Player Matchup

Izanami
Izanami
 
Izanami
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
JaX090503
Nike
Level 108
God Stats
1W - 1L
1,342 SR
Queue Stats
116W - 116L
1,546 Elo+
Party 1
Skadi
Skadi
KuroKami76
Skadi
Level 107
God Stats
1W - 2L
1,738 SR
Queue Stats
118W - 107L
1,564 Elo+
Party 1
Agni
Agni
Psýchoo
Agni
Level 148
God Stats
64W - 33L
1,721 SR
Queue Stats
99W - 59L
1,677 Elo+
Solo
Olorun
Olorun
Uncontrolled1
Olorun
Level 58
God Stats
5W - 6L
1,257 SR
Queue Stats
180W - 187L
1,490 Elo+
Solo
Team Averages
Level 121
1,511 SR
1,555 Elo+

VS

Team Averages
Level 99
1,454 SR
1,547 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
RAFAPT3
King Arthur
Level 126
God Stats
1W - 4L
1,223 SR
Queue Stats
109W - 96L
1,554 Elo+
Party 2
Medusa
Medusa
carrihi
Medusa
Level 8
God Stats
2W - 3L
1,289 SR
Queue Stats
3W - 4L
1,408 Elo+
Party 2
Fenrir
Fenrir
jonito1313
Fenrir
Level 61
God Stats
2W - 1L
1,604 SR
Queue Stats
81W - 59L
1,574 Elo+
Party 2
Ra
Ra
randomloginname
Ra
Level 170
God Stats
1W - 0L
1,653 SR
Queue Stats
8W - 2L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 2 / 0
6,587
599
2,761
8,536
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Nike
10
1 / 5 / 1
6,149
559
6,406
11,032
9,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
11
1 / 4 / 1
5,635
512
5,454
8,339
2,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
0 / 1 / 1
6,287
572
5,253
6,464
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 1
5,048
459
5,895
8,868
6,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 0
5,714
519
3,922
8,189
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
RAFAPT3
King Arthur
12
3 / 2 / 2
7,312
665
7,305
11,634
10,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
carrihi
Medusa
11
1 / 2 / 2
5,884
535
3,982
6,411
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
jonito1313
Fenrir
15
9 / 0 / 1
8,049
732
8,848
10,022
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 1 / 2
7,052
641
3,718
6,935
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
15
15
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
2
0
1.5
W
Bacchus
 
Bacchus
1
0
0
1
L
Nike
1
5
1
0.3
L
Skadi
1
4
1
0.38
L
Agni
0
1
1
0.5
W
King Arthur
RAFAPT3
King Arthur
3
2
2
2
L
0
3
1
0.17
W
Medusa
carrihi
Medusa
1
2
2
1
W
Fenrir
jonito1313
Fenrir
9
0
1
9.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,769
Damage
27,775
43,239
Taken
43,191
24,500
Mitigated
27,911
11,329
Healing
12,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,761
1,213
0
3,760
8,536
3,215
0
48
8,488
0
59,723
W
Bacchus
 
Bacchus
3,922
602
0
4,106
8,189
7,059
290
2,514
5,298
27,397
703
L
Nike
6,406
671
0
1,899
11,032
9,505
0
0
11,032
0
46,855
L
Skadi
5,454
2,522
0
519
8,339
2,830
0
881
7,458
0
46,287
L
Agni
5,253
796
0
1,226
6,464
2,537
0
3,564
2,840
47,044
908
W
King Arthur
RAFAPT3
King Arthur
7,305
1,103
0
2,558
11,634
10,726
0
0
11,634
0
53,073
L
5,895
1,857
1,098
2,827
8,868
6,413
0
3,001
5,867
26,851
1,835
W
Medusa
carrihi
Medusa
3,982
1,380
0
1,200
6,411
2,334
428
1,621
4,575
0
38,427
W
Fenrir
jonito1313
Fenrir
8,848
3,104
0
2,607
10,022
5,261
0
1,361
8,457
0
62,602
W
3,718
851
298
2,026
6,935
2,531
0
4,534
2,275
60,296
536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,706
Gold Earned
34,011
403
Minions Killed
403
0
Camps Cleared
0
999,007
Distance Traveled
1,155,505
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,587
599
99
9
0
216,915
0
W
Bacchus
5,714
519
34
3
0
239,778
0
L
Nike
6,149
559
88
8
0
190,621
0
L
Skadi
5,635
512
75
7
0
186,226
0
L
Agni
6,287
572
101
9
0
223,486
3
W
King Arthur
7,312
665
94
9
0
215,179
0
L
Olorun
5,048
459
40
4
0
181,759
1
W
Medusa
5,884
535
72
7
0
204,459
0
W
Fenrir
8,049
732
92
8
0
271,839
0
W
Ra
7,052
641
111
10
0
224,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role