Player Matchup

Cliodhna
Cliodhna
Bronze III
 
Cliodhna
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Bronze III
 
Rama
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
DLetemplier
Kuzenbo
Gold I
Level 69
God Stats
4W - 4L
1,644 SR
Queue Stats
41W - 38L
1,545 MMR
Solo
Raijin
Raijin
Gold IV
YourBoyFeedZies
Raijin
Gold IV
Level 84
God Stats
1W - 0L
1,630 SR
Queue Stats
26W - 17L
1,521 MMR
Solo
Chaac
Chaac
Bronze III
shadowclaw_101
Chaac
Bronze III
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,513 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,555 SR
1,516 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,619 SR
1,523 MMR
Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
ChaChaChaa
Arachne
Gold II
Level 176
God Stats
49W - 35L
1,741 SR
Queue Stats
254W - 251L
1,527 MMR
Solo
Danzaburou
Danzaburou
Gold III
HateBakeJEDi
Danzaburou
Gold III
Level 161
God Stats
5W - 3L
1,724 SR
Queue Stats
161W - 154L
1,525 MMR
Solo
Osiris
Osiris
Gold II
PaCarDan
Osiris
Gold II
Level 125
God Stats
2W - 1L
1,683 SR
Queue Stats
100W - 104L
1,515 MMR
Solo
Agni
Agni
Gold II
RollerThree
Agni
Gold II
Level 129
God Stats
1W - 4L
1,445 SR
Queue Stats
34W - 36L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
7
1 / 0 / 1
3,795
759
1,563
3,349
993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
6
1 / 0 / 1
3,580
716
2,331
1,769
461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
DLetemplier
Kuzenbo
6
0 / 0 / 2
3,697
739
1,376
3,389
2,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
3,782
756
1,780
2,012
575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 1 / 0
3,453
691
1,810
4,842
3,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
JanusAwilixThor

VS

Bans
AthenaAo KuangThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 2 / 0
3,258
652
660
4,346
2,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
ChaChaChaa
Arachne
6
0 / 0 / 0
3,195
639
1,093
4,096
1,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
HateBakeJEDi
Danzaburou
5
0 / 1 / 0
2,928
586
556
3,084
910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
PaCarDan
Osiris
6
1 / 1 / 0
3,829
766
2,457
4,933
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

4
0 / 0 / 0
2,897
579
624
596
159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
4
Kills
1
1
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
1
0
1
1.5
W
Rama
 
Rama
1
0
1
1.5
L
Ganesha
 
Ganesha
0
2
0
0
L
Arachne
ChaChaChaa
Arachne
0
0
0
0
W
Kuzenbo
DLetemplier
Kuzenbo
0
0
2
1
L
Danzaburou
HateBakeJEDi
Danzaburou
0
1
0
0
L
Osiris
PaCarDan
Osiris
1
1
0
1
L
0
0
0
0
W
1
0
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,860
Damage
5,390
15,361
Taken
17,055
7,776
Mitigated
9,151
6,759
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
1,563
444
0
1,849
3,349
993
0
229
3,078
0
19,673
W
Rama
 
Rama
2,331
2,084
0
823
1,769
461
0
174
1,595
0
22,051
L
Ganesha
 
Ganesha
660
85
0
1,396
4,346
2,661
0
1,517
2,829
9,871
0
L
Arachne
ChaChaChaa
Arachne
1,093
849
0
1,705
4,096
1,480
0
484
3,612
0
13,587
W
Kuzenbo
DLetemplier
Kuzenbo
1,376
744
0
1,690
3,389
2,386
0
371
3,018
10,231
1,961
L
Danzaburou
HateBakeJEDi
Danzaburou
556
39
0
868
3,084
910
0
684
2,400
0
12,088
L
Osiris
PaCarDan
Osiris
2,457
1,121
0
1,100
4,933
3,941
0
0
4,933
0
20,515
L
624
122
0
240
596
159
0
306
290
5,913
142
W
1,780
420
0
497
2,012
575
0
388
1,576
21,455
483
W
1,810
633
0
1,900
4,842
3,361
0
0
4,842
0
14,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,307
Gold Earned
16,107
180
Minions Killed
111
0
Camps Cleared
0
508,610
Distance Traveled
477,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
3,795
759
49
10
0
132,266
0
W
Rama
3,580
716
51
10
0
97,261
0
L
Ganesha
3,258
652
5
1
0
105,639
0
L
Arachne
3,195
639
30
6
0
120,548
0
W
Kuzenbo
3,697
739
13
3
0
94,574
0
L
Danzaburou
2,928
586
32
6
0
104,421
0
L
Osiris
3,829
766
29
6
0
88,591
0
L
Agni
2,897
579
15
3
0
58,379
0
W
Raijin
3,782
756
37
7
0
91,175
0
W
Chaac
3,453
691
30
6
0
93,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role