thanatos
Srysu
Thanatos
Level 47
God Stats
45W - 40L
1,570 SR
Queue Stats
106W - 115L
1,455 Elo+
Party 2
Geb
Geb
eliasthajoe
Geb
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
3 / 4 / 1
7,867
524
9,895
12,895
6,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
R4M_hacosta73
Sun Wukong
14
4 / 3 / 1
8,551
570
11,209
15,661
11,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
XxS1NFULxX
Kukulkan
15
2 / 2 / 1
8,019
535
6,534
9,520
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 1 / 0
4,440
296
166
1,059
340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
1 / 0 / 4
7,688
513
5,241
12,339
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 1
8,067
538
4,900
8,776
8,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 2 / 0
8,989
599
7,261
10,426
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
If Umm
Hachiman
15
3 / 2 / 1
8,107
540
8,948
12,232
4,988
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Srysu
Thanatos
15
3 / 4 / 2
8,286
552
7,964
14,594
6,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
0 / 2 / 3
8,523
568
6,819
10,619
11,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
10
Kills
10
10
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
4
1
0.88
W
Bacchus
 
Bacchus
1
1
1
1.5
W
3
2
0
1.5
W
Hachiman
If Umm
Hachiman
3
2
1
1.75
L
Sun Wukong
R4M_hacosta73
Sun Wukong
4
3
1
1.5
W
Thanatos
Srysu
Thanatos
3
4
2
1
L
Kukulkan
XxS1NFULxX
Kukulkan
2
2
1
1.25
L
0
1
0
0
W
0
2
3
0.75
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,045
Damage
35,892
51,474
Taken
56,647
33,022
Mitigated
34,972
19,643
Healing
24,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,895
5,326
352
3,662
12,895
6,140
405
2,583
10,312
73,801
0
W
Bacchus
 
Bacchus
4,900
758
0
3,026
8,776
8,490
0
2,488
6,216
29,836
0
W
7,261
1,048
0
2,627
10,426
4,122
40
3,973
5,983
70,213
937
W
Hachiman
If Umm
Hachiman
8,948
5,209
0
4,927
12,232
4,988
822
6,324
5,908
0
61,197
L
Sun Wukong
R4M_hacosta73
Sun Wukong
11,209
3,883
0
5,523
15,661
11,284
5
6,504
8,291
0
65,703
W
Thanatos
Srysu
Thanatos
7,964
1,387
0
12,055
14,594
6,197
0
2,988
11,492
0
58,476
L
Kukulkan
XxS1NFULxX
Kukulkan
6,534
159
0
1,594
9,520
3,843
0
4,223
4,855
55,263
0
L
166
61
0
0
1,059
340
0
300
705
0
2,412
W
6,819
1,044
0
2,220
10,619
11,175
0
0
10,619
50,918
752
L
5,241
3,100
2,698
5,814
12,339
11,415
0
3,662
8,433
0
26,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,565
Gold Earned
41,972
359
Minions Killed
453
0
Camps Cleared
0
1,201,369
Distance Traveled
1,550,589
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,867
524
111
7
0
276,352
0
W
Bacchus
8,067
538
36
2
0
327,377
3
W
Raijin
8,989
599
128
9
0
277,324
4
W
Hachiman
8,107
540
98
7
0
287,328
0
L
Sun Wukong
8,551
570
105
7
0
284,926
0
W
Thanatos
8,286
552
86
6
0
365,422
0
L
Kukulkan
8,019
535
109
7
0
313,336
0
L
Achilles
4,440
296
6
0
0
22,387
0
W
Geb
8,523
568
105
7
0
293,138
5
L
Horus
7,688
513
28
2
0
304,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role