Player Matchup

Sylvanus
Sylvanus
Ladalru
Sylvanus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Nitriary
Artemis
Level 31
God Stats
14W - 9L
1,705 SR
Queue Stats
162W - 173L
1,468 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SFB_Stix
Tsukuyomi
Level 154
God Stats
20W - 13L
1,637 SR
Queue Stats
437W - 432L
1,502 Elo+
Solo
Cthulhu
Cthulhu
TypeExotic
Cthulhu
Level 146
God Stats
25W - 22L
1,442 SR
Queue Stats
231W - 213L
1,547 Elo+
Solo
He Bo
He Bo
udontfazeme123
He Bo
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
178W - 175L
1,433 Elo+
Party 1
Team Averages
Level 80
1,557 SR
1,490 Elo+

VS

Team Averages
Level 110
1,559 SR
1,461 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kukukachu_Gamer
Danzaburou
Level 67
God Stats
0W - 1L
1,734 SR
Queue Stats
94W - 96L
1,492 Elo+
Solo
Lancelot
Lancelot
Sn1PeR sh4dow 5
Lancelot
Level 83
God Stats
12W - 15L
1,560 SR
Queue Stats
127W - 118L
1,471 Elo+
Solo
Horus
Horus
animatedpoop
Horus
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 220L
1,375 Elo+
Solo
Izanami
Izanami
ponkzilla
Izanami
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 139L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ladalru
Sylvanus
11
2 / 2 / 5
7,855
462
5,539
12,086
10,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Nitriary
Artemis
14
3 / 0 / 6
8,501
500
13,673
8,548
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
SFB_Stix
Tsukuyomi
17
8 / 0 / 1
10,285
605
9,593
12,362
5,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
TypeExotic
Cthulhu
15
2 / 0 / 2
9,311
548
13,401
17,268
15,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 2 / 9
8,671
510
10,540
10,320
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 4 / 0
6,822
401
12,286
16,979
15,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Kukukachu_Gamer
Danzaburou
11
1 / 6 / 0
7,392
435
5,957
11,929
4,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
17
0 / 2 / 2
8,440
496
7,482
13,862
6,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
0 / 2 / 3
7,147
420
5,064
18,542
12,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Izanami
ponkzilla
Izanami
13
3 / 5 / 1
8,730
514
7,253
14,832
5,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
18
Kills
4
4
Deaths
19
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
4
0
0
L
Danzaburou
Kukukachu_Gamer
Danzaburou
1
6
0
0.17
W
Sylvanus
Ladalru
Sylvanus
2
2
5
2.25
W
Artemis
Nitriary
Artemis
3
0
6
6
W
Tsukuyomi
SFB_Stix
Tsukuyomi
8
0
1
8.5
L
Lancelot
0
2
2
0.5
W
Cthulhu
TypeExotic
Cthulhu
2
0
2
3
L
0
2
3
0.75
L
Izanami
ponkzilla
Izanami
3
5
1
0.7
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,746
Damage
38,042
60,584
Taken
76,144
38,413
Mitigated
44,113
19,751
Healing
19,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
12,286
1,772
0
2,739
16,979
15,365
0
7,863
7,963
46,944
1,927
L
Danzaburou
Kukukachu_Gamer
Danzaburou
5,957
1,851
0
1,586
11,929
4,366
69
5,735
6,072
0
42,362
W
Sylvanus
Ladalru
Sylvanus
5,539
1,731
2,310
3,567
12,086
10,097
62
1,511
10,351
20,362
109
W
Artemis
Nitriary
Artemis
13,673
7,260
0
2,871
8,548
3,312
2,905
486
8,015
0
62,680
W
Tsukuyomi
SFB_Stix
Tsukuyomi
9,593
2,729
0
4,102
12,362
5,646
0
1,037
11,161
0
94,918
L
Lancelot
7,482
292
0
6,034
13,862
6,607
0
1,928
11,786
0
101,250
W
Cthulhu
TypeExotic
Cthulhu
13,401
477
269
4,112
17,268
15,794
70
7,743
8,230
65,490
2,642
L
5,064
1,917
2,328
5,501
18,542
12,736
15
7,317
10,837
0
15,742
L
Izanami
ponkzilla
Izanami
7,253
4,019
0
1,770
14,832
5,039
1,016
4,080
10,658
0
66,494
W
10,540
380
0
2,520
10,320
3,564
1,079
565
9,755
48,206
2,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,623
Gold Earned
38,531
471
Minions Killed
417
0
Camps Cleared
0
1,671,602
Distance Traveled
1,540,604
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,822
401
58
3
0
304,001
0
L
Danzaburou
7,392
435
71
4
0
289,097
0
W
Sylvanus
7,855
462
28
2
0
321,697
0
W
Artemis
8,501
500
78
5
0
303,166
0
W
Tsukuyomi
10,285
605
156
9
0
390,277
0
L
Lancelot
8,440
496
144
8
0
369,388
0
W
Cthulhu
9,311
548
139
8
0
339,442
0
L
Horus
7,147
420
24
1
0
326,817
4
L
Izanami
8,730
514
120
7
0
251,301
0
W
He Bo
8,671
510
70
4
0
317,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role