Player Matchup

Achilles
Achilles
AzraelGadreel
Achilles
Level 87
God Stats
6W - 8L
1,490 SR
Queue Stats
88W - 91L
1,407 Elo+
Solo
Ne Zha
Ne Zha
MARCELLA WOLF
Ne Zha
Level 116
God Stats
30W - 26L
1,574 SR
Queue Stats
221W - 226L
1,434 Elo+
Solo
Ganesha
Ganesha
Sseeth
Ganesha
Level 122
God Stats
2W - 3L
1,363 SR
Queue Stats
111W - 119L
1,470 Elo+
Solo
Nox
Nox
rainwriter
Nox
Level 61
God Stats
7W - 11L
1,400 SR
Queue Stats
127W - 132L
1,415 Elo+
Solo
Neith
Neith
Ольга242
Neith
Level 89
God Stats
7W - 14L
1,157 SR
Queue Stats
338W - 363L
1,453 Elo+
Solo
Team Averages
Level 95
1,397 SR
1,436 Elo+

VS

Team Averages
Level 79
1,355 SR
1,406 Elo+
King Arthur
King Arthur
Gopherit285
King Arthur
Level 69
God Stats
26W - 22L
1,423 SR
Queue Stats
270W - 268L
1,464 Elo+
Solo
Chang'e
Chang'e
KweenPlease
Chang'e
Level 61
God Stats
15W - 4L
1,711 SR
Queue Stats
74W - 65L
1,403 Elo+
Solo
Olorun
Olorun
Profanegod777
Olorun
Level 55
God Stats
11W - 5L
1,181 SR
Queue Stats
52W - 61L
1,370 Elo+
Solo
Chiron
Chiron
Whisperss
Chiron
Level 68
God Stats
9W - 15L
1,104 SR
Queue Stats
336W - 336L
1,409 Elo+
Solo
Apollo
Apollo
xNiquelx
Apollo
Level 143
God Stats
98W - 143L
1,356 SR
Queue Stats
1,110W - 1,205L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AzraelGadreel
Achilles
14
1 / 7 / 3
8,544
1,068
11,246
16,481
25,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

13
0 / 4 / 1
7,885
986
2,229
6,512
3,336
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Sseeth
Ganesha
13
0 / 5 / 2
7,933
992
5,868
14,982
15,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 5 / 2
8,866
1,108
5,290
9,977
5,589
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 0 / 2
8,819
1,102
13,486
7,567
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

223

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gopherit285
King Arthur
15
1 / 1 / 17
9,236
1,155
9,117
10,938
11,400
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
KweenPlease
Chang'e
16
7 / 1 / 11
10,245
1,281
13,449
9,660
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 0 / 16
10,125
1,266
12,905
8,117
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
Whisperss
Chiron
16
9 / 0 / 7
11,326
1,416
11,094
7,794
3,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
xNiquelx
Apollo
14
1 / 2 / 9
8,305
1,038
3,831
4,840
2,072
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
4
Kills
21
21
Deaths
4
10
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Achilles
AzraelGadreel
Achilles
1
7
3
0.36
W
King Arthur
Gopherit285
King Arthur
1
1
17
9.5
W
Chang'e
KweenPlease
Chang'e
7
1
11
12.5
L
0
4
1
0.13
W
3
0
16
11
L
Ganesha
Sseeth
Ganesha
0
5
2
0.2
W
Chiron
Whisperss
Chiron
9
0
7
12.5
L
2
5
2
0.6
W
Apollo
xNiquelx
Apollo
1
2
9
2.75
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,119
Damage
50,396
55,519
Taken
41,349
53,591
Mitigated
24,462
3,491
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AzraelGadreel
Achilles
11,246
2,277
0
1,503
16,481
25,186
0
7,774
8,707
0
19,439
W
King Arthur
Gopherit285
King Arthur
9,117
419
0
0
10,938
11,400
0
2,592
7,770
0
14,184
W
Chang'e
KweenPlease
Chang'e
13,449
107
4,044
4,135
9,660
3,875
0
2,269
7,211
28,266
1,008
L
2,229
408
0
428
6,512
3,336
0
1,535
4,977
0
9,448
W
12,905
5,967
488
1,635
8,117
3,944
0
2,209
5,908
28,761
0
L
Ganesha
Sseeth
Ganesha
5,868
618
0
0
14,982
15,925
0
8,738
6,244
13,273
629
W
Chiron
Whisperss
Chiron
11,094
3,622
754
1,920
7,794
3,171
0
2,098
5,477
0
33,069
L
5,290
1,439
0
0
9,977
5,589
0
4,604
5,373
22,801
0
W
Apollo
xNiquelx
Apollo
3,831
2,703
0
394
4,840
2,072
0
1,513
3,157
0
11,120
L
13,486
3,928
0
1,560
7,567
3,555
0
3,307
4,260
0
37,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
49,237
135
Minions Killed
162
4
Camps Cleared
7
693,706
Distance Traveled
751,049
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,544
1,068
23
3
1
154,955
1
W
King Arthur
9,236
1,155
6
1
0
177,025
0
W
Chang'e
10,245
1,281
37
5
1
175,152
0
L
Ne Zha
7,885
986
13
2
0
100,217
0
W
Olorun
10,125
1,266
48
6
4
153,877
0
L
Ganesha
7,933
992
0
0
0
130,081
0
W
Chiron
11,326
1,416
51
6
2
171,134
0
L
Nox
8,866
1,108
47
6
2
138,944
0
W
Apollo
8,305
1,038
20
3
0
73,861
0
L
Neith
8,819
1,102
52
7
1
169,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role