Player Matchup

Mulan
Mulan
Gold II
Andypower1994
Mulan
Gold II
Level 145
God Stats
4W - 3L
1,551 SR
Queue Stats
13W - 5L
1,733 MMR
Party 1
Shiva
Shiva
Gold IV
CarboSuck
Shiva
Gold IV
Level 151
God Stats
5W - 1L
2,046 SR
Queue Stats
11W - 6L
1,686 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
beaudoin1026
Zhong Kui
Gold V
Level 108
God Stats
3W - 2L
1,581 SR
Queue Stats
8W - 4L
1,604 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,726 SR
1,674 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,469 SR
1,567 MMR
Raijin
Raijin
Gold II
Epic Z I Z3uS I
Raijin
Gold II
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 180L
1,582 MMR
Solo
Odin
Odin
Gold III
Es Cheech
Odin
Gold III
Level 188
God Stats
56W - 61L
1,529 SR
Queue Stats
498W - 531L
1,569 MMR
Solo
Charybdis
Charybdis
Gold V
P2K_R3nEgAd3
Charybdis
Gold V
Level 69
God Stats
2W - 6L
1,378 SR
Queue Stats
85W - 104L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 9
11,288
806
18,872
15,100
16,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
CarboSuck
Shiva
16
1 / 1 / 13
10,280
734
15,868
16,102
14,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
beaudoin1026
Zhong Kui
17
8 / 1 / 6
11,436
817
14,376
12,580
11,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CharonSobekThothNe Zha

VS

Bans
AthenaAchillesThanatosHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,391
599
13,114
15,591
5,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
14
1 / 2 / 1
8,936
638
9,306
23,961
21,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
P2K_R3nEgAd3
Charybdis
13
0 / 6 / 0
8,993
642
6,120
13,155
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
2
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
Shiva
CarboSuck
Shiva
1
1
13
7.5
L
0
7
0
0
L
Odin
1
2
1
0.75
L
Charybdis
P2K_R3nEgAd3
Charybdis
0
6
0
0
W
Zhong Kui
beaudoin1026
Zhong Kui
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,116
Damage
28,540
43,782
Taken
52,707
43,147
Mitigated
32,527
12,789
Healing
11,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,872
1,550
0
3,557
15,100
16,883
651
4,507
10,518
394
46,983
W
Shiva
CarboSuck
Shiva
15,868
2,878
308
1,079
16,102
14,663
776
5,541
10,456
0
35,790
L
13,114
309
0
1,736
15,591
5,832
0
3,799
11,529
41,939
0
L
Odin
9,306
1,248
0
8,132
23,961
21,200
0
9,037
14,360
2,942
19,214
L
Charybdis
P2K_R3nEgAd3
Charybdis
6,120
2,219
0
1,269
13,155
5,495
0
1,680
10,983
161
32,120
W
Zhong Kui
beaudoin1026
Zhong Kui
14,376
3,002
0
7,845
12,580
11,601
1,113
5,027
7,418
59,391
4,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,004
Gold Earned
26,320
190
Minions Killed
161
0
Camps Cleared
0
868,964
Distance Traveled
737,951
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,288
806
53
4
0
295,039
0
W
Shiva
10,280
734
32
2
0
318,027
0
L
Raijin
8,391
599
53
4
0
235,126
0
L
Odin
8,936
638
24
2
0
284,034
0
L
Charybdis
8,993
642
84
6
0
218,791
0
W
Zhong Kui
11,436
817
105
8
0
255,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role