Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Fhadgar
Hel
Level 127
God Stats
2W - 1L
1,634 SR
Queue Stats
18W - 18L
1,439 Elo+
Solo
Thor
Thor
ZelDUUUUUH
Thor
Level 164
God Stats
2W - 5L
1,189 SR
Queue Stats
180W - 207L
1,584 Elo+
Party 2
Nut
Nut
scalpingsnake
Nut
Level 159
God Stats
1W - 1L
1,303 SR
Queue Stats
171W - 168L
1,564 Elo+
Party 2
Team Averages
Level 129
1,425 SR
1,517 Elo+

VS

Team Averages
Level 109
1,516 SR
1,638 Elo+
Hel
Hel
Condorameous
Hel
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 59L
1,560 Elo+
Solo
Scylla
Scylla
Kurtillo
Scylla
Level 245
God Stats
17W - 16L
1,146 SR
Queue Stats
216W - 185L
1,625 Elo+
Solo
Arachne
Arachne
SWiFTLAWLESS
Arachne
Level 128
God Stats
62W - 62L
1,633 SR
Queue Stats
104W - 108L
1,590 Elo+
Solo
Xbalanque
Xbalanque
Xitah
Xbalanque
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,678 Elo+
Party 1
Aphrodite
Aphrodite
pawalyze
Aphrodite
Level 7
God Stats
1W - 1L
1,802 SR
Queue Stats
5W - 2L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
4 / 1 / 2
7,869
605
6,704
9,630
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bake Kujira
 
Bake Kujira
13
1 / 0 / 1
7,583
583
5,825
12,037
11,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hel
13
1 / 0 / 4
7,593
584
2,697
6,059
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 2
6,672
513
6,012
10,642
4,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 2 / 2
7,828
602
12,011
12,986
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,277
560
8,875
10,307
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Kurtillo
Scylla
12
0 / 2 / 0
6,251
481
4,258
6,221
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
SWiFTLAWLESS
Arachne
12
2 / 4 / 0
6,593
507
4,051
12,495
4,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xbalanque
Xitah
Xbalanque
11
0 / 5 / 2
5,834
449
6,969
15,052
5,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
pawalyze
Aphrodite
11
1 / 1 / 2
6,378
491
2,181
6,858
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
4
5
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
2
5
W
Bake Kujira
 
Bake Kujira
1
0
1
1.5
L
1
3
1
0.5
W
Hel
1
0
4
3
L
Scylla
Kurtillo
Scylla
0
2
0
0
L
Arachne
SWiFTLAWLESS
Arachne
2
4
0
0.5
L
Xbalanque
Xitah
Xbalanque
0
5
2
0.2
W
3
2
2
2
L
Aphrodite
pawalyze
Aphrodite
1
1
2
2
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,249
Damage
26,334
51,354
Taken
50,933
28,645
Mitigated
22,303
20,642
Healing
20,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,704
796
0
4,982
9,630
4,682
0
1,189
8,419
0
63,946
W
Bake Kujira
 
Bake Kujira
5,825
2,102
0
2,974
12,037
11,691
0
6,291
4,432
51,800
1,651
L
8,875
265
64
4,852
10,307
5,018
0
5,033
5,274
52,133
838
W
Hel
2,697
311
1,275
3,872
6,059
2,304
0
2,753
3,306
52,855
1,719
L
Scylla
Kurtillo
Scylla
4,258
896
0
750
6,221
1,884
0
997
5,124
49,110
997
L
Arachne
SWiFTLAWLESS
Arachne
4,051
2,899
0
4,720
12,495
4,737
11
862
11,593
0
45,811
L
Xbalanque
Xitah
Xbalanque
6,969
3,610
0
4,403
15,052
5,851
0
176
14,836
0
47,295
W
6,012
1,283
0
496
10,642
4,192
0
1,687
8,860
0
38,679
L
Aphrodite
pawalyze
Aphrodite
2,181
652
2,549
3,047
6,858
4,813
0
743
6,049
16,730
893
W
12,011
8,141
0
7,043
12,986
5,776
0
1,518
11,468
0
66,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,545
Gold Earned
32,333
456
Minions Killed
369
0
Camps Cleared
0
1,371,362
Distance Traveled
1,259,141
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,869
605
105
8
0
315,856
1
W
Bake Kujira
7,583
583
94
7
0
271,679
0
L
Hel
7,277
560
107
8
0
256,796
2
W
Hel
7,593
584
114
9
0
282,929
3
L
Scylla
6,251
481
84
6
0
239,053
3
L
Arachne
6,593
507
87
7
0
267,458
4
L
Xbalanque
5,834
449
63
5
0
234,856
0
W
Thor
6,672
513
57
4
0
253,032
0
L
Aphrodite
6,378
491
28
2
0
260,978
0
W
Nut
7,828
602
86
7
0
247,866
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role