Player Matchup

Rama
Rama
Bronze III
 
Rama
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
AJHokage
Artio
Gold V
Level 123
God Stats
3W - 3L
1,713 SR
Queue Stats
17W - 21L
1,450 MMR
Party 2
Merlin
Merlin
Gold III
Gunsaxl
Merlin
Gold III
Level 141
God Stats
0W - 3L
1,318 SR
Queue Stats
108W - 101L
1,508 MMR
Solo
Da Ji
Da Ji
Gold II
IXV0rtexIX
Da Ji
Gold II
Level 89
God Stats
0W - 1L
1,737 SR
Queue Stats
46W - 49L
1,568 MMR
Party 2
Achilles
Achilles
Gold IV
RonnyJG_
Achilles
Gold IV
Level 88
God Stats
14W - 15L
1,956 SR
Queue Stats
202W - 205L
1,517 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,645 SR
1,508 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,443 SR
1,512 MMR
Agni
Agni
Silver II
 
Agni
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
DeezDreadz26
Charybdis
Gold IV
Level 148
God Stats
4W - 5L
1,378 SR
Queue Stats
447W - 462L
1,502 MMR
Solo
Geb
Geb
Gold V
RapsBK
Geb
Gold V
Level 48
God Stats
7W - 2L
1,488 SR
Queue Stats
34W - 25L
1,670 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
Schytzho
Hun Batz
Gold IV
Level 69
God Stats
13W - 13L
1,521 SR
Queue Stats
517W - 519L
1,506 MMR
Solo
Neith
Neith
Silver II
Tragikarc
Neith
Silver II
Level 69
God Stats
16W - 4L
1,326 SR
Queue Stats
40W - 24L
1,381 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 2 / 1
5,400
600
3,486
7,258
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
AJHokage
Artio
7
0 / 0 / 2
4,806
534
1,771
7,362
4,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Gunsaxl
Merlin
10
0 / 3 / 1
5,072
564
2,604
6,220
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
9
2 / 2 / 0
4,793
533
2,364
8,379
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
RonnyJG_
Achilles
8
1 / 3 / 0
4,512
501
3,743
9,280
4,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
NutAo KuangCamazotzGilgamesh

VS

Bans
AthenaThanatosSurtrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
2 / 1 / 2
5,665
629
4,529
4,878
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
DeezDreadz26
Charybdis
11
1 / 1 / 0
6,305
701
4,284
5,263
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Geb
RapsBK
Geb
9
2 / 0 / 4
5,670
630
3,347
4,734
2,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Schytzho
Hun Batz
11
3 / 1 / 1
5,482
609
4,229
8,299
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Tragikarc
Neith
10
2 / 1 / 1
5,957
662
8,648
7,588
2,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
10
10
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
1
0.75
W
Agni
 
Agni
2
1
2
3
L
Artio
AJHokage
Artio
0
0
2
1
W
Charybdis
DeezDreadz26
Charybdis
1
1
0
1
L
Merlin
Gunsaxl
Merlin
0
3
1
0.17
L
Da Ji
2
2
0
1
W
Geb
RapsBK
Geb
2
0
4
4
L
Achilles
RonnyJG_
Achilles
1
3
0
0.33
W
Hun Batz
Schytzho
Hun Batz
3
1
1
3.5
W
Neith
Tragikarc
Neith
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,968
Damage
25,037
38,499
Taken
30,762
16,381
Mitigated
11,823
14,697
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,486
2,715
0
1,801
7,258
2,384
0
1,180
6,078
0
40,509
W
Agni
 
Agni
4,529
414
0
1,301
4,878
1,685
0
2,653
2,225
33,634
2,213
L
Artio
AJHokage
Artio
1,771
302
1,304
2,546
7,362
4,383
0
1,798
5,564
7,914
0
W
Charybdis
DeezDreadz26
Charybdis
4,284
2,072
0
3,418
5,263
1,884
0
245
5,018
0
57,811
L
Merlin
Gunsaxl
Merlin
2,604
236
0
1,542
6,220
2,296
0
3,529
2,691
38,357
0
L
Da Ji
2,364
559
0
3,524
8,379
2,882
0
1,085
7,294
0
21,450
W
Geb
RapsBK
Geb
3,347
164
0
1,529
4,734
2,861
0
1,017
3,717
13,379
0
L
Achilles
RonnyJG_
Achilles
3,743
1,237
0
3,980
9,280
4,436
0
188
9,092
0
20,052
W
Hun Batz
Schytzho
Hun Batz
4,229
1,098
0
3,850
8,299
3,136
0
460
7,797
0
40,879
W
Neith
Tragikarc
Neith
8,648
3,699
0
3,249
7,588
2,257
0
0
7,107
0
41,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,583
Gold Earned
29,079
244
Minions Killed
315
0
Camps Cleared
0
894,425
Distance Traveled
947,408
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,400
600
80
9
0
165,086
0
W
Agni
5,665
629
58
6
0
175,209
0
L
Artio
4,806
534
13
1
0
213,706
0
W
Charybdis
6,305
701
98
11
0
168,694
0
L
Merlin
5,072
564
69
8
0
158,899
0
L
Da Ji
4,793
533
48
5
0
218,067
0
W
Geb
5,670
630
20
2
0
222,749
2
L
Achilles
4,512
501
34
4
0
138,667
0
W
Hun Batz
5,482
609
70
8
0
204,479
2
W
Neith
5,957
662
69
8
0
176,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role