Player Matchup

Cthulhu
Cthulhu
IPuntnans
Cthulhu
Level 88
God Stats
7W - 5L
1,478 SR
Queue Stats
48W - 43L
1,521 Elo+
Party 2
Thor
Thor
Thisis_Jxshi
Thor
Level 80
God Stats
0W - 2L
1,236 SR
Queue Stats
37W - 32L
1,480 Elo+
Party 1
Ao Kuang
Ao Kuang
UrCryoTameIsMy
Ao Kuang
Level 112
God Stats
3W - 5L
1,522 SR
Queue Stats
96W - 87L
1,490 Elo+
Party 1
Nut
Nut
XOX-Ghost-XOX1
Nut
Level 122
God Stats
4W - 13L
1,263 SR
Queue Stats
60W - 54L
1,473 Elo+
Party 1
The Morrigan
The Morrigan
defacato
The Morrigan
Level 47
God Stats
4W - 3L
1,683 SR
Queue Stats
65W - 53L
1,538 Elo+
Party 2
Team Averages
Level 90
1,436 SR
1,500 Elo+

VS

Team Averages
Level 142
1,554 SR
1,515 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Kaura
Ne Zha
Level 161
God Stats
9W - 12L
1,393 SR
Queue Stats
211W - 218L
1,511 Elo+
Solo
Hercules
Hercules
Shmurdy
Hercules
Level 116
God Stats
15W - 12L
1,614 SR
Queue Stats
113W - 100L
1,538 Elo+
Solo
Izanami
Izanami
Skr1lla
Izanami
Level 115
God Stats
24W - 8L
1,761 SR
Queue Stats
79W - 73L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IPuntnans
Cthulhu
10
2 / 0 / 4
7,051
504
4,305
9,047
5,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 4 / 2
7,973
570
10,531
14,409
6,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ao Kuang
11
1 / 8 / 2
6,314
451
8,151
19,914
15,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
5 / 3 / 2
7,241
517
10,605
13,010
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
defacato
The Morrigan
11
0 / 2 / 1
6,472
462
3,331
5,469
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
7 / 1 / 1
9,362
669
7,796
7,530
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
13
0 / 5 / 6
7,314
522
11,182
17,125
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ne Zha
Kaura
Ne Zha
14
0 / 2 / 2
7,780
556
3,353
13,463
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Shmurdy
Hercules
15
7 / 2 / 2
9,618
687
13,665
17,590
17,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Skr1lla
Izanami
14
3 / 3 / 0
7,967
569
9,460
9,568
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
13
Kills
17
17
Deaths
13
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
1
1
7.5
W
Sol
 
Sol
0
5
6
0.6
L
Cthulhu
IPuntnans
Cthulhu
2
0
4
4
W
Ne Zha
Kaura
Ne Zha
0
2
2
0.5
W
Hercules
Shmurdy
Hercules
7
2
2
4
W
Izanami
Skr1lla
Izanami
3
3
0
1
L
5
4
2
1.5
L
Ao Kuang
1
8
2
0.25
L
5
3
2
2
L
The Morrigan
defacato
The Morrigan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,923
Damage
45,456
61,849
Taken
65,276
34,458
Mitigated
35,298
17,198
Healing
30,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,796
803
1,055
3,042
7,530
3,088
858
1,910
5,575
71,128
1,882
W
Sol
 
Sol
11,182
4,931
447
7,581
17,125
5,913
1,280
3,794
13,239
46,179
5,503
L
Cthulhu
IPuntnans
Cthulhu
4,305
423
1,056
2,813
9,047
5,687
0
2,645
6,402
25,969
0
W
Ne Zha
Kaura
Ne Zha
3,353
1,588
0
8,420
13,463
5,406
268
1,418
12,045
0
72,528
W
Hercules
Shmurdy
Hercules
13,665
4,477
0
8,371
17,590
17,275
120
5,234
11,617
0
61,945
W
Izanami
Skr1lla
Izanami
9,460
6,172
0
1,990
9,568
3,616
2,937
1,985
7,583
0
64,664
L
10,531
3,904
0
3,245
14,409
6,350
0
5,193
9,216
0
55,323
L
Ao Kuang
8,151
2,485
0
5,162
19,914
15,273
0
4,054
15,860
26,553
3,642
L
10,605
5,946
0
3,417
13,010
5,118
1
4,592
8,418
0
49,221
L
The Morrigan
defacato
The Morrigan
3,331
1,563
132
1,373
5,469
2,030
0
1,614
3,827
46,649
6,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,051
Gold Earned
42,041
327
Minions Killed
504
0
Camps Cleared
0
1,201,287
Distance Traveled
1,355,993
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,362
669
122
9
0
295,561
4
W
Sol
7,314
522
60
4
0
277,347
0
L
Cthulhu
7,051
504
44
3
0
211,732
0
W
Ne Zha
7,780
556
111
8
0
267,343
0
W
Hercules
9,618
687
94
7
0
264,306
1
W
Izanami
7,967
569
117
8
0
251,436
4
L
Thor
7,973
570
86
6
0
290,238
0
L
Ao Kuang
6,314
451
31
2
0
263,588
0
L
Nut
7,241
517
84
6
0
247,641
0
L
The Morrigan
6,472
462
82
6
0
188,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role