Player Matchup

Ix Chel
Ix Chel
Dutchfire
Ix Chel
Level 149
God Stats
6W - 6L
1,473 SR
Queue Stats
213W - 224L
1,502 Elo+
Party 1
Odin
Odin
Santalama
Odin
Level 159
God Stats
1W - 1L
1,924 SR
Queue Stats
10W - 14L
1,454 Elo+
Solo
Danzaburou
Danzaburou
TGLAaron
Danzaburou
Level 127
God Stats
11W - 4L
1,861 SR
Queue Stats
23W - 14L
1,585 Elo+
Solo
Atlas
Atlas
kyltacular
Atlas
Level 122
God Stats
16W - 11L
1,500 SR
Queue Stats
123W - 130L
1,458 Elo+
Party 1
Camazotz
Camazotz
nayleon
Camazotz
Level 93
God Stats
4W - 9L
1,500 SR
Queue Stats
106W - 118L
1,456 Elo+
Party 1
Team Averages
Level 130
1,651 SR
1,491 Elo+

VS

Team Averages
Level 102
1,497 SR
1,532 Elo+
Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DJasonN
Bastet
Level 69
God Stats
1W - 2L
1,778 SR
Queue Stats
73W - 60L
1,585 Elo+
Party 2
Anhur
Anhur
Dane13
Anhur
Level 122
God Stats
8W - 10L
1,374 SR
Queue Stats
29W - 25L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lxurius
Morgan Le Fay
Level 65
God Stats
2W - 5L
1,514 SR
Queue Stats
60W - 50L
1,587 Elo+
Party 2
Hel
Hel
amazing-phasing
Hel
Level 127
God Stats
19W - 17L
1,318 SR
Queue Stats
234W - 224L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dutchfire
Ix Chel
13
3 / 2 / 2
6,909
628
5,654
5,787
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
12
3 / 3 / 0
7,090
645
8,414
10,962
8,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
TGLAaron
Danzaburou
11
7 / 1 / 5
6,893
627
11,355
8,954
3,458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Atlas
11
3 / 0 / 11
7,459
678
6,794
9,957
9,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
nayleon
Camazotz
11
1 / 1 / 3
5,644
513
3,214
12,914
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
3 / 3 / 0
6,942
631
8,818
12,661
12,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
DJasonN
Bastet
11
2 / 3 / 1
6,085
553
7,986
11,770
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Dane13
Anhur
10
0 / 4 / 1
5,301
482
5,316
9,187
3,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morgan Le Fay
Lxurius
Morgan Le Fay
11
1 / 1 / 3
6,242
567
5,134
4,728
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 6 / 0
6,010
546
3,391
13,397
9,180
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
7
7
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
3
0
1
L
Bastet
DJasonN
Bastet
2
3
1
0.83
L
Anhur
Dane13
Anhur
0
4
1
0.13
W
Ix Chel
Dutchfire
Ix Chel
3
2
2
2
L
Morgan Le Fay
Lxurius
Morgan Le Fay
1
1
3
2.5
W
Odin
3
3
0
1
W
Danzaburou
TGLAaron
Danzaburou
7
1
5
9.5
L
1
6
0
0.17
W
Atlas
3
0
11
8.5
W
Camazotz
nayleon
Camazotz
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,431
Damage
30,645
48,574
Taken
51,743
28,271
Mitigated
30,866
18,969
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
8,818
4,864
0
2,922
12,661
12,444
0
1,122
11,539
0
49,896
L
Bastet
DJasonN
Bastet
7,986
2,750
0
4,753
11,770
4,303
0
3,438
8,332
0
45,498
L
Anhur
Dane13
Anhur
5,316
2,042
0
1,434
9,187
3,067
0
2,476
6,711
0
38,096
W
Ix Chel
Dutchfire
Ix Chel
5,654
937
1,947
1,016
5,787
2,102
0
2,224
3,563
51,568
0
L
Morgan Le Fay
Lxurius
Morgan Le Fay
5,134
347
0
426
4,728
1,872
0
1,696
3,032
41,223
0
W
Odin
8,414
1,759
0
2,331
10,962
8,723
0
350
9,703
0
54,946
W
Danzaburou
TGLAaron
Danzaburou
11,355
5,410
0
4,433
8,954
3,458
18
1,980
6,929
0
48,346
L
3,391
122
1,624
4,953
13,397
9,180
0
3,716
9,681
19,455
1,877
W
Atlas
6,794
2,705
0
2,779
9,957
9,800
0
2,434
7,523
24,630
0
W
Camazotz
nayleon
Camazotz
3,214
1,039
0
6,463
12,914
4,188
0
1,145
11,727
0
36,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,995
Gold Earned
30,580
355
Minions Killed
349
0
Camps Cleared
0
1,200,414
Distance Traveled
1,159,776
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,942
631
92
8
0
196,298
0
L
Bastet
6,085
553
73
7
0
266,848
0
L
Anhur
5,301
482
72
7
0
227,744
1
W
Ix Chel
6,909
628
95
9
0
240,497
0
L
Morgan Le Fay
6,242
567
81
7
0
251,271
0
W
Odin
7,090
645
98
9
0
210,846
1
W
Danzaburou
6,893
627
79
7
0
207,740
0
L
Hel
6,010
546
31
3
0
217,615
0
W
Atlas
7,459
678
22
2
0
280,495
3
W
Camazotz
5,644
513
61
6
0
260,836
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role