Player Matchup

Arachne
Arachne
BatteredHosepipe
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,557 Elo+
Party 1
Bellona
Bellona
Chiasma98
Bellona
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,285 Elo+
Solo
Nu Wa
Nu Wa
GwaDaKu
Nu Wa
Level 148
God Stats
23W - 12L
1,658 SR
Queue Stats
784W - 773L
1,500 Elo+
Solo
Loki
Loki
i Ballstic 101
Loki
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 59L
1,560 Elo+
Party 1
Xbalanque
Xbalanque
vConfiance-
Xbalanque
Level 108
God Stats
5W - 1L
1,427 SR
Queue Stats
120W - 106L
1,540 Elo+
Solo
Team Averages
Level 107
1,517 SR
1,488 Elo+

VS

Team Averages
Level 113
1,497 SR
1,499 Elo+
Sobek
Sobek
 
Sobek
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ChiefTofa
Kukulkan
Level 43
God Stats
0W - 3L
1,197 SR
Queue Stats
67W - 80L
1,497 Elo+
Solo
Surtr
Surtr
Tiptoor
Surtr
Level 98
God Stats
111W - 80L
1,526 SR
Queue Stats
379W - 354L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
Tusc0
Gilgamesh
Level 69
God Stats
232W - 195L
1,558 SR
Queue Stats
268W - 235L
1,488 Elo+
Solo
Sol
Sol
trueno0b
Sol
Level 188
God Stats
19W - 9L
1,703 SR
Queue Stats
73W - 84L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
8,176
584
10,150
13,804
6,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Chiasma98
Bellona
12
0 / 1 / 0
6,604
472
3,560
11,079
11,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
GwaDaKu
Nu Wa
14
2 / 2 / 6
8,207
586
9,262
7,468
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 5 / 4
7,868
562
8,208
11,272
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
vConfiance-
Xbalanque
16
6 / 0 / 3
9,638
688
10,622
9,982
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 2 / 3
6,604
472
3,999
10,476
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ChiefTofa
Kukulkan
13
3 / 4 / 1
7,456
533
4,842
9,506
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
Tiptoor
Surtr
15
2 / 1 / 0
8,800
629
8,477
12,030
10,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Tusc0
Gilgamesh
13
2 / 5 / 4
7,120
509
7,474
16,855
7,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 5 / 0
7,051
504
4,275
10,856
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
9
9
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
3
1.25
W
4
1
5
6.5
W
Bellona
Chiasma98
Bellona
0
1
0
0
L
Kukulkan
ChiefTofa
Kukulkan
3
4
1
0.88
W
Nu Wa
GwaDaKu
Nu Wa
2
2
6
2.5
L
Surtr
Tiptoor
Surtr
2
1
0
2
L
Gilgamesh
Tusc0
Gilgamesh
2
5
4
0.8
W
5
5
4
1.4
L
1
5
0
0.2
W
Xbalanque
vConfiance-
Xbalanque
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,802
Damage
29,067
53,605
Taken
59,723
29,875
Mitigated
33,364
20,033
Healing
14,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,999
522
0
3,854
10,476
8,297
0
1,243
9,023
17,586
1,511
W
10,150
6,666
0
5,627
13,804
6,791
0
3,033
10,771
0
77,303
W
Bellona
Chiasma98
Bellona
3,560
355
0
4,094
11,079
11,848
0
1,452
9,627
0
40,208
L
Kukulkan
ChiefTofa
Kukulkan
4,842
394
0
253
9,506
3,472
0
3,032
6,064
55,473
0
W
Nu Wa
GwaDaKu
Nu Wa
9,262
2,110
0
2,244
7,468
2,647
344
4,547
2,921
39,140
1,096
L
Surtr
Tiptoor
Surtr
8,477
2,154
0
2,177
12,030
10,478
384
1,011
10,256
13,429
59,623
L
Gilgamesh
Tusc0
Gilgamesh
7,474
2,630
0
4,776
16,855
7,957
0
1,490
15,057
0
60,855
W
8,208
1,396
11
1,028
11,272
4,150
0
3,310
7,962
0
49,247
L
4,275
966
0
3,112
10,856
3,160
0
856
9,828
53,092
4,067
W
Xbalanque
vConfiance-
Xbalanque
10,622
6,170
0
7,029
9,982
4,439
1,244
2,462
7,520
0
89,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,493
Gold Earned
37,031
483
Minions Killed
440
0
Camps Cleared
0
1,404,830
Distance Traveled
1,383,857
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,604
472
27
2
0
286,930
2
W
Arachne
8,176
584
108
8
0
326,793
0
W
Bellona
6,604
472
80
6
0
238,974
2
L
Kukulkan
7,456
533
91
7
0
271,402
0
W
Nu Wa
8,207
586
85
6
0
272,416
2
L
Surtr
8,800
629
123
9
0
269,383
0
L
Gilgamesh
7,120
509
99
7
0
303,744
0
W
Loki
7,868
562
71
5
0
294,987
0
L
Sol
7,051
504
100
7
0
252,398
1
W
Xbalanque
9,638
688
139
10
0
271,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role