Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
Bloodfiend34
Tsukuyomi
Bronze III
Level 119
God Stats
2W - 1L
1,699 SR
Queue Stats
27W - 30L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold I
Mindpierce
Cernunnos
Gold I
Level 217
God Stats
2W - 1L
1,285 SR
Queue Stats
66W - 58L
1,538 MMR
Solo
Sobek
Sobek
Gold I
iLagOutDaily
Sobek
Gold I
Level 174
God Stats
1W - 1L
1,251 SR
Queue Stats
75W - 78L
1,541 MMR
Solo
Kukulkan
Kukulkan
Gold II
iSiva
Kukulkan
Gold II
Level 123
God Stats
27W - 19L
1,681 SR
Queue Stats
111W - 112L
1,583 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
saulpino
Cu Chulainn
Gold I
Level 147
God Stats
13W - 24L
1,364 SR
Queue Stats
205W - 197L
1,561 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,456 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,661 SR
1,556 MMR
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Gold III
Con69
Ymir
Gold III
Level 105
God Stats
1W - 3L
1,804 SR
Queue Stats
31W - 30L
1,572 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
SaltieBawlz
Baron Samedi
Gold I
Level 203
God Stats
22W - 12L
1,679 SR
Queue Stats
306W - 311L
1,718 MMR
Party 2
Chaac
Chaac
Gold III
alexishergg
Chaac
Gold III
Level 98
God Stats
4W - 2L
1,591 SR
Queue Stats
168W - 172L
1,525 MMR
Party 1
Loki
Loki
Gold II
llTiwoNll
Loki
Gold II
Level 158
God Stats
33W - 24L
1,734 SR
Queue Stats
168W - 172L
1,462 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bloodfiend34
Tsukuyomi
13
2 / 2 / 6
7,462
497
7,070
12,194
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
Mindpierce
Cernunnos
17
6 / 1 / 1
9,895
660
11,395
8,756
3,880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 7
7,908
527
5,168
12,711
11,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
iSiva
Kukulkan
14
2 / 1 / 4
8,345
556
9,562
7,377
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
saulpino
Cu Chulainn
17
3 / 0 / 0
10,202
680
12,960
8,781
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Ao KuangAthenaPoseidonNut

VS

Bans
CharonThanatosBacchusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 2 / 3
7,646
510
5,526
12,261
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Con69
Ymir
12
0 / 3 / 5
7,128
475
4,796
15,865
12,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
SaltieBawlz
Baron Samedi
13
1 / 3 / 2
6,895
460
7,946
9,436
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 0
7,252
483
2,535
16,070
16,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Loki
13
4 / 2 / 1
7,443
496
5,493
11,489
3,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
13
Kills
6
6
Deaths
13
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
3
1.25
W
Tsukuyomi
Bloodfiend34
Tsukuyomi
2
2
6
2.5
L
Ymir
Con69
Ymir
0
3
5
0.83
W
Cernunnos
Mindpierce
Cernunnos
6
1
1
6.5
L
Baron Samedi
SaltieBawlz
Baron Samedi
1
3
2
0.67
L
0
3
0
0
W
0
2
7
1.75
W
Kukulkan
iSiva
Kukulkan
2
1
4
4
L
Loki
4
2
1
2.25
W
Cu Chulainn
saulpino
Cu Chulainn
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,155
Damage
26,296
49,819
Taken
65,121
35,017
Mitigated
40,473
20,363
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,526
3,803
0
3,273
12,261
3,299
0
1,178
11,051
0
62,079
W
Tsukuyomi
Bloodfiend34
Tsukuyomi
7,070
1,660
0
4,842
12,194
4,642
0
2,546
9,648
0
51,022
L
Ymir
Con69
Ymir
4,796
686
0
3,239
15,865
12,760
0
5,358
10,193
31,838
419
W
Cernunnos
Mindpierce
Cernunnos
11,395
7,020
0
4,803
8,756
3,880
605
878
7,878
0
99,122
L
Baron Samedi
SaltieBawlz
Baron Samedi
7,946
422
626
2,308
9,436
4,068
0
4,194
4,812
56,823
1,524
L
2,535
326
0
3,161
16,070
16,469
0
794
14,105
0
55,183
W
5,168
294
0
4,467
12,711
11,860
0
5,454
7,257
26,851
1,505
W
Kukulkan
iSiva
Kukulkan
9,562
106
0
2,250
7,377
3,054
0
3,397
3,980
61,198
0
L
Loki
5,493
1,157
0
4,126
11,489
3,877
0
2,747
8,438
0
56,927
W
Cu Chulainn
saulpino
Cu Chulainn
12,960
2,544
0
4,001
8,781
11,581
0
0
8,781
3,051
94,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,812
Gold Earned
36,364
555
Minions Killed
458
0
Camps Cleared
0
1,525,822
Distance Traveled
1,534,116
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,646
510
121
8
0
312,791
3
W
Tsukuyomi
7,462
497
74
5
0
353,505
0
L
Ymir
7,128
475
51
3
0
298,280
3
W
Cernunnos
9,895
660
170
11
0
306,955
0
L
Baron Samedi
6,895
460
91
6
0
280,054
6
L
Chaac
7,252
483
112
7
0
298,521
2
W
Sobek
7,908
527
34
2
0
278,150
6
W
Kukulkan
8,345
556
132
9
0
303,136
3
L
Loki
7,443
496
83
6
0
344,470
0
W
Cu Chulainn
10,202
680
145
10
0
284,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role