Player Matchup

Merlin
Merlin
Silver IV
 
Merlin
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver I
Nomada-005
King Arthur
Silver I
Level 150
God Stats
52W - 51L
1,681 SR
Queue Stats
1,103W - 1,134L
1,301 MMR
Solo
Artemis
Artemis
Silver III
Woodwose
Artemis
Silver III
Level 177
God Stats
1W - 2L
1,726 SR
Queue Stats
35W - 57L
996 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 162
1,636 SR
1,266 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,542 SR
1,089 MMR
The Morrigan
The Morrigan
Bronze I
Max-AlexIKD
The Morrigan
Bronze I
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 37L
926 MMR
Solo
Danzaburou
Danzaburou
Gold III
RamaSitas
Danzaburou
Gold III
Level 152
God Stats
719W - 658L
1,546 SR
Queue Stats
834W - 794L
1,194 MMR
Solo
Chaac
Chaac
Silver I
SmiteMakesMeCry
Chaac
Silver I
Level 178
God Stats
124W - 116L
1,580 SR
Queue Stats
906W - 990L
1,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 6 / 2
9,293
664
9,406
11,315
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Nomada-005
King Arthur
15
2 / 5 / 4
9,539
681
8,037
18,622
19,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Artemis
Woodwose
Artemis
16
3 / 5 / 3
10,039
717
11,354
12,040
5,851
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AchillesAthenaKuzenboBastetNe Zha

VS

Bans
CharonKukulkanXbalanqueDiscordiaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Max-AlexIKD
The Morrigan
16
1 / 2 / 12
10,502
750
6,836
8,158
4,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
RamaSitas
Danzaburou
18
11 / 2 / 4
12,354
882
16,193
12,067
5,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 3 / 10
10,936
781
13,441
18,606
15,320
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
16
16
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
2
0.5
W
The Morrigan
Max-AlexIKD
The Morrigan
1
2
12
3.5
L
King Arthur
Nomada-005
King Arthur
2
5
4
0.8
W
Danzaburou
RamaSitas
Danzaburou
11
2
4
6.5
W
4
3
10
3
L
Artemis
Woodwose
Artemis
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,797
Damage
36,470
41,977
Taken
38,831
29,532
Mitigated
25,512
600
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,406
306
0
0
11,315
4,387
165
783
10,516
38,507
0
W
The Morrigan
Max-AlexIKD
The Morrigan
6,836
486
0
1,649
8,158
4,198
698
2,248
5,898
34,832
2,862
L
King Arthur
Nomada-005
King Arthur
8,037
648
0
350
18,622
19,294
0
3,127
15,411
3,182
33,024
W
Danzaburou
RamaSitas
Danzaburou
16,193
6,464
0
2,982
12,067
5,994
1,382
4,032
8,031
0
54,151
W
13,441
1,963
0
4,094
18,606
15,320
375
4,516
14,059
0
36,288
L
Artemis
Woodwose
Artemis
11,354
4,904
0
250
12,040
5,851
0
1,578
10,446
0
38,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,871
Gold Earned
33,792
172
Minions Killed
173
0
Camps Cleared
0
682,390
Distance Traveled
752,230
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,293
664
65
5
0
227,784
4
W
The Morrigan
10,502
750
76
5
0
236,272
0
L
King Arthur
9,539
681
45
3
0
229,880
1
W
Danzaburou
12,354
882
57
4
0
267,396
6
W
Chaac
10,936
781
40
3
0
248,562
0
L
Artemis
10,039
717
62
4
0
224,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role