Player Matchup

Mercury
Mercury
 
Mercury
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Juwek
Thanatos
Level 27
God Stats
0W - 3L
1,188 SR
Queue Stats
15W - 20L
1,380 Elo+
Party 1
Raijin
Raijin
OverBuffy
Raijin
Level 44
God Stats
2W - 3L
1,475 SR
Queue Stats
31W - 37L
1,384 Elo+
Party 1
Team Averages
Level 34
1,388 SR
1,421 Elo+

VS

Team Averages
Level 54
1,553 SR
1,279 Elo+
Tsukuyomi
Tsukuyomi
Alowean97
Tsukuyomi
Level 57
God Stats
16W - 11L
1,450 SR
Queue Stats
22W - 30L
1,162 Elo+
Party 2
Anubis
Anubis
Hangover1609
Anubis
Level 68
God Stats
10W - 5L
1,709 SR
Queue Stats
323W - 332L
1,416 Elo+
Solo
Achilles
Achilles
NikollosB
Achilles
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 7 / 3
8,788
676
5,451
15,836
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thanatos
Juwek
Thanatos
14
2 / 4 / 3
8,989
691
7,957
11,940
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
OverBuffy
Raijin
12
1 / 5 / 4
8,312
639
9,247
10,334
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alowean97
Tsukuyomi
17
7 / 4 / 8
11,194
861
13,317
13,149
6,439
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
16
6 / 2 / 8
10,712
824
10,928
9,370
5,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
NikollosB
Achilles
15
3 / 0 / 12
9,827
756
8,593
11,214
13,840
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
5
Kills
16
16
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
7
3
0.5
W
Tsukuyomi
Alowean97
Tsukuyomi
7
4
8
2.75
W
Anubis
6
2
8
5
L
Thanatos
Juwek
Thanatos
2
4
3
0.88
W
Achilles
NikollosB
Achilles
3
0
12
9
L
Raijin
OverBuffy
Raijin
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,655
Damage
32,838
38,110
Taken
33,733
11,474
Mitigated
25,684
10,220
Healing
9,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,451
1,979
0
1,686
15,836
4,375
0
4,009
11,714
0
29,998
W
Tsukuyomi
Alowean97
Tsukuyomi
13,317
3,516
0
3,597
13,149
6,439
395
3,139
10,010
0
51,750
W
Anubis
10,928
667
0
4,565
9,370
5,405
649
3,483
5,887
49,022
0
L
Thanatos
Juwek
Thanatos
7,957
1,387
0
7,534
11,940
3,920
0
4,171
7,630
0
28,862
W
Achilles
NikollosB
Achilles
8,593
892
0
1,119
11,214
13,840
152
2,718
8,496
0
21,090
L
Raijin
OverBuffy
Raijin
9,247
859
0
1,000
10,334
3,179
0
2,593
7,624
18,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,089
Gold Earned
31,733
120
Minions Killed
164
0
Camps Cleared
0
759,973
Distance Traveled
785,858
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,788
676
49
4
0
253,397
2
W
Tsukuyomi
11,194
861
71
5
0
271,016
0
W
Anubis
10,712
824
74
6
0
232,162
0
L
Thanatos
8,989
691
47
4
0
289,089
0
W
Achilles
9,827
756
19
1
0
282,680
0
L
Raijin
8,312
639
24
2
0
217,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role