Player Matchup

Baron Samedi
Baron Samedi
Platinum IV
AvengerGamer001
Baron Samedi
Platinum IV
Level 63
God Stats
2W - 0L
1,767 SR
Queue Stats
13W - 0L
1,994 MMR
Party 1
Anhur
Anhur
Platinum IV
Jarby04
Anhur
Platinum IV
Level 129
God Stats
12W - 0L
2,011 SR
Queue Stats
13W - 0L
1,994 MMR
Party 1
Odin
Odin
Platinum IV
Yuskos4
Odin
Platinum IV
Level 154
God Stats
13W - 0L
1,738 SR
Queue Stats
13W - 1L
1,994 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,839 SR
1,994 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,619 SR
1,912 MMR
Ra
Ra
Platinum II
Andesss
Ra
Platinum II
Level 86
God Stats
31W - 40L
1,685 SR
Queue Stats
173W - 213L
1,948 MMR
Solo
Horus
Horus
Platinum II
chrismolex
Horus
Platinum II
Level 120
God Stats
42W - 50L
1,638 SR
Queue Stats
722W - 659L
1,929 MMR
Solo
Achilles
Achilles
Platinum V
kilodrugs26
Achilles
Platinum V
Level 170
God Stats
12W - 16L
1,535 SR
Queue Stats
423W - 477L
1,860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AvengerGamer001
Baron Samedi
18
5 / 0 / 3
11,900
744
18,672
20,391
20,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Jarby04
Anhur
18
4 / 1 / 5
11,699
731
20,930
17,540
7,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
Yuskos4
Odin
16
0 / 2 / 9
10,376
649
10,775
14,753
14,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboNe ZhaAphroditeThothCharon

VS

Bans
OsirisBellonaAresHachimanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,826
614
13,518
11,876
6,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Horus
16
1 / 0 / 1
9,284
580
10,618
24,099
26,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
kilodrugs26
Achilles
15
1 / 4 / 2
9,515
595
10,442
20,837
22,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
3
3
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Baron Samedi
AvengerGamer001
Baron Samedi
5
0
3
6.5
W
Anhur
Jarby04
Anhur
4
1
5
6.5
W
Odin
Yuskos4
Odin
0
2
9
2.25
L
Horus
1
0
1
1.5
L
Achilles
kilodrugs26
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,377
Damage
34,578
52,684
Taken
56,812
41,547
Mitigated
55,476
25,839
Healing
21,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,518
817
3,299
1,907
11,876
6,438
200
3,784
7,484
61,785
0
W
Baron Samedi
AvengerGamer001
Baron Samedi
18,672
2,399
2,811
9,290
20,391
20,006
628
4,611
14,927
58,317
5,425
W
Anhur
Jarby04
Anhur
20,930
12,149
0
8,077
17,540
7,405
2,347
4,653
12,496
0
77,069
W
Odin
Yuskos4
Odin
10,775
2,327
0
5,661
14,753
14,136
192
4,351
9,889
1,527
25,452
L
Horus
10,618
4,033
1,693
9,655
24,099
26,934
56
7,209
15,206
0
21,339
L
Achilles
kilodrugs26
Achilles
10,442
714
0
4,600
20,837
22,104
0
5,514
13,725
0
24,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,975
Gold Earned
28,625
212
Minions Killed
156
0
Camps Cleared
0
882,348
Distance Traveled
874,782
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,826
614
108
7
0
269,746
1
W
Baron Samedi
11,900
744
63
4
0
303,028
0
W
Anhur
11,699
731
122
8
0
273,727
0
W
Odin
10,376
649
27
2
0
305,593
2
L
Horus
9,284
580
23
1
0
311,711
0
L
Achilles
9,515
595
25
2
0
293,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role