Player Matchup

Medusa
Medusa
 
Medusa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Mafffiozi
Xing Tian
Level 77
God Stats
20W - 13L
1,460 SR
Queue Stats
90W - 101L
1,451 Elo+
Solo
Shiva
Shiva
REm1RISH
Shiva
Level 108
God Stats
18W - 16L
1,607 SR
Queue Stats
37W - 38L
1,512 Elo+
Solo
Merlin
Merlin
SuLLy_sTePzz
Merlin
Level 126
God Stats
12W - 6L
1,460 SR
Queue Stats
326W - 313L
1,387 Elo+
Solo
Skadi
Skadi
oO-ATheNoN-Oo
Skadi
Level 100
God Stats
18W - 4L
1,790 SR
Queue Stats
232W - 220L
1,443 Elo+
Solo
Team Averages
Level 106
1,563 SR
1,458 Elo+

VS

Team Averages
Level 94
1,513 SR
1,454 Elo+
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Commander_Ecki
Chernobog
Level 57
God Stats
1W - 2L
1,712 SR
Queue Stats
91W - 98L
1,312 Elo+
Party 1
Serqet
Serqet
KuroRenard
Serqet
Level 102
God Stats
0W - 3L
1,253 SR
Queue Stats
8W - 14L
1,477 Elo+
Solo
Merlin
Merlin
hades36
Merlin
Level 133
God Stats
0W - 2L
1,600 SR
Queue Stats
79W - 85L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 4 / 0
6,185
619
6,778
8,914
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
Mafffiozi
Xing Tian
10
1 / 1 / 3
5,699
570
3,047
10,266
6,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
REm1RISH
Shiva
11
3 / 0 / 2
5,859
586
4,273
6,110
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
12
2 / 1 / 2
6,305
631
2,193
5,770
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 5
5,467
547
6,689
3,768
1,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 0
5,936
594
6,373
11,318
8,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
 
Cthulhu
8
0 / 4 / 1
5,110
511
4,782
10,274
6,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Commander_Ecki
Chernobog
8
0 / 4 / 2
4,798
480
4,880
8,163
2,594
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
KuroRenard
Serqet
10
2 / 0 / 2
5,731
573
2,648
6,487
2,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
hades36
Merlin
10
1 / 1 / 1
5,651
565
2,868
3,938
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
6
6
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
4
0
0.75
L
Fenrir
 
Fenrir
3
3
0
1
L
Cthulhu
 
Cthulhu
0
4
1
0.13
L
Chernobog
Commander_Ecki
Chernobog
0
4
2
0.25
L
Serqet
KuroRenard
Serqet
2
0
2
3
W
Xing Tian
Mafffiozi
Xing Tian
1
1
3
2.5
W
Shiva
REm1RISH
Shiva
3
0
2
4
W
Merlin
2
1
2
3
L
Merlin
hades36
Merlin
1
1
1
1.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,980
Damage
21,551
34,828
Taken
40,180
14,763
Mitigated
21,642
9,237
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,778
3,456
0
2,030
8,914
2,846
240
520
7,668
0
35,953
L
Fenrir
 
Fenrir
6,373
1,507
0
4,072
11,318
8,822
0
341
10,977
0
29,522
L
Cthulhu
 
Cthulhu
4,782
690
1,182
1,953
10,274
6,264
0
1,322
8,952
20,146
1,338
L
Chernobog
Commander_Ecki
Chernobog
4,880
3,293
0
1,750
8,163
2,594
0
1,449
6,714
0
28,629
L
Serqet
KuroRenard
Serqet
2,648
374
0
1,531
6,487
2,805
0
537
5,950
0
30,037
W
Xing Tian
Mafffiozi
Xing Tian
3,047
501
0
2,533
10,266
6,460
227
3,491
6,604
13,747
2,284
W
Shiva
REm1RISH
Shiva
4,273
550
0
3,156
6,110
2,332
0
548
5,562
0
39,638
W
Merlin
2,193
0
0
1,124
5,770
1,933
0
1,393
4,365
37,730
1,489
L
Merlin
hades36
Merlin
2,868
106
0
775
3,938
1,157
0
1,203
2,735
36,078
0
W
6,689
2,232
0
394
3,768
1,192
564
1,523
2,245
0
35,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,515
Gold Earned
27,226
261
Minions Killed
214
0
Camps Cleared
0
965,391
Distance Traveled
969,720
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,185
619
46
5
0
176,780
0
L
Fenrir
5,936
594
31
3
0
187,878
0
L
Cthulhu
5,110
511
17
2
0
194,375
0
L
Chernobog
4,798
480
52
5
0
156,986
0
L
Serqet
5,731
573
58
6
0
240,645
4
W
Xing Tian
5,699
570
23
2
0
168,717
0
W
Shiva
5,859
586
57
6
0
249,968
0
W
Merlin
6,305
631
93
9
0
203,546
0
L
Merlin
5,651
565
56
6
0
189,836
4
W
Skadi
5,467
547
42
4
0
166,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role