Player Matchup

Apollo
Apollo
 
Apollo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Blutiger_Altar
Terra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,386 Elo+
Solo
Loki
Loki
dippedinpickles
Loki
Level 28
God Stats
5W - 8L
1,558 SR
Queue Stats
15W - 27L
1,362 Elo+
Party 1
Olorun
Olorun
matlea692002
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,464 Elo+
Party 1
Tyr
Tyr
nicoblaster350
Tyr
Level 68
God Stats
2W - 1L
1,720 SR
Queue Stats
56W - 53L
1,463 Elo+
Party 1
Team Averages
Level 67
1,556 SR
1,435 Elo+

VS

Team Averages
Level 73
1,415 SR
1,419 Elo+
Izanami
Izanami
BloodRave_101
Izanami
Level 39
God Stats
1W - 5L
1,302 SR
Queue Stats
61W - 77L
1,364 Elo+
Solo
Olorun
Olorun
KEN97KANEKI
Olorun
Level 116
God Stats
3W - 3L
1,292 SR
Queue Stats
89W - 91L
1,438 Elo+
Solo
Ra
Ra
Maarek_VII
Ra
Level 122
God Stats
9W - 2L
1,587 SR
Queue Stats
85W - 81L
1,445 Elo+
Solo
Ne Zha
Ne Zha
X9M__YT
Ne Zha
Level 51
God Stats
3W - 3L
1,427 SR
Queue Stats
103W - 99L
1,454 Elo+
Solo
Ymir
Ymir
dUnlooky1
Ymir
Level 38
God Stats
4W - 2L
1,465 SR
Queue Stats
14W - 17L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 0 / 1
5,617
562
7,354
6,191
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 3
5,668
567
2,364
9,996
5,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 2 / 0
5,316
532
3,154
7,157
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
9
0 / 4 / 0
4,708
471
1,007
7,569
2,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 1 / 0
6,057
606
5,849
8,435
6,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
0 / 2 / 0
4,425
443
4,587
5,382
1,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
11
1 / 0 / 0
5,710
571
3,788
7,393
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 2
6,316
632
4,235
4,075
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
X9M__YT
Ne Zha
11
5 / 0 / 0
6,227
623
5,327
6,551
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
8
0 / 0 / 1
5,237
524
3,583
6,951
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
7
7
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
0
1
2.5
W
Izanami
0
2
0
0
L
0
0
3
1.5
W
Olorun
1
0
0
1
W
1
1
2
2
W
Ne Zha
X9M__YT
Ne Zha
5
0
0
5
W
Ymir
0
0
1
0.5
L
1
2
0
0.5
L
Olorun
0
4
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,728
Damage
21,520
39,348
Taken
30,352
19,986
Mitigated
16,494
10,348
Healing
9,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,354
4,375
0
1,577
6,191
2,524
0
1,663
4,506
0
47,229
W
Izanami
4,587
3,297
0
1,747
5,382
1,562
0
437
4,945
0
27,176
L
2,364
415
1,795
3,699
9,996
5,554
0
2,701
7,243
13,242
1,046
W
Olorun
3,788
1,752
0
1,706
7,393
5,480
0
0
7,393
26,479
8,658
W
4,235
744
184
1,086
4,075
1,634
20
958
3,117
43,448
1,101
W
Ne Zha
X9M__YT
Ne Zha
5,327
1,916
0
3,510
6,551
2,657
0
302
6,249
0
36,418
W
Ymir
3,583
924
0
1,497
6,951
5,161
0
1,404
5,547
19,510
916
L
3,154
1,149
0
0
7,157
2,689
0
127
6,972
0
49,085
L
Olorun
1,007
579
0
1,179
7,569
2,766
0
2,787
4,440
22,717
0
L
5,849
995
0
2,098
8,435
6,453
0
3,403
5,032
0
43,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,366
Gold Earned
27,915
273
Minions Killed
292
0
Camps Cleared
0
1,020,564
Distance Traveled
1,020,537
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,617
562
78
8
0
186,309
0
W
Izanami
4,425
443
35
4
0
188,842
0
L
Terra
5,668
567
17
2
0
200,309
0
W
Olorun
5,710
571
66
7
0
171,064
1
W
Ra
6,316
632
81
8
0
207,893
4
W
Ne Zha
6,227
623
67
7
0
251,715
0
W
Ymir
5,237
524
43
4
0
201,023
0
L
Loki
5,316
532
74
7
0
232,880
0
L
Olorun
4,708
471
34
3
0
163,520
0
L
Tyr
6,057
606
70
7
0
237,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role