Player Matchup

King Arthur
King Arthur
Alakazham
King Arthur
Level 152
God Stats
3W - 2L
1,658 SR
Queue Stats
54W - 38L
1,644 Elo+
Party 1
Thor
Thor
BarryMkockinhim
Thor
Level 27
God Stats
9W - 4L
1,533 SR
Queue Stats
12W - 6L
1,816 Elo+
Party 1
Anhur
Anhur
DuragAang
Anhur
Level 216
God Stats
3W - 6L
1,566 SR
Queue Stats
57W - 47L
1,640 Elo+
Party 1
Zeus
Zeus
FINZ123
Zeus
Level 26
God Stats
3W - 1L
1,396 SR
Queue Stats
18W - 16L
1,497 Elo+
Party 1
Sylvanus
Sylvanus
JustInCaseInc
Sylvanus
Level 141
God Stats
3W - 1L
1,700 SR
Queue Stats
10W - 4L
1,675 Elo+
Party 1
Team Averages
Level 112
1,571 SR
1,654 Elo+

VS

Team Averages
Level 75
1,359 SR
1,372 Elo+
Jormungandr
Jormungandr
ChronoExotica
Jormungandr
Level 60
God Stats
0W - 1L
1,256 SR
Queue Stats
2W - 9L
1,236 Elo+
Solo
Janus
Janus
Last_Call44
Janus
Level 111
God Stats
10W - 20L
1,419 SR
Queue Stats
48W - 73L
1,366 Elo+
Solo
Thor
Thor
LoganTheeGreat
Thor
Level 62
God Stats
3W - 5L
1,476 SR
Queue Stats
135W - 162L
1,419 Elo+
Solo
Baba Yaga
Baba Yaga
RiddledWAnxiety
Baba Yaga
Level 79
God Stats
0W - 1L
1,182 SR
Queue Stats
81W - 39L
1,468 Elo+
Solo
King Arthur
King Arthur
lxXHeatBlastXxl
King Arthur
Level 62
God Stats
187W - 227L
1,464 SR
Queue Stats
274W - 325L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alakazham
King Arthur
15
4 / 0 / 14
8,676
868
11,708
10,484
9,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 1 / 12
9,226
923
11,322
10,517
4,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
DuragAang
Anhur
17
10 / 0 / 10
10,221
1,022
13,792
10,526
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
FINZ123
Zeus
14
1 / 2 / 10
8,007
801
8,025
6,782
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
JustInCaseInc
Sylvanus
15
2 / 0 / 13
8,716
872
7,181
6,484
5,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChronoExotica
Jormungandr
13
2 / 5 / 1
7,499
750
6,841
13,651
12,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 0
7,542
754
5,719
9,344
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 2
7,537
754
8,122
12,326
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
RiddledWAnxiety
Baba Yaga
13
0 / 5 / 1
7,149
715
7,623
9,577
3,706
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
lxXHeatBlastXxl
King Arthur
12
0 / 5 / 2
7,019
702
5,764
13,426
14,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
9
27
Kills
3
3
Deaths
27
59
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alakazham
King Arthur
4
0
14
11
W
10
1
12
16
L
Jormungandr
ChronoExotica
Jormungandr
2
5
1
0.5
W
Anhur
DuragAang
Anhur
10
0
10
15
W
Zeus
FINZ123
Zeus
1
2
10
3
W
Sylvanus
JustInCaseInc
Sylvanus
2
0
13
8.5
L
1
5
0
0.2
L
0
7
2
0.14
L
Baba Yaga
RiddledWAnxiety
Baba Yaga
0
5
1
0.1
L
King Arthur
lxXHeatBlastXxl
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,028
Damage
34,069
44,793
Taken
58,324
27,442
Mitigated
38,184
9,793
Healing
2,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alakazham
King Arthur
11,708
1,088
0
240
10,484
9,649
0
4,284
5,968
249
32,033
W
11,322
2,983
0
1,095
10,517
4,994
0
3,894
6,488
0
17,327
L
Jormungandr
ChronoExotica
Jormungandr
6,841
501
0
223
13,651
12,801
0
3,701
9,684
14,627
0
W
Anhur
DuragAang
Anhur
13,792
9,079
0
2,651
10,526
4,799
3,245
3,817
6,332
0
43,657
W
Zeus
FINZ123
Zeus
8,025
3,071
0
0
6,782
2,373
420
2,855
3,530
17,372
1,239
W
Sylvanus
JustInCaseInc
Sylvanus
7,181
2,358
2,784
3,023
6,484
5,627
0
3,425
2,704
17,816
248
L
5,719
170
0
340
9,344
3,107
0
2,363
6,827
17,465
0
L
8,122
564
0
168
12,326
4,349
0
3,536
8,610
0
22,571
L
Baba Yaga
RiddledWAnxiety
Baba Yaga
7,623
670
0
1,077
9,577
3,706
0
1,524
8,026
18,740
947
L
King Arthur
lxXHeatBlastXxl
King Arthur
5,764
1,444
0
1,122
13,426
14,221
0
2,846
10,472
0
13,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,846
Gold Earned
36,746
202
Minions Killed
145
0
Camps Cleared
0
988,047
Distance Traveled
907,340
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,676
868
47
5
0
216,293
0
W
Thor
9,226
923
14
1
0
220,578
0
L
Jormungandr
7,499
750
20
2
0
174,217
0
W
Anhur
10,221
1,022
79
8
0
187,332
0
W
Zeus
8,007
801
40
4
0
179,788
0
W
Sylvanus
8,716
872
22
2
0
184,056
0
L
Janus
7,542
754
37
4
0
189,199
1
L
Thor
7,537
754
35
4
0
174,797
0
L
Baba Yaga
7,149
715
36
4
0
179,468
0
L
King Arthur
7,019
702
17
2
0
189,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role