Player Matchup

Chiron
Chiron
HesitantBadger
Chiron
Level 82
God Stats
6W - 5L
1,500 SR
Queue Stats
812W - 791L
1,435 Elo+
Party 1
Eset
Eset
Nation585Blood
Eset
Level 69
God Stats
1W - 1L
1,272 SR
Queue Stats
158W - 180L
1,456 Elo+
Party 2
Arachne
Arachne
Riseer23
Arachne
Level 152
God Stats
8W - 7L
1,398 SR
Queue Stats
786W - 784L
1,475 Elo+
Party 1
Sol
Sol
Spraynpray1186
Sol
Level 173
God Stats
15W - 7L
1,730 SR
Queue Stats
616W - 612L
1,437 Elo+
Party 1
Artemis
Artemis
iBanG_QsA-_-
Artemis
Level 85
God Stats
6W - 8L
1,350 SR
Queue Stats
268W - 271L
1,471 Elo+
Party 2
Team Averages
Level 112
1,450 SR
1,455 Elo+

VS

Team Averages
Level 126
1,654 SR
1,446 Elo+
Medusa
Medusa
 
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CzarGarrett
Surtr
Level 124
God Stats
1W - 1L
1,717 SR
Queue Stats
93W - 99L
1,400 Elo+
Solo
Thanatos
Thanatos
DankNinja88
Thanatos
Level 157
God Stats
4W - 4L
1,614 SR
Queue Stats
428W - 463L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
YinYangD
Baron Samedi
Level 123
God Stats
4W - 1L
1,715 SR
Queue Stats
119W - 151L
1,418 Elo+
Party 3
Hades
Hades
chrisbskilled
Hades
Level 108
God Stats
1W - 3L
1,722 SR
Queue Stats
90W - 119L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 16
10,074
1,007
12,846
10,876
4,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

14
2 / 2 / 11
8,328
833
4,756
4,158
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Riseer23
Arachne
15
8 / 5 / 14
9,408
941
9,940
13,718
15,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 1 / 19
9,389
939
8,486
7,587
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
iBanG_QsA-_-
Artemis
17
6 / 2 / 17
9,510
951
12,467
7,526
3,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 6 / 5
6,702
670
6,014
11,333
5,517
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 6 / 4
7,833
783
3,363
12,793
13,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
DankNinja88
Thanatos
13
2 / 3 / 7
7,689
769
2,352
7,652
3,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
YinYangD
Baron Samedi
15
2 / 5 / 5
7,746
775
7,815
10,013
6,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
5 / 6 / 4
8,560
856
7,084
12,017
13,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
36
26
Kills
11
11
Deaths
26
77
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
5
0.42
L
2
6
4
0.67
L
Thanatos
DankNinja88
Thanatos
2
3
7
1.83
W
4
1
16
12
W
2
2
11
3.75
W
Arachne
Riseer23
Arachne
8
5
14
3
W
6
1
19
15.5
L
Baron Samedi
YinYangD
Baron Samedi
2
5
5
0.9
L
5
6
4
1.17
W
Artemis
iBanG_QsA-_-
Artemis
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,495
Damage
26,628
43,865
Taken
53,808
28,300
Mitigated
41,507
13,868
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,014
1,339
660
638
11,333
5,517
114
2,781
8,345
0
17,832
L
3,363
1,208
329
810
12,793
13,086
72
3,231
9,132
1,294
12,002
L
Thanatos
DankNinja88
Thanatos
2,352
342
322
2,937
7,652
3,199
47
1,002
6,608
0
4,592
W
12,846
810
1,213
4,482
10,876
4,865
1,606
4,220
6,656
0
35,121
W
4,756
44
1,300
130
4,158
1,977
50
1,862
2,296
11,735
0
W
Arachne
Riseer23
Arachne
9,940
7,973
98
2,018
13,718
15,102
108
3,698
10,020
0
12,120
W
8,486
2,135
810
2,191
7,587
2,926
2,474
2,186
5,401
18,232
358
L
Baron Samedi
YinYangD
Baron Samedi
7,815
188
1,392
2,125
10,013
6,526
0
1,843
7,942
20,018
0
L
7,084
121
520
930
12,017
13,179
18
3,607
8,122
14,089
0
W
Artemis
iBanG_QsA-_-
Artemis
12,467
6,145
322
1,304
7,526
3,430
567
3,543
3,983
0
20,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,709
Gold Earned
38,530
132
Minions Killed
89
0
Camps Cleared
0
957,998
Distance Traveled
744,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,702
670
22
2
0
152,798
0
L
Surtr
7,833
783
18
2
0
153,571
0
L
Thanatos
7,689
769
7
1
0
112,581
0
W
Chiron
10,074
1,007
61
6
0
220,286
0
W
Eset
8,328
833
16
2
0
200,039
0
W
Arachne
9,408
941
9
1
0
182,338
0
W
Sol
9,389
939
27
3
0
164,874
0
L
Baron Samedi
7,746
775
19
2
0
164,705
0
L
Hades
8,560
856
23
2
0
161,304
0
W
Artemis
9,510
951
19
2
0
190,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role