Player Matchup

Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Leiru
Cupid
Level 86
God Stats
0W - 1L
1,765 SR
Queue Stats
2W - 4L
1,694 Elo+
Solo
Charon
Charon
PriinceAnto
Charon
Level 128
God Stats
1W - 1L
1,677 SR
Queue Stats
27W - 26L
1,514 Elo+
Party 2
Bellona
Bellona
Valhalla1644
Bellona
Level 135
God Stats
1W - 2L
1,677 SR
Queue Stats
22W - 22L
1,536 Elo+
Party 2
Team Averages
Level 120
1,624 SR
1,549 Elo+

VS

Team Averages
Level 78
1,364 SR
1,332 Elo+
Kuzenbo
Kuzenbo
Sapo_De_La_Noche
Kuzenbo
Level 27
God Stats
5W - 6L
1,126 SR
Queue Stats
118W - 145L
1,253 Elo+
Party 1
Xbalanque
Xbalanque
TSM_FDEZ252003
Xbalanque
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,215 Elo+
Party 1
Achilles
Achilles
Vythorax
Achilles
Level 86
God Stats
1W - 2L
1,193 SR
Queue Stats
10W - 13L
1,490 Elo+
Party 3
Shiva
Shiva
zFreakBxss
Shiva
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 111L
1,215 Elo+
Party 1
Vulcan
Vulcan
zui18
Vulcan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 0 / 0
7,519
501
5,421
12,286
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
 
Set
12
0 / 4 / 0
7,462
497
5,579
16,776
12,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cupid
Leiru
Cupid
11
0 / 5 / 1
6,213
414
3,833
9,232
2,981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
12
0 / 1 / 0
6,857
457
5,948
8,452
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Valhalla1644
Bellona
12
1 / 2 / 1
6,333
422
9,662
15,670
13,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 8
7,817
521
4,567
9,702
9,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
TSM_FDEZ252003
Xbalanque
15
2 / 1 / 0
8,523
568
6,991
9,767
3,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Vythorax
Achilles
14
1 / 0 / 3
7,841
523
12,085
14,491
15,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
14
4 / 0 / 3
8,047
536
6,454
9,915
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
zui18
Vulcan
14
5 / 1 / 1
8,174
545
9,841
6,334
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
12
12
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
0
0
1
L
Set
 
Set
0
4
0
0
L
Cupid
Leiru
Cupid
0
5
1
0.1
L
Charon
0
1
0
0
W
0
0
8
4
W
Xbalanque
TSM_FDEZ252003
Xbalanque
2
1
0
2
L
Bellona
Valhalla1644
Bellona
1
2
1
0.75
W
Achilles
Vythorax
Achilles
1
0
3
2.5
W
Shiva
4
0
3
5.5
W
Vulcan
zui18
Vulcan
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,443
Damage
39,938
62,416
Taken
50,209
38,153
Mitigated
37,571
20,851
Healing
15,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,421
3,261
0
5,676
12,286
5,718
0
1,193
10,961
0
72,099
L
Set
 
Set
5,579
2,425
0
6,342
16,776
12,412
0
397
15,281
0
60,073
L
Cupid
Leiru
Cupid
3,833
1,897
1,288
2,556
9,232
2,981
0
3,828
5,404
0
34,881
L
Charon
5,948
354
0
1,207
8,452
4,022
0
4,332
4,120
47,703
0
W
4,567
2,218
82
3,116
9,702
9,969
214
1,542
7,486
21,554
1,791
W
Xbalanque
TSM_FDEZ252003
Xbalanque
6,991
3,624
0
4,667
9,767
3,884
4,303
0
9,653
0
82,885
L
Bellona
Valhalla1644
Bellona
9,662
964
288
3,494
15,670
13,020
0
4,547
11,025
0
33,495
W
Achilles
Vythorax
Achilles
12,085
2,537
0
3,660
14,491
15,267
114
0
14,352
0
57,045
W
Shiva
6,454
980
264
2,953
9,915
5,718
0
1,474
8,090
0
73,514
W
Vulcan
zui18
Vulcan
9,841
2,297
0
1,098
6,334
2,733
125
1,962
3,854
60,378
1,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,384
Gold Earned
40,402
419
Minions Killed
466
0
Camps Cleared
0
1,492,128
Distance Traveled
1,571,045
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,519
501
116
8
0
346,365
0
L
Set
7,462
497
97
6
0
248,875
0
L
Cupid
6,213
414
65
4
0
291,499
2
L
Charon
6,857
457
91
6
0
278,557
3
W
Kuzenbo
7,817
521
33
2
0
323,581
0
W
Xbalanque
8,523
568
120
8
0
270,394
2
L
Bellona
6,333
422
50
3
0
326,832
0
W
Achilles
7,841
523
84
6
0
309,121
4
W
Shiva
8,047
536
118
8
0
351,507
0
W
Vulcan
8,174
545
111
7
0
316,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role