Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
LowTempDabs8165
Baron Samedi
Level 63
God Stats
23W - 13L
1,679 SR
Queue Stats
99W - 83L
1,498 Elo+
Party 2
Nike
Nike
aznee_uzamaki
Nike
Level 75
God Stats
32W - 47L
1,384 SR
Queue Stats
610W - 616L
1,444 Elo+
Solo
Ullr
Ullr
deadeyejake-
Ullr
Level 127
God Stats
3W - 5L
1,182 SR
Queue Stats
200W - 174L
1,553 Elo+
Party 3
Da Ji
Da Ji
kushmanjarrett94
Da Ji
Level 153
God Stats
19W - 11L
1,593 SR
Queue Stats
263W - 276L
1,455 Elo+
Party 3
Team Averages
Level 99
1,468 SR
1,490 Elo+

VS

Team Averages
Level 51
1,513 SR
1,308 Elo+
Arachne
Arachne
Blocktak
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Neith
Neith
RedWitchMikoto
Neith
Level 57
God Stats
1W - 2L
1,255 SR
Queue Stats
2W - 6L
1,317 Elo+
Solo
Jormungandr
Jormungandr
cgarlitz12
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Raijin
Raijin
killer 30099
Raijin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Gilgamesh
Gilgamesh
slothman_420_
Gilgamesh
Level 98
God Stats
4W - 3L
1,808 SR
Queue Stats
48W - 42L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 0 / 2
7,812
651
5,540
9,435
12,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
LowTempDabs8165
Baron Samedi
13
1 / 0 / 3
7,410
618
4,097
3,531
1,722
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 3
6,309
526
2,714
8,058
5,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 0 / 3
6,504
542
5,211
5,197
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 0 / 1
7,138
595
4,605
8,641
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blocktak
Arachne
9
0 / 3 / 0
5,184
432
998
8,653
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 1 / 0
4,841
403
2,433
6,029
1,991
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
cgarlitz12
Jormungandr
7
0 / 3 / 0
4,920
410
1,217
6,475
4,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
9
0 / 3 / 0
5,378
448
1,612
5,773
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
slothman_420_
Gilgamesh
10
0 / 2 / 0
5,928
494
5,956
12,245
8,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
0
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
2
3
L
Arachne
Blocktak
Arachne
0
3
0
0
W
Baron Samedi
LowTempDabs8165
Baron Samedi
1
0
3
2.5
L
0
1
0
0
W
1
0
3
2.5
L
Jormungandr
cgarlitz12
Jormungandr
0
3
0
0
W
1
0
3
2.5
L
Raijin
0
3
0
0
W
6
0
1
6.5
L
Gilgamesh
slothman_420_
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,167
Damage
12,216
34,862
Taken
39,175
26,199
Mitigated
20,557
15,799
Healing
3,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,540
2,003
0
3,899
9,435
12,580
0
648
8,787
46,371
0
L
Arachne
Blocktak
Arachne
998
625
0
881
8,653
3,522
0
1,639
7,014
0
29,521
W
Baron Samedi
LowTempDabs8165
Baron Samedi
4,097
312
112
2,603
3,531
1,722
387
667
2,864
51,604
1,310
L
2,433
945
0
757
6,029
1,991
0
0
6,029
0
24,981
W
2,714
385
0
5,007
8,058
5,599
215
617
7,279
0
24,366
L
Jormungandr
cgarlitz12
Jormungandr
1,217
166
0
224
6,475
4,780
0
0
6,475
10,697
0
W
5,211
943
0
2,000
5,197
2,129
2,113
430
4,767
0
51,001
L
Raijin
1,612
268
0
44
5,773
2,018
47
2,527
3,246
31,191
2,265
W
4,605
1,018
0
2,178
8,641
4,169
0
428
8,213
0
46,711
L
Gilgamesh
slothman_420_
Gilgamesh
5,956
1,682
0
1,954
12,245
8,246
0
5,407
6,838
0
40,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,173
Gold Earned
26,251
346
Minions Killed
201
0
Camps Cleared
0
1,173,363
Distance Traveled
1,146,007
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,812
651
76
6
0
229,861
1
L
Arachne
5,184
432
50
4
0
264,243
0
W
Baron Samedi
7,410
618
80
7
0
239,196
2
L
Neith
4,841
403
34
3
0
225,951
0
W
Nike
6,309
526
27
2
0
236,721
0
L
Jormungandr
4,920
410
18
2
0
208,194
0
W
Ullr
6,504
542
85
7
0
199,226
0
L
Raijin
5,378
448
41
3
0
229,578
0
W
Da Ji
7,138
595
78
7
0
268,359
0
L
Gilgamesh
5,928
494
58
5
0
218,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role