Player Matchup

Loki
Loki
Gold III
 
Loki
Gold III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
 
Geb
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold IV
Siolar
Sobek
Gold IV
Level 211
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 233L
1,465 MMR
Solo
Merlin
Merlin
Gold IV
Stanzavelli
Merlin
Gold IV
Level 119
God Stats
9W - 3L
1,908 SR
Queue Stats
53W - 49L
1,484 MMR
Solo
Medusa
Medusa
Bronze III
t0xicj0an
Medusa
Bronze III
Level 109
God Stats
1W - 0L
1,806 SR
Queue Stats
4W - 6L
1,454 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,643 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,477 SR
1,490 MMR
Odin
Odin
Gold III
 
Odin
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
 
He Bo
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
Antonio-41100
Ares
Gold V
Level 149
God Stats
0W - 1L
1,624 SR
Queue Stats
23W - 23L
1,493 MMR
Solo
Anhur
Anhur
Gold V
LiamKneeYourSon
Anhur
Gold V
Level 128
God Stats
0W - 3L
1,263 SR
Queue Stats
158W - 165L
1,458 MMR
Solo
Anubis
Anubis
Bronze III
tecnico2018-raul
Anubis
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
7 / 0 / 3
6,727
673
5,581
6,869
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
 
Geb
9
2 / 1 / 5
5,731
573
4,651
7,654
4,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Siolar
Sobek
11
0 / 1 / 1
5,892
589
2,804
6,114
3,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Merlin
12
2 / 0 / 3
6,882
688
4,154
5,672
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
t0xicj0an
Medusa
10
0 / 0 / 4
4,992
499
6,827
7,264
2,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KuzenboThanatosKaliSusano

VS

Bans
ArachneTiamatThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 0 / 0
6,255
626
2,964
5,669
3,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
 
He Bo
9
0 / 2 / 0
5,014
501
3,504
6,481
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,130
513
3,125
11,453
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 3 / 0
5,095
510
3,644
6,859
2,712
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 0
5,333
533
1,171
5,816
2,446
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
11
Kills
2
2
Deaths
11
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
3
8.5
W
Geb
 
Geb
2
1
5
4.5
L
Odin
 
Odin
1
0
0
1
L
He Bo
 
He Bo
0
2
0
0
L
0
3
1
0.17
L
1
3
0
0.33
W
Sobek
Siolar
Sobek
0
1
1
0.5
W
Merlin
2
0
3
3.5
W
Medusa
t0xicj0an
Medusa
0
0
4
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,017
Damage
14,408
33,573
Taken
36,278
15,445
Mitigated
18,807
15,294
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,581
1,569
0
3,600
6,869
2,238
0
1,770
5,099
0
39,236
W
Geb
 
Geb
4,651
375
1,301
2,465
7,654
4,672
0
1,781
5,873
20,839
1,844
L
Odin
 
Odin
2,964
418
0
2,919
5,669
3,871
0
1,940
3,195
0
38,686
L
He Bo
 
He Bo
3,504
468
0
2,810
6,481
1,759
0
911
5,478
38,202
0
L
3,125
159
0
3,190
11,453
8,019
0
2,542
8,869
16,614
0
L
3,644
2,349
0
1,887
6,859
2,712
0
2,453
4,358
0
33,081
W
Sobek
Siolar
Sobek
2,804
94
0
3,408
6,114
3,699
0
129
5,456
30,406
1,592
W
Merlin
4,154
228
0
2,065
5,672
2,060
0
1,880
3,792
52,681
2,678
W
Medusa
t0xicj0an
Medusa
6,827
2,894
0
2,455
7,264
2,776
1,012
2,240
5,024
0
39,289
L
1,171
84
0
1,442
5,816
2,446
0
2,243
3,221
35,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
26,827
325
Minions Killed
287
0
Camps Cleared
0
1,012,165
Distance Traveled
986,962
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,727
673
66
7
0
231,355
0
W
Geb
5,731
573
26
3
0
211,036
2
L
Odin
6,255
626
80
8
0
193,889
0
L
He Bo
5,014
501
70
7
0
232,636
0
L
Ares
5,130
513
11
1
0
201,263
0
L
Anhur
5,095
510
58
6
0
183,165
0
W
Sobek
5,892
589
71
7
0
200,621
3
W
Merlin
6,882
688
114
11
0
180,765
4
W
Medusa
4,992
499
48
5
0
188,388
2
L
Anubis
5,333
533
68
7
0
176,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role