Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
DesertFalke
Nut
Level 68
God Stats
37W - 35L
1,543 SR
Queue Stats
193W - 185L
1,519 Elo+
Party 1
Vamana
Vamana
Giggsymodo69
Vamana
Level 102
God Stats
6W - 3L
1,590 SR
Queue Stats
145W - 132L
1,536 Elo+
Solo
Bacchus
Bacchus
HzFxGyRoS
Bacchus
Level 159
God Stats
2W - 4L
1,485 SR
Queue Stats
609W - 608L
1,444 Elo+
Party 1
Loki
Loki
wieremus
Loki
Level 36
God Stats
0W - 2L
1,169 SR
Queue Stats
0W - 2L
1,204 Elo+
Solo
Team Averages
Level 99
1,457 SR
1,441 Elo+

VS

Team Averages
Level 88
1,578 SR
1,472 Elo+
Pele
Pele
An1taMaxWynn
Pele
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
129W - 131L
1,447 Elo+
Party 2
Izanami
Izanami
AviSalem21
Izanami
Level 79
God Stats
3W - 4L
1,420 SR
Queue Stats
107W - 99L
1,460 Elo+
Solo
Bellona
Bellona
LJ45666
Bellona
Level 142
God Stats
5W - 1L
1,693 SR
Queue Stats
136W - 132L
1,458 Elo+
Party 2
Janus
Janus
Longinggamer1
Janus
Level 123
God Stats
11W - 8L
1,763 SR
Queue Stats
359W - 347L
1,516 Elo+
Solo
Ymir
Ymir
Ulfgar97
Ymir
Level 68
God Stats
89W - 85L
1,515 SR
Queue Stats
237W - 218L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 4 / 0
5,221
522
1,204
7,267
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 2 / 3
6,414
641
9,623
8,505
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
9
0 / 2 / 0
5,212
521
1,775
7,878
7,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
HzFxGyRoS
Bacchus
9
3 / 1 / 4
5,977
598
5,586
7,591
7,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
5
0 / 5 / 1
4,043
404
1,166
7,021
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 4
5,840
584
6,133
7,354
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
AviSalem21
Izanami
9
0 / 4 / 3
5,123
512
4,018
8,051
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
LJ45666
Bellona
12
2 / 0 / 0
6,778
678
4,460
4,735
4,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
7 / 0 / 1
6,948
695
5,433
3,793
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
1 / 4 / 2
5,368
537
3,421
10,038
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
13
14
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
0
0
W
3
0
4
5
W
Izanami
AviSalem21
Izanami
0
4
3
0.38
L
5
2
3
3.25
L
Vamana
0
2
0
0
L
Bacchus
HzFxGyRoS
Bacchus
3
1
4
5
W
Bellona
LJ45666
Bellona
2
0
0
2
W
7
0
1
7.5
W
Ymir
1
4
2
0.5
L
Loki
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,354
Damage
23,465
38,262
Taken
33,971
23,309
Mitigated
17,407
9,668
Healing
7,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,204
0
0
710
7,267
3,662
0
2,310
4,718
32,411
0
W
6,133
1,566
0
1,969
7,354
3,128
0
1,213
6,141
0
44,125
W
Izanami
AviSalem21
Izanami
4,018
2,549
0
1,954
8,051
2,758
0
1,978
6,073
0
37,337
L
9,623
6,474
0
3,001
8,505
3,053
0
1,936
6,513
0
43,982
L
Vamana
1,775
784
0
1,283
7,878
7,372
0
0
7,878
0
32,467
L
Bacchus
HzFxGyRoS
Bacchus
5,586
1,270
141
3,185
7,591
7,523
0
2,527
5,000
18,167
736
W
Bellona
LJ45666
Bellona
4,460
1,570
0
1,784
4,735
4,670
0
0
4,735
0
53,222
W
5,433
240
0
730
3,793
1,449
0
1,257
2,536
39,065
2,197
W
Ymir
3,421
558
0
905
10,038
5,402
0
2,319
7,719
25,906
638
L
Loki
1,166
255
0
1,348
7,021
1,699
0
1,352
5,495
0
12,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,867
Gold Earned
30,057
233
Minions Killed
335
0
Camps Cleared
0
994,579
Distance Traveled
1,040,203
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,221
522
68
7
0
206,183
0
W
Pele
5,840
584
68
7
0
250,160
0
W
Izanami
5,123
512
62
6
0
177,894
0
L
Nut
6,414
641
68
7
0
186,166
0
L
Vamana
5,212
521
57
6
0
194,478
0
L
Bacchus
5,977
598
19
2
0
213,260
5
W
Bellona
6,778
678
90
9
0
212,611
2
W
Janus
6,948
695
75
8
0
222,285
0
W
Ymir
5,368
537
40
4
0
177,253
1
L
Loki
4,043
404
21
2
0
194,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role