Player Matchup

Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
LccJuicy
Skadi
Level 81
God Stats
2W - 0L
1,652 SR
Queue Stats
43W - 52L
1,517 Elo+
Party 1
Tiamat
Tiamat
SgtXan
Tiamat
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,570 Elo+
Party 1
Team Averages
Level 98
1,551 SR
1,529 Elo+

VS

Team Averages
Level 126
1,527 SR
1,541 Elo+
Zhong Kui
Zhong Kui
DroopyTurtle
Zhong Kui
Level 106
God Stats
4W - 11L
1,433 SR
Queue Stats
127W - 127L
1,556 Elo+
Party 2
Kuzenbo
Kuzenbo
ImCourier
Kuzenbo
Level 124
God Stats
1W - 3L
1,463 SR
Queue Stats
139W - 127L
1,566 Elo+
Party 2
Cernunnos
Cernunnos
SourWOODCHIP
Cernunnos
Level 149
God Stats
0W - 1L
1,686 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 1 / 1
8,816
882
12,205
7,819
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
LccJuicy
Skadi
13
1 / 0 / 5
7,154
715
7,118
6,478
3,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
SgtXan
Tiamat
12
0 / 1 / 5
6,692
669
5,817
8,419
8,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DroopyTurtle
Zhong Kui
10
0 / 3 / 1
5,971
597
3,403
9,411
6,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
ImCourier
Kuzenbo
11
1 / 2 / 1
6,342
634
7,674
11,529
14,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
SourWOODCHIP
Cernunnos
11
1 / 2 / 0
6,281
628
4,465
7,889
3,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
7
Kills
2
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
1
6.5
L
Zhong Kui
DroopyTurtle
Zhong Kui
0
3
1
0.17
L
Kuzenbo
ImCourier
Kuzenbo
1
2
1
0.75
W
Skadi
LccJuicy
Skadi
1
0
5
3.5
W
Tiamat
SgtXan
Tiamat
0
1
5
2.5
L
Cernunnos
SourWOODCHIP
Cernunnos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,140
Damage
15,542
22,716
Taken
28,829
14,813
Mitigated
24,521
9,805
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,205
4,565
0
3,664
7,819
2,990
483
2,689
4,547
0
57,969
L
Zhong Kui
DroopyTurtle
Zhong Kui
3,403
266
0
2,327
9,411
6,868
0
1,687
7,390
11,034
431
L
Kuzenbo
ImCourier
Kuzenbo
7,674
2,146
207
1,444
11,529
14,383
0
2,138
8,803
12,151
803
W
Skadi
LccJuicy
Skadi
7,118
2,093
0
2,034
6,478
3,250
690
2,693
3,630
0
19,457
W
Tiamat
SgtXan
Tiamat
5,817
337
160
3,947
8,419
8,573
184
3,586
4,192
19,147
0
L
Cernunnos
SourWOODCHIP
Cernunnos
4,465
1,618
0
216
7,889
3,270
0
1,814
5,782
0
22,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,662
Gold Earned
18,594
164
Minions Killed
86
0
Camps Cleared
0
569,694
Distance Traveled
528,471
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,816
882
109
11
0
192,810
0
L
Zhong Kui
5,971
597
27
3
0
170,651
0
L
Kuzenbo
6,342
634
13
1
0
196,252
0
W
Skadi
7,154
715
27
3
0
186,911
1
W
Tiamat
6,692
669
28
3
0
189,973
0
L
Cernunnos
6,281
628
46
5
0
161,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role