Player Matchup

Bakasura
Bakasura
Diamond II
Cοco
Bakasura
Diamond II
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 16L
2,346 MMR
Party 1
Nut
Nut
Platinum II
svnnie
Nut
Platinum II
Level 104
God Stats
7W - 0L
2,032 SR
Queue Stats
41W - 7L
2,176 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
Ŧrill
Baron Samedi
Masters
Level 196
God Stats
1W - 1L
1,960 SR
Queue Stats
206W - 27L
2,377 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,831 SR
2,300 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,519 SR
1,948 MMR
Ra
Ra
Platinum III
Andesss
Ra
Platinum III
Level 86
God Stats
31W - 40L
1,675 SR
Queue Stats
173W - 213L
1,884 MMR
Solo
Ullr
Ullr
Diamond IV
LunfailNoob
Ullr
Diamond IV
Level 126
God Stats
2W - 7L
1,449 SR
Queue Stats
136W - 121L
2,097 MMR
Solo
Shiva
Shiva
Platinum II
chrismolex
Shiva
Platinum II
Level 120
God Stats
6W - 11L
1,434 SR
Queue Stats
718W - 656L
1,864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cοco
Bakasura
15
3 / 2 / 7
10,136
845
9,982
18,773
16,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nut
svnnie
Nut
16
5 / 1 / 8
10,530
878
18,345
13,547
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Ŧrill
Baron Samedi
15
7 / 1 / 5
10,365
864
13,860
13,707
16,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
CharonKuzenboFafnirAchillesAres

VS

Bans
SobekBacchusAtlasCabrakanOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,814
735
11,185
11,966
4,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 2
10,136
845
8,773
15,953
6,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shiva
13
0 / 5 / 4
7,843
654
8,601
19,275
17,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
4
4
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Bakasura
Cοco
Bakasura
3
2
7
3.25
L
2
4
2
0.75
L
Shiva
0
5
4
0.4
W
Nut
svnnie
Nut
5
1
8
9
W
Baron Samedi
Ŧrill
Baron Samedi
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,187
Damage
28,559
46,027
Taken
47,194
38,579
Mitigated
28,720
22,184
Healing
5,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,185
974
820
1,377
11,966
4,562
0
3,439
7,010
34,405
0
W
Bakasura
Cοco
Bakasura
9,982
4,553
0
9,402
18,773
16,540
552
4,082
14,543
0
48,989
L
8,773
3,407
0
708
15,953
6,540
0
4,098
10,991
0
46,667
L
Shiva
8,601
1,836
165
2,678
19,275
17,618
0
5,314
12,357
0
19,408
W
Nut
svnnie
Nut
18,345
11,718
0
4,785
13,547
5,976
1,682
2,685
10,862
0
55,044
W
Baron Samedi
Ŧrill
Baron Samedi
13,860
1,777
1,832
6,165
13,707
16,063
107
4,296
9,345
28,353
2,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,031
Gold Earned
26,793
203
Minions Killed
139
0
Camps Cleared
0
756,642
Distance Traveled
685,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,814
735
43
4
0
212,428
0
W
Bakasura
10,136
845
87
7
0
265,825
0
L
Ullr
10,136
845
67
6
0
248,612
0
L
Shiva
7,843
654
29
2
0
224,355
0
W
Nut
10,530
878
83
7
0
257,557
0
W
Baron Samedi
10,365
864
33
3
0
233,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role