Player Matchup

Sobek
Sobek
ElF3nixYT
Sobek
Level 9
God Stats
0W - 2L
1,553 SR
Queue Stats
0W - 2L
1,276 Elo+
Party 2
Thor
Thor
danielmegs
Thor
Level 160
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 7L
1,261 Elo+
Party 2
Sol
Sol
davidelvrg4larga
Sol
Level 107
God Stats
0W - 1L
1,570 SR
Queue Stats
1W - 8L
1,252 Elo+
Party 2
Nu Wa
Nu Wa
nadiraensland
Nu Wa
Level 175
God Stats
0W - 1L
1,593 SR
Queue Stats
1W - 8L
1,252 Elo+
Party 2
Chaac
Chaac
xToxic_Dynamite
Chaac
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,441 Elo+
Party 2
Team Averages
Level 118
1,584 SR
1,297 Elo+

VS

Team Averages
Level 122
1,655 SR
1,527 Elo+
Nu Wa
Nu Wa
Arbolzd
Nu Wa
Level 128
God Stats
7W - 7L
1,352 SR
Queue Stats
485W - 467L
1,464 Elo+
Party 1
Artemis
Artemis
Beatozd
Artemis
Level 107
God Stats
27W - 19L
1,830 SR
Queue Stats
326W - 305L
1,538 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pakefu
Tsukuyomi
Level 120
God Stats
2W - 1L
1,820 SR
Queue Stats
159W - 151L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
RatatoskrFan
Baron Samedi
Level 109
God Stats
4W - 1L
1,606 SR
Queue Stats
144W - 133L
1,522 Elo+
Solo
Cthulhu
Cthulhu
VeryThoreau
Cthulhu
Level 144
God Stats
33W - 17L
1,667 SR
Queue Stats
350W - 307L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ElF3nixYT
Sobek
10
0 / 6 / 0
6,358
424
1,947
14,824
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 4 / 4
7,513
501
7,323
13,157
5,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 0
6,453
430
5,728
9,830
3,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 3 / 1
8,158
544
11,642
11,178
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 1
7,792
519
6,661
18,492
11,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arbolzd
Nu Wa
14
2 / 3 / 2
8,603
574
8,584
11,212
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Beatozd
Artemis
15
8 / 3 / 4
9,284
619
11,583
10,903
5,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Pakefu
Tsukuyomi
15
2 / 3 / 8
8,073
538
6,662
13,163
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
RatatoskrFan
Baron Samedi
14
6 / 0 / 7
9,525
635
9,219
12,851
10,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
VeryThoreau
Cthulhu
15
2 / 0 / 5
9,618
641
14,412
13,674
10,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
9
Kills
20
20
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Arbolzd
Nu Wa
2
3
2
1
W
Artemis
Beatozd
Artemis
8
3
4
3.33
L
Sobek
ElF3nixYT
Sobek
0
6
0
0
W
Tsukuyomi
Pakefu
Tsukuyomi
2
3
8
2
W
Baron Samedi
RatatoskrFan
Baron Samedi
6
0
7
9.5
W
Cthulhu
VeryThoreau
Cthulhu
2
0
5
4.5
L
3
4
4
1.25
L
1
4
0
0.25
L
3
3
1
1.17
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,301
Damage
50,460
67,481
Taken
61,803
36,051
Mitigated
35,121
11,258
Healing
26,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Arbolzd
Nu Wa
8,584
2,972
0
1,816
11,212
3,474
1,333
5,416
5,796
62,712
1,949
W
Artemis
Beatozd
Artemis
11,583
5,867
0
4,040
10,903
5,004
1,733
4,894
6,009
0
69,061
L
Sobek
ElF3nixYT
Sobek
1,947
288
0
2,592
14,824
11,783
0
5,124
9,418
9,689
0
W
Tsukuyomi
Pakefu
Tsukuyomi
6,662
1,580
0
7,048
13,163
4,866
0
1,845
11,318
0
66,345
W
Baron Samedi
RatatoskrFan
Baron Samedi
9,219
1,413
1,060
6,192
12,851
10,949
132
6,046
6,805
35,428
0
W
Cthulhu
VeryThoreau
Cthulhu
14,412
1,710
532
5,900
13,674
10,828
33
1,422
12,252
70,200
4,003
L
7,323
1,016
0
290
13,157
5,418
0
3,828
9,043
0
54,158
L
5,728
2,059
0
3,002
9,830
3,179
0
1,855
7,873
51,486
0
L
11,642
5,316
0
1,460
11,178
3,719
0
7,083
3,635
68,298
0
L
6,661
1,131
0
3,914
18,492
11,952
0
11,480
5,872
306
49,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
45,103
354
Minions Killed
506
0
Camps Cleared
0
1,424,101
Distance Traveled
1,504,791
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,603
574
123
8
0
267,814
0
W
Artemis
9,284
619
105
7
0
272,499
0
L
Sobek
6,358
424
14
1
0
301,600
0
W
Tsukuyomi
8,073
538
104
7
0
360,106
0
W
Baron Samedi
9,525
635
40
3
0
300,144
5
W
Cthulhu
9,618
641
134
9
0
304,228
3
L
Thor
7,513
501
76
5
0
306,184
2
L
Sol
6,453
430
82
5
0
262,860
0
L
Nu Wa
8,158
544
102
7
0
264,615
2
L
Chaac
7,792
519
80
5
0
288,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role