Player Matchup

Hel
Hel
 
Hel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Hushi2271
Sun Wukong
Level 68
God Stats
1W - 2L
1,733 SR
Queue Stats
378W - 384L
1,463 Elo+
Party 1
Izanami
Izanami
Locitaa
Izanami
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,512 Elo+
Party 2
Ra
Ra
afinafia
Ra
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,590 Elo+
Party 2
Thor
Thor
hades36
Thor
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 85L
1,495 Elo+
Solo
Team Averages
Level 95
1,547 SR
1,512 Elo+

VS

Team Averages
Level 100
1,527 SR
1,457 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Mimolin
Ymir
Level 59
God Stats
43W - 69L
1,402 SR
Queue Stats
121W - 139L
1,426 Elo+
Solo
Janus
Janus
miguelandrus
Janus
Level 97
God Stats
13W - 8L
1,797 SR
Queue Stats
131W - 122L
1,469 Elo+
Party 3
Medusa
Medusa
migui452
Medusa
Level 100
God Stats
2W - 4L
1,283 SR
Queue Stats
13W - 19L
1,403 Elo+
Solo
Mercury
Mercury
pauet22
Mercury
Level 121
God Stats
21W - 20L
1,653 SR
Queue Stats
231W - 240L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 5 / 0
5,466
322
1,661
7,536
3,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
Hushi2271
Sun Wukong
14
3 / 3 / 2
8,406
494
10,996
14,061
13,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Locitaa
Izanami
13
0 / 5 / 2
7,423
437
3,648
12,174
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 6 / 1
8,332
490
9,981
11,452
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
hades36
Thor
14
3 / 5 / 3
7,961
468
7,035
20,758
8,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 3 / 2
8,531
502
3,368
12,187
10,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
Mimolin
Ymir
14
6 / 0 / 10
9,213
542
8,748
12,759
13,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 4 / 6
9,222
542
7,517
10,375
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
migui452
Medusa
17
8 / 1 / 6
10,574
622
19,367
9,752
4,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
pauet22
Mercury
17
6 / 0 / 2
10,167
598
5,378
12,873
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
24
24
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
0
0
W
Cthulhu
 
Cthulhu
1
3
2
0.67
L
Sun Wukong
Hushi2271
Sun Wukong
3
3
2
1.33
L
Izanami
Locitaa
Izanami
0
5
2
0.2
W
Ymir
Mimolin
Ymir
6
0
10
11
L
2
6
1
0.42
L
Thor
hades36
Thor
3
5
3
0.9
W
3
4
6
1.5
W
Medusa
migui452
Medusa
8
1
6
11
W
Mercury
pauet22
Mercury
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,321
Damage
44,378
65,981
Taken
57,946
35,043
Mitigated
38,486
14,997
Healing
16,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,661
554
876
2,085
7,536
3,397
0
1,475
6,061
8,456
424
W
Cthulhu
 
Cthulhu
3,368
296
11
3,257
12,187
10,392
569
479
10,921
39,521
4,163
L
Sun Wukong
Hushi2271
Sun Wukong
10,996
2,196
0
2,681
14,061
13,521
0
4,251
9,810
0
54,827
L
Izanami
Locitaa
Izanami
3,648
2,475
0
1,650
12,174
3,731
354
4,426
7,748
0
49,742
W
Ymir
Mimolin
Ymir
8,748
1,813
0
2,528
12,759
13,313
190
2,159
10,159
36,375
0
L
9,981
680
168
1,672
11,452
5,398
0
5,982
5,470
60,446
1,001
L
Thor
hades36
Thor
7,035
2,042
0
5,865
20,758
8,996
0
2,690
18,068
0
57,122
W
7,517
235
48
1,072
10,375
4,396
1,028
4,509
5,676
74,190
418
W
Medusa
migui452
Medusa
19,367
7,514
0
3,603
9,752
4,940
1,259
1,744
7,863
0
87,170
W
Mercury
pauet22
Mercury
5,378
3,570
0
5,493
12,873
5,445
651
1,819
10,920
0
82,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,588
Gold Earned
47,707
371
Minions Killed
471
0
Camps Cleared
0
1,377,584
Distance Traveled
1,582,073
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,466
322
17
1
0
147,683
0
W
Cthulhu
8,531
502
56
3
0
281,224
0
L
Sun Wukong
8,406
494
74
4
0
325,692
0
L
Izanami
7,423
437
75
4
0
304,688
0
W
Ymir
9,213
542
39
2
0
317,864
4
L
Ra
8,332
490
120
7
0
278,320
0
L
Thor
7,961
468
85
5
0
321,201
0
W
Janus
9,222
542
123
7
0
298,393
0
W
Medusa
10,574
622
119
7
0
301,243
1
W
Mercury
10,167
598
134
8
0
383,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role