Player Matchup

He Bo
He Bo
A Boss Bear
He Bo
Level 129
God Stats
0W - 4L
1,126 SR
Queue Stats
81W - 79L
1,425 Elo+
Party 2
Ishtar
Ishtar
ABossOstrich
Ishtar
Level 139
God Stats
0W - 3L
1,173 SR
Queue Stats
56W - 67L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
Dylanjh97
Cthulhu
Level 129
God Stats
1W - 4L
1,337 SR
Queue Stats
73W - 74L
1,415 Elo+
Party 2
Bakasura
Bakasura
ttvcutejoker69
Bakasura
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
279W - 294L
1,451 Elo+
Party 1
Cliodhna
Cliodhna
xDentarthurdent
Cliodhna
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 93L
1,379 Elo+
Party 1
Team Averages
Level 121
1,327 SR
1,417 Elo+

VS

Team Averages
Level 105
1,500 SR
1,542 Elo+
Ganesha
Ganesha
 
Ganesha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Toxic_Knight_98
Achilles
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,546 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tyyrshand
Ah Muzen Cab
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 155L
1,512 Elo+
Party 3
Izanami
Izanami
melonsauruz
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 2
1,597
319
0
0
0
Ishtar
2
0 / 0 / 2
1,619
324
0
737
173
Cthulhu
Dylanjh97
Cthulhu
2
0 / 0 / 2
1,619
324
0
811
271
Bakasura
12
2 / 4 / 1
6,175
1,235
4,848
7,166
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cliodhna
12
2 / 3 / 1
5,981
1,196
2,729
5,309
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 6
6,785
1,357
1,189
6,005
4,969
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
 
Chaac
10
1 / 2 / 4
6,585
1,317
3,468
7,097
5,142
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
9
0 / 1 / 6
5,909
1,182
1,868
5,168
4,053
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Tyyrshand
Ah Muzen Cab
12
4 / 1 / 3
6,823
1,365
3,352
3,825
1,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
melonsauruz
Izanami
12
2 / 2 / 4
7,057
1,411
2,238
4,854
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
7
7
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
6
3
W
Chaac
 
Chaac
1
2
4
1.5
L
0
0
2
1
L
Ishtar
0
0
2
1
L
Cthulhu
Dylanjh97
Cthulhu
0
0
2
1
W
Achilles
0
1
6
3
W
Ah Muzen Cab
Tyyrshand
Ah Muzen Cab
4
1
3
5.5
W
Izanami
melonsauruz
Izanami
2
2
4
2
L
Bakasura
2
4
1
0.63
L
Cliodhna
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,577
Damage
12,115
14,023
Taken
26,949
7,801
Mitigated
17,422
1,497
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,189
279
1,065
1,745
6,005
4,969
574
0
5,494
6,222
0
W
Chaac
 
Chaac
3,468
286
875
1,941
7,097
5,142
654
0
6,528
550
6,441
L
0
0
0
0
0
0
0
0
0
0
0
L
Ishtar
0
0
0
0
737
173
0
160
577
0
0
L
Cthulhu
Dylanjh97
Cthulhu
0
0
0
0
811
271
0
146
665
0
0
W
Achilles
1,868
505
144
529
5,168
4,053
734
0
4,591
0
3,341
W
Ah Muzen Cab
Tyyrshand
Ah Muzen Cab
3,352
1,217
164
828
3,825
1,402
1,656
0
3,421
0
8,254
W
Izanami
melonsauruz
Izanami
2,238
1,601
454
922
4,854
1,856
4,051
0
4,501
0
13,035
L
Bakasura
4,848
2,921
0
1,046
7,166
5,109
0
749
6,417
0
7,174
L
Cliodhna
2,729
175
20
431
5,309
2,248
0
421
4,888
0
8,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,991
Gold Earned
33,159
27
Minions Killed
55
0
Camps Cleared
0
136,105
Distance Traveled
544,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,785
1,357
0
0
0
120,663
0
W
Chaac
6,585
1,317
8
2
0
110,577
0
L
He Bo
1,597
319
0
0
0
0
0
L
Ishtar
1,619
324
0
0
0
0
0
L
Cthulhu
1,619
324
0
0
0
0
0
W
Achilles
5,909
1,182
3
1
0
113,739
0
W
Ah Muzen Cab
6,823
1,365
15
3
0
115,520
0
W
Izanami
7,057
1,411
29
6
0
83,791
0
L
Bakasura
6,175
1,235
15
3
0
71,337
0
L
Cliodhna
5,981
1,196
12
2
0
64,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role