Player Matchup

Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
FranFrn
Thanatos
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
95W - 99L
1,443 Elo+
Solo
Hachiman
Hachiman
IvZimIv
Hachiman
Level 63
God Stats
2W - 1L
1,684 SR
Queue Stats
134W - 151L
1,455 Elo+
Party 1
Gilgamesh
Gilgamesh
TinSao15
Gilgamesh
Level 108
God Stats
20W - 21L
1,510 SR
Queue Stats
368W - 352L
1,420 Elo+
Solo
Nu Wa
Nu Wa
sipchoccymlk
Nu Wa
Level 73
God Stats
12W - 8L
1,563 SR
Queue Stats
91W - 76L
1,433 Elo+
Solo
Team Averages
Level 83
1,551 SR
1,450 Elo+

VS

Team Averages
Level 80
1,568 SR
1,482 Elo+
Ares
Ares
AtlasKiller5
Ares
Level 70
God Stats
26W - 17L
1,675 SR
Queue Stats
420W - 413L
1,477 Elo+
Party 2
Gilgamesh
Gilgamesh
ErickWhite93
Gilgamesh
Level 69
God Stats
91W - 81L
1,541 SR
Queue Stats
295W - 289L
1,469 Elo+
Party 3
Skadi
Skadi
GoddessTwilight
Skadi
Level 67
God Stats
51W - 37L
1,505 SR
Queue Stats
465W - 453L
1,439 Elo+
Party 2
Thor
Thor
fatjosh2016
Thor
Level 112
God Stats
5W - 6L
1,618 SR
Queue Stats
199W - 167L
1,514 Elo+
Party 3
Nu Wa
Nu Wa
xSamahSanx
Nu Wa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 4 / 4
8,278
517
11,896
16,586
9,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Thanatos
FranFrn
Thanatos
14
3 / 2 / 2
8,021
501
6,551
16,132
7,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
IvZimIv
Hachiman
13
2 / 3 / 8
8,024
502
8,166
12,862
5,539
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
TinSao15
Gilgamesh
15
7 / 1 / 8
9,325
583
15,732
16,721
15,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 1 / 4
8,997
562
12,149
6,260
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,579
474
9,706
17,595
18,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
ErickWhite93
Gilgamesh
15
4 / 2 / 4
9,443
590
12,378
20,146
22,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
1 / 7 / 5
6,852
428
8,739
13,826
5,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 3 / 2
7,183
449
3,860
17,465
6,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
14
3 / 4 / 1
8,257
516
5,581
8,844
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
20
Kills
11
11
Deaths
20
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
4
4
1.25
L
1
4
4
0.75
L
Gilgamesh
ErickWhite93
Gilgamesh
4
2
4
3
W
Thanatos
FranFrn
Thanatos
3
2
2
2
L
1
7
5
0.5
W
Hachiman
IvZimIv
Hachiman
2
3
8
2
W
Gilgamesh
TinSao15
Gilgamesh
7
1
8
11
L
2
3
2
1
W
5
1
4
7
L
Nu Wa
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,494
Damage
40,264
68,561
Taken
77,876
40,626
Mitigated
56,854
28,601
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,896
5,502
1,410
5,739
16,586
9,559
0
986
15,600
0
56,220
L
9,706
966
0
2,082
17,595
18,870
0
2,049
15,208
31,174
0
L
Gilgamesh
ErickWhite93
Gilgamesh
12,378
4,192
0
4,296
20,146
22,459
359
1,840
18,070
0
81,741
W
Thanatos
FranFrn
Thanatos
6,551
2,007
0
13,839
16,132
7,344
0
2,364
13,768
0
69,422
L
8,739
3,030
0
923
13,826
5,588
0
2,169
11,411
0
48,439
W
Hachiman
IvZimIv
Hachiman
8,166
4,364
0
5,482
12,862
5,539
240
4,330
8,532
0
50,466
W
Gilgamesh
TinSao15
Gilgamesh
15,732
3,408
155
1,556
16,721
15,645
280
4,623
12,098
771
56,735
L
3,860
788
0
6,874
17,465
6,579
179
1,433
15,796
0
49,839
W
12,149
2,939
0
420
6,260
2,539
843
2,952
3,308
56,867
116
L
Nu Wa
5,581
1,386
0
575
8,844
3,358
0
3,783
4,471
59,067
1,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,645
Gold Earned
39,314
415
Minions Killed
420
0
Camps Cleared
0
1,554,812
Distance Traveled
1,400,832
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,278
517
87
5
0
305,692
0
L
Ares
7,579
474
29
2
0
308,324
0
L
Gilgamesh
9,443
590
129
8
0
262,147
0
W
Thanatos
8,021
501
91
6
0
351,386
0
L
Skadi
6,852
428
78
5
0
259,662
0
W
Hachiman
8,024
502
71
4
0
293,296
0
W
Gilgamesh
9,325
583
74
5
0
332,153
8
L
Thor
7,183
449
75
5
0
286,345
0
W
Nu Wa
8,997
562
92
6
0
272,285
0
L
Nu Wa
8,257
516
109
7
0
284,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role